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mirror of https://github.com/jcwimer/wrestlingApp synced 2026-03-24 17:04:43 +00:00

Added queues for mats and provided a way for tournament directors to move matches to a mat.

This commit is contained in:
2026-02-03 17:50:52 -05:00
parent a2f8c7bced
commit 2767274066
26 changed files with 1039 additions and 196 deletions

View File

@@ -34,11 +34,14 @@ In development environments, background jobs run inline (synchronously) by defau
To run a single test file:
1. Get a shell with ruby and rails: `bash bin/rails-dev-run.sh wrestlingdev-development`
2. `rake test TEST=test/models/match_test.rb`
2. `rake test TEST=test/models/match_test.rb` OR `rails test test/models/match_test.rb`
To run a single test inside a file:
1. Get a shell with ruby and rails: `bash bin/rails-dev-run.sh wrestlingdev-development`
2. `rake test TEST=test/models/match_test.rb TESTOPTS="--name='/test_Match_should_not_be_valid_if_an_incorrect_win_type_is_given/'"`
2. `rake test TEST=test/models/match_test.rb TESTOPTS="--name='/test_Match_should_not_be_valid_if_an_incorrect_win_type_is_given/'"` OR `rails test test/models/match_test.rb --name=/test_Match_should_not_be_valid_if_an_incorrect_win_type_is_given/`
To run tests in verbose mode (outputs the time for each test file and the test file name)
`rails test -v`
## Develop with rvm
With rvm installed, run `rvm install ruby-3.2.0`

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@@ -1,6 +1,6 @@
class MatchesController < ApplicationController
before_action :set_match, only: [:show, :edit, :update, :stat, :spectate]
before_action :check_access, only: [:edit,:update, :stat]
before_action :set_match, only: [:show, :edit, :update, :stat, :spectate, :edit_assignment, :update_assignment]
before_action :check_access, only: [:edit, :update, :stat, :edit_assignment, :update_assignment]
# GET /matches/1
# GET /matches/1.json
@@ -21,7 +21,7 @@ class MatchesController < ApplicationController
session[:return_path] = "/tournaments/#{@match.tournament.id}/matches"
end
def stat
def stat
# @show_next_bout_button = false
if params[:match]
@match = Match.where(:id => params[:match]).includes(:wrestlers).first
@@ -50,8 +50,21 @@ class MatchesController < ApplicationController
end
@tournament = @match.tournament
end
session[:return_path] = "/tournaments/#{@tournament.id}/matches"
session[:error_return_path] = "/matches/#{@match.id}/stat"
if @match&.mat
@mat = @match.mat
queue_position = @mat.queue_position_for_match(@match)
@next_match = queue_position == 1 ? @mat.queue2_match : nil
@show_next_bout_button = queue_position == 1
if request.referer&.include?("/tournaments/#{@tournament.id}/matches")
session[:return_path] = "/tournaments/#{@tournament.id}/matches"
else
session[:return_path] = mat_path(@mat)
end
session[:error_return_path] = "/matches/#{@match.id}/stat"
else
session[:return_path] = "/tournaments/#{@tournament.id}/matches"
session[:error_return_path] = "/matches/#{@match.id}/stat"
end
end
# GET /matches/:id/spectate
@@ -71,6 +84,49 @@ class MatchesController < ApplicationController
end
end
# GET /matches/1/edit_assignment
def edit_assignment
@tournament = @match.tournament
@mats = @tournament.mats.sort_by(&:name)
@current_mat = @match.mat
@current_queue_position = @current_mat&.queue_position_for_match(@match)
session[:return_path] = "/tournaments/#{@tournament.id}/matches"
end
# PATCH /matches/1/update_assignment
def update_assignment
@tournament = @match.tournament
mat_id = params.dig(:match, :mat_id)
queue_position = params.dig(:match, :queue_position)
if mat_id.blank?
Mat.where("queue1 = :match_id OR queue2 = :match_id OR queue3 = :match_id OR queue4 = :match_id", match_id: @match.id)
.find_each { |mat| mat.remove_match_from_queue_and_collapse!(@match.id) }
@match.update(mat_id: nil)
redirect_to session.delete(:return_path) || "/tournaments/#{@tournament.id}/matches", notice: "Match assignment cleared."
return
end
if queue_position.blank?
redirect_to edit_assignment_match_path(@match), alert: "Queue position is required when selecting a mat."
return
end
unless %w[1 2 3 4].include?(queue_position.to_s)
redirect_to edit_assignment_match_path(@match), alert: "Queue position must be between 1 and 4."
return
end
mat = @tournament.mats.find_by(id: mat_id)
unless mat
redirect_to edit_assignment_match_path(@match), alert: "Selected mat was not found."
return
end
mat.assign_match_to_queue!(@match, queue_position)
redirect_to session.delete(:return_path) || "/tournaments/#{@tournament.id}/matches", notice: "Match assignment updated."
end
# PATCH/PUT /matches/1
# PATCH/PUT /matches/1.json
def update

View File

@@ -10,13 +10,13 @@ class MatsController < ApplicationController
if bout_number_param
@show_next_bout_button = false
@match = @mat.unfinished_matches.find { |m| m.bout_number == bout_number_param.to_i }
@match = @mat.queue_matches.compact.find { |m| m.bout_number == bout_number_param.to_i }
else
@show_next_bout_button = true
@match = @mat.unfinished_matches.first
@match = @mat.queue1_match
end
@next_match = @mat.unfinished_matches.second # Second unfinished match on the mat
@next_match = @mat.queue2_match # Second match on the mat
@wrestlers = []
if @match
@@ -82,8 +82,8 @@ class MatsController < ApplicationController
def assign_next_match
@tournament = @mat.tournament_id
respond_to do |format|
if @mat.assign_next_match
format.html { redirect_to "/tournaments/#{@mat.tournament.id}", notice: "Next Match on Mat #{@mat.name} successfully completed." }
if @mat.advance_queue!
format.html { redirect_to "/tournaments/#{@mat.tournament.id}", notice: "Mat #{@mat.name} queue advanced." }
format.json { head :no_content }
else
format.html { redirect_to "/tournaments/#{@mat.tournament.id}", alert: "There was an error." }

View File

@@ -1,53 +1,50 @@
class Mat < ApplicationRecord
include ActionView::RecordIdentifier
belongs_to :tournament
has_many :matches, dependent: :nullify
has_many :mat_assignment_rules, dependent: :destroy
validates :name, presence: true
before_destroy do
if tournament.matches.size > 0
tournament.reset_mats
matsToAssign = tournament.mats.select{|m| m.id != self.id}
tournament.assign_mats(matsToAssign)
end
end
after_create do
if tournament.matches.size > 0
tournament.reset_mats
matsToAssign = tournament.mats
tournament.assign_mats(matsToAssign)
end
end
QUEUE_SLOTS = %w[queue1 queue2 queue3 queue4].freeze
def assign_next_match
slot = first_empty_queue_slot
return true unless slot
match = next_eligible_match
self.matches.reload
if match and self.unfinished_matches.size < 4
match.mat_id = self.id
if match.save
# Invalidate any wrestler caches
if match.w1
match.wrestler1.touch
match.wrestler1.school.touch
return false unless match
place_match_in_empty_slot!(match, slot)
true
end
def advance_queue!(finished_match = nil)
self.class.transaction do
if finished_match
position = queue_position_for_match(finished_match)
if position == 1
shift_queue_forward!
fill_queue_slots!
elsif position
remove_match_from_queue_and_collapse!(finished_match.id)
else
fill_queue_slots!
end
if match.w2
match.wrestler2.touch
match.wrestler2.school.touch
end
return true
else
return false
if queue1_match&.finished == 1
shift_queue_forward!
end
fill_queue_slots!
end
else
return true
end
broadcast_current_match
true
end
def next_eligible_match
# Start with all matches that are either unfinished (nil or 0), have a bout number, and are ordered by bout_number
filtered_matches = tournament.matches
filtered_matches = Match.where(tournament_id: tournament_id)
.where(finished: [nil, 0]) # finished is nil or 0
.where(mat_id: nil) # mat_id is nil
.where.not(bout_number: nil) # bout_number is not nil
@@ -57,6 +54,11 @@ class Mat < ApplicationRecord
filtered_matches = filtered_matches
.where("loser1_name != ? OR loser1_name IS NULL", "BYE")
.where("loser2_name != ? OR loser2_name IS NULL", "BYE")
# Filter out matches without a wrestlers
filtered_matches = filtered_matches
.where("w1 IS NOT NULL")
.where("w2 IS NOT NULL")
# Apply mat assignment rules
mat_assignment_rules.each do |rule|
@@ -80,9 +82,178 @@ class Mat < ApplicationRecord
filtered_matches.first
end
def queue_match_ids
QUEUE_SLOTS.map { |slot| public_send(slot) }
end
def queue_matches
queue_match_ids.map { |match_id| match_id ? Match.find_by(id: match_id) : nil }
end
def queue1_match
queue_match_at(1)
end
def queue2_match
queue_match_at(2)
end
def queue3_match
queue_match_at(3)
end
def queue4_match
queue_match_at(4)
end
def queue_position_for_match(match)
return nil unless match
return 1 if queue1 == match.id
return 2 if queue2 == match.id
return 3 if queue3 == match.id
return 4 if queue4 == match.id
nil
end
def remove_match_from_queue_and_collapse!(match_id)
queue_ids = queue_match_ids
return if queue_ids.none? { |id| id == match_id }
queue_ids.map! { |id| id == match_id ? nil : id }
queue_ids = queue_ids.compact
queue_ids += [nil] * (4 - queue_ids.size)
update!(
queue1: queue_ids[0],
queue2: queue_ids[1],
queue3: queue_ids[2],
queue4: queue_ids[3]
)
fill_queue_slots!
broadcast_current_match
end
def assign_match_to_queue!(match, position)
position = position.to_i
raise ArgumentError, "Queue position must be 1-4" unless (1..4).cover?(position)
self.class.transaction do
match.update!(mat_id: id)
remove_match_from_other_mats!(match.id)
queue_ids = queue_match_ids.map { |id| id == match.id ? nil : id }
queue_ids = queue_ids.compact
queue_ids.insert(position - 1, match.id)
bumped_match_id = queue_ids.length > 4 ? queue_ids.pop : nil
queue_ids += [nil] * (4 - queue_ids.length)
update!(
queue1: queue_ids[0],
queue2: queue_ids[1],
queue3: queue_ids[2],
queue4: queue_ids[3]
)
bumped_match = Match.find_by(id: bumped_match_id)
if bumped_match && bumped_match.finished != 1
bumped_match.update!(mat_id: nil)
end
end
broadcast_current_match
end
def clear_queue!
update!(queue1: nil, queue2: nil, queue3: nil, queue4: nil)
end
def unfinished_matches
matches.select{|m| m.finished != 1}.sort_by{|m| m.bout_number}
end
private
def queue_match_at(position)
match_id = public_send("queue#{position}")
match_id ? Match.find_by(id: match_id) : nil
end
def first_empty_queue_slot
QUEUE_SLOTS.each_with_index do |slot, index|
return index + 1 if public_send(slot).nil?
end
nil
end
def shift_queue_forward!
update!(
queue1: queue2,
queue2: queue3,
queue3: queue4,
queue4: nil
)
end
def fill_queue_slots!
queue_ids = queue_match_ids
updated = false
QUEUE_SLOTS.each_with_index do |_slot, index|
next if queue_ids[index].present?
match = next_eligible_match
break unless match
queue_ids[index] = match.id
match.update!(mat_id: id)
updated = true
end
if updated
update!(
queue1: queue_ids[0],
queue2: queue_ids[1],
queue3: queue_ids[2],
queue4: queue_ids[3]
)
end
end
def remove_match_from_other_mats!(match_id)
self.class.where.not(id: id)
.where("queue1 = :match_id OR queue2 = :match_id OR queue3 = :match_id OR queue4 = :match_id", match_id: match_id)
.find_each do |mat|
mat.remove_match_from_queue_and_collapse!(match_id)
end
end
def place_match_in_empty_slot!(match, slot)
self.class.transaction do
match.update!(mat_id: id)
remove_match_from_other_mats!(match.id)
update!(slot_key(slot) => match.id)
end
broadcast_current_match
end
def slot_key(slot)
"queue#{slot}"
end
def broadcast_current_match
Turbo::StreamsChannel.broadcast_update_to(
self,
target: dom_id(self, :current_match),
partial: "mats/current_match",
locals: {
mat: self,
match: queue1_match,
next_match: queue2_match,
show_next_bout_button: true
}
)
end
end

View File

@@ -37,12 +37,14 @@ class Match < ApplicationRecord
wrestler2.touch
end
if self.finished == 1 && self.winner_id != nil
if self.mat
self.mat.assign_next_match
end
advance_wrestlers
if self.mat
self.mat.advance_queue!(self)
end
self.tournament.refill_open_bout_board_queues
# School point calculation has move to the end of advance wrestler
# calculate_school_points
self.update(mat_id: nil)
end
end
@@ -352,13 +354,13 @@ class Match < ApplicationRecord
next unless mat
Turbo::StreamsChannel.broadcast_update_to(
mat,
target: dom_id(mat, :current_match),
partial: "mats/current_match",
locals: {
mat: mat,
match: mat.unfinished_matches.first,
next_match: mat.unfinished_matches.second,
mat,
target: dom_id(mat, :current_match),
partial: "mats/current_match",
locals: {
mat: mat,
match: mat.queue1_match,
next_match: mat.queue2_match,
show_next_bout_button: true
}
)

View File

@@ -82,23 +82,18 @@ class Tournament < ApplicationRecord
matches.maximum(:round) || 0 # Return 0 if no matches or max round is nil
end
def assign_mats(mats_to_assign)
if mats_to_assign.count > 0
until mats_to_assign.sort_by{|m| m.id}.last.matches.count == 4
mats_to_assign.sort_by{|m| m.id}.each do |m|
m.assign_next_match
end
end
end
end
def reset_mats
matches.reload
mats.reload
matches_to_reset = matches.select{|m| m.mat_id != nil}
# matches_to_reset.update_all( {:mat_id => nil } )
matches_to_reset.each do |m|
m.mat_id = nil
m.save
end
mats.each do |mat|
mat.clear_queue!
end
end
def pointAdjustments
@@ -228,19 +223,24 @@ class Tournament < ApplicationRecord
def reset_and_fill_bout_board
reset_mats
if mats.any?
4.times do
# Iterate over each mat and assign the next available match
mats.each do |mat|
match_assigned = mat.assign_next_match
# If no more matches are available, exit early
unless match_assigned
puts "No more eligible matches to assign."
return
end
matches.reload
refill_open_bout_board_queues
end
def refill_open_bout_board_queues
return unless mats.any?
loop do
assigned_any = false
# Fill in round-robin order by queue depth:
# all mats queue1 first, then queue2, then queue3, then queue4.
(1..4).each do |slot|
mats.reload.each do |mat|
next unless mat.public_send("queue#{slot}").nil?
assigned_any ||= mat.assign_next_match
end
end
end
break unless assigned_any
end
end
@@ -279,4 +279,4 @@ class Tournament < ApplicationRecord
def connection_adapter
ActiveRecord::Base.connection.adapter_name
end
end
end

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@@ -37,7 +37,11 @@ class TournamentBackupService
attributes: @tournament.attributes,
schools: @tournament.schools.map(&:attributes),
weights: @tournament.weights.map(&:attributes),
mats: @tournament.mats.map(&:attributes),
mats: @tournament.mats.map do |mat|
mat.attributes.merge(
"queue_bout_numbers" => mat.queue_matches.map { |match| match&.bout_number }
)
end,
mat_assignment_rules: @tournament.mat_assignment_rules.map do |rule|
rule.attributes.merge(
mat: Mat.find_by(id: rule.mat_id)&.attributes.slice("name"),

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@@ -45,15 +45,16 @@ class WrestlingdevImporter
# Note: Teampointadjusts are deleted via School/Wrestler cascade
end
def parse_data
parse_tournament(@import_data["tournament"]["attributes"])
parse_schools(@import_data["tournament"]["schools"])
parse_weights(@import_data["tournament"]["weights"])
parse_mats(@import_data["tournament"]["mats"])
parse_wrestlers(@import_data["tournament"]["wrestlers"])
parse_matches(@import_data["tournament"]["matches"])
parse_mat_assignment_rules(@import_data["tournament"]["mat_assignment_rules"])
end
def parse_data
parse_tournament(@import_data["tournament"]["attributes"])
parse_schools(@import_data["tournament"]["schools"])
parse_weights(@import_data["tournament"]["weights"])
parse_mats(@import_data["tournament"]["mats"])
parse_wrestlers(@import_data["tournament"]["wrestlers"])
parse_matches(@import_data["tournament"]["matches"])
apply_mat_queues
parse_mat_assignment_rules(@import_data["tournament"]["mat_assignment_rules"])
end
def parse_tournament(attributes)
attributes.except!("id")
@@ -74,12 +75,18 @@ class WrestlingdevImporter
end
end
def parse_mats(mats)
mats.each do |mat_attributes|
mat_attributes.except!("id")
Mat.create(mat_attributes.merge(tournament_id: @tournament.id))
end
end
def parse_mats(mats)
@mat_queue_bout_numbers = {}
mats.each do |mat_attributes|
mat_name = mat_attributes["name"]
queue_bout_numbers = mat_attributes["queue_bout_numbers"]
mat_attributes.except!("id", "queue1", "queue2", "queue3", "queue4", "queue_bout_numbers", "tournament_id")
Mat.create(mat_attributes.merge(tournament_id: @tournament.id))
if mat_name && queue_bout_numbers
@mat_queue_bout_numbers[mat_name] = queue_bout_numbers
end
end
end
def parse_mat_assignment_rules(mat_assignment_rules)
mat_assignment_rules.each do |rule_attributes|
@@ -134,9 +141,9 @@ class WrestlingdevImporter
end
end
def parse_matches(matches)
matches.each do |match_attributes|
next unless match_attributes # Skip if match_attributes is nil
def parse_matches(matches)
matches.each do |match_attributes|
next unless match_attributes # Skip if match_attributes is nil
weight = Weight.find_by(max: match_attributes.dig("weight", "max"), tournament_id: @tournament.id)
mat = Mat.find_by(name: match_attributes.dig("mat", "name"), tournament_id: @tournament.id)
@@ -155,6 +162,53 @@ class WrestlingdevImporter
w2: w2&.id,
winner_id: winner&.id
))
end
end
end
end
end
def apply_mat_queues
if @mat_queue_bout_numbers.blank?
Mat.where(tournament_id: @tournament.id).find_each do |mat|
match_ids = mat.matches.where(finished: [nil, 0]).order(:bout_number).limit(4).pluck(:id)
mat.update(
queue1: match_ids[0],
queue2: match_ids[1],
queue3: match_ids[2],
queue4: match_ids[3]
)
end
return
end
@mat_queue_bout_numbers.each do |mat_name, bout_numbers|
mat = Mat.find_by(name: mat_name, tournament_id: @tournament.id)
next unless mat
matches = Array(bout_numbers).map do |bout_number|
Match.find_by(bout_number: bout_number, tournament_id: @tournament.id)
end
mat.update(
queue1: matches[0]&.id,
queue2: matches[1]&.id,
queue3: matches[2]&.id,
queue4: matches[3]&.id
)
matches.compact.each do |match|
match.update(mat_id: mat.id)
end
end
Mat.where(tournament_id: @tournament.id)
.where(queue1: nil, queue2: nil, queue3: nil, queue4: nil)
.find_each do |mat|
match_ids = mat.matches.where(finished: [nil, 0]).order(:bout_number).limit(4).pluck(:id)
mat.update(
queue1: match_ids[0],
queue2: match_ids[1],
queue3: match_ids[2],
queue4: match_ids[3]
)
end
end
end

View File

@@ -28,7 +28,7 @@ json.cache! ["api_tournament", @tournament] do
json.mats @mats do |mat|
json.name mat.name
json.unfinished_matches mat.unfinished_matches do |match|
json.unfinished_matches mat.queue_matches.compact do |match|
json.bout_number match.bout_number
json.w1_name match.w1_name
json.w2_name match.w2_name

View File

@@ -0,0 +1,34 @@
<h1>Assign Mat/Queue for Match <%= @match.bout_number %></h1>
<% if @current_mat %>
<p>Current Assignment: Mat <%= @current_mat.name %><%= @current_queue_position ? " (Queue #{@current_queue_position})" : "" %></p>
<% else %>
<p>Current Assignment: Unassigned</p>
<% end %>
<%= form_with model: @match, url: update_assignment_match_path(@match), method: :patch do |f| %>
<div class="field">
<%= f.label :mat_id, "Mat" %><br>
<%= f.collection_select :mat_id, @mats, :id, :name, { include_blank: "Unassigned" } %>
</div>
<br>
<div class="field">
<%= f.label :queue_position, "Queue Position" %><br>
<%= f.select :queue_position,
options_for_select(
[
["On Mat (Queue 1)", 1],
["On Deck (Queue 2)", 2],
["In The Hole (Queue 3)", 3],
["Warm Up (Queue 4)", 4]
],
@current_queue_position
),
include_blank: "Select position"
%>
</div>
<br>
<div class="actions">
<%= f.submit "Update Assignment", class: "btn btn-success" %>
</div>
<% end %>

View File

@@ -1,6 +1,6 @@
<% @mat = mat %>
<% @match = local_assigns[:match] || mat.unfinished_matches.first %>
<% @next_match = local_assigns[:next_match] || mat.unfinished_matches.second %>
<% @match = local_assigns[:match] || mat.queue1_match %>
<% @next_match = local_assigns[:next_match] || mat.queue2_match %>
<% @show_next_bout_button = local_assigns.key?(:show_next_bout_button) ? local_assigns[:show_next_bout_button] : true %>
<% @wrestlers = [] %>

View File

@@ -3,7 +3,11 @@
"attributes": <%= @tournament.attributes.to_json %>,
"schools": <%= @tournament.schools.map(&:attributes).to_json %>,
"weights": <%= @tournament.weights.map(&:attributes).to_json %>,
"mats": <%= @tournament.mats.map(&:attributes).to_json %>,
"mats": <%= @tournament.mats.map { |mat| mat.attributes.merge(
{
"queue_bout_numbers": mat.queue_matches.map { |match| match&.bout_number }
}
) }.to_json %>,
"wrestlers": <%= @tournament.wrestlers.map { |wrestler| wrestler.attributes.merge(
{
"school": wrestler.school&.attributes,
@@ -20,4 +24,4 @@
}
) }.to_json %>
}
}
}

View File

@@ -28,6 +28,7 @@
<td><%= match.finished %></td>
<td><%= link_to 'Show', match, :class=>"btn btn-default btn-sm" %>
<%= link_to 'Edit Wrestlers', edit_match_path(match), :class=>"btn btn-primary btn-sm" %>
<%= link_to 'Edit Mat/Queue', edit_assignment_match_path(match), :class=>"btn btn-primary btn-sm" %>
<%= link_to 'Stat Match', "/matches/#{match.id}/stat", :class=>"btn btn-primary btn-sm" %>
</td>
</tr>
@@ -36,4 +37,4 @@
</table>
<br>
<p>Total matches without byes: <%= @matches.select{|m| m.loser1_name != 'BYE' and m.loser2_name != 'BYE'}.size %></p>
<p>Unfinished matches: <%= @matches.select{|m| m.finished != 1 and m.loser1_name != 'BYE' and m.loser2_name != 'BYE'}.size %></p>
<p>Unfinished matches: <%= @matches.select{|m| m.finished != 1 and m.loser1_name != 'BYE' and m.loser2_name != 'BYE'}.size %></p>

View File

@@ -45,31 +45,31 @@
<tr>
<td><%= m.name %></td>
<td>
<% if m.unfinished_matches.first %><strong><%=m.unfinished_matches.first.bout_number%></strong> (<%= m.unfinished_matches.first.bracket_position %>)<br>
<%= m.unfinished_matches.first.weight_max %> lbs
<br><%= m.unfinished_matches.first.w1_bracket_name %> vs. <br>
<%= m.unfinished_matches.first.w2_bracket_name %>
<% if m.queue1_match %><strong><%=m.queue1_match.bout_number%></strong> (<%= m.queue1_match.bracket_position %>)<br>
<%= m.queue1_match.weight_max %> lbs
<br><%= m.queue1_match.w1_bracket_name %> vs. <br>
<%= m.queue1_match.w2_bracket_name %>
<% end %>
</td>
<td>
<% if m.unfinished_matches.second %><strong><%=m.unfinished_matches.second.bout_number%></strong> (<%= m.unfinished_matches.second.bracket_position %>)<br>
<%= m.unfinished_matches.second.weight_max %> lbs
<br><%= m.unfinished_matches.second.w1_bracket_name %> vs. <br>
<%= m.unfinished_matches.second.w2_bracket_name %>
<% if m.queue2_match %><strong><%=m.queue2_match.bout_number%></strong> (<%= m.queue2_match.bracket_position %>)<br>
<%= m.queue2_match.weight_max %> lbs
<br><%= m.queue2_match.w1_bracket_name %> vs. <br>
<%= m.queue2_match.w2_bracket_name %>
<% end %>
</td>
<td>
<% if m.unfinished_matches.third %><strong><%=m.unfinished_matches.third.bout_number%></strong> (<%= m.unfinished_matches.third.bracket_position %>)<br>
<%= m.unfinished_matches.third.weight_max %> lbs
<br><%= m.unfinished_matches.third.w1_bracket_name %> vs. <br>
<%= m.unfinished_matches.third.w2_bracket_name %>
<% if m.queue3_match %><strong><%=m.queue3_match.bout_number%></strong> (<%= m.queue3_match.bracket_position %>)<br>
<%= m.queue3_match.weight_max %> lbs
<br><%= m.queue3_match.w1_bracket_name %> vs. <br>
<%= m.queue3_match.w2_bracket_name %>
<% end %>
</td>
<td>
<% if m.unfinished_matches.fourth %><strong><%=m.unfinished_matches.fourth.bout_number%></strong> (<%= m.unfinished_matches.fourth.bracket_position %>)<br>
<%= m.unfinished_matches.fourth.weight_max %> lbs
<br><%= m.unfinished_matches.fourth.w1_bracket_name %> vs. <br>
<%= m.unfinished_matches.fourth.w2_bracket_name %>
<% if m.queue4_match %><strong><%=m.queue4_match.bout_number%></strong> (<%= m.queue4_match.bracket_position %>)<br>
<%= m.queue4_match.weight_max %> lbs
<br><%= m.queue4_match.w1_bracket_name %> vs. <br>
<%= m.queue4_match.w2_bracket_name %>
<% end %>
</td>
</tr>

View File

@@ -5,4 +5,4 @@ cd ${project_dir}
bundle exec rake db:migrate RAILS_ENV=test
CI=true brakeman
bundle exec bundle-audit check --update
bundle exec rake test
rails test -v

View File

@@ -10,6 +10,8 @@ Wrestling::Application.routes.draw do
member do
get :stat
get :spectate
get :edit_assignment
patch :update_assignment
end
end

View File

@@ -0,0 +1,49 @@
class AddQueuesToMats < ActiveRecord::Migration[7.0]
class Mat < ActiveRecord::Base
self.table_name = "mats"
has_many :matches, class_name: "AddQueuesToMats::Match", foreign_key: "mat_id"
end
class Match < ActiveRecord::Base
self.table_name = "matches"
end
def up
add_column :mats, :queue1, :bigint
add_column :mats, :queue2, :bigint
add_column :mats, :queue3, :bigint
add_column :mats, :queue4, :bigint
add_index :mats, :queue1
add_index :mats, :queue2
add_index :mats, :queue3
add_index :mats, :queue4
say_with_time "Backfilling mat queues from unfinished matches" do
Mat.reset_column_information
Match.reset_column_information
Mat.find_each do |mat|
match_ids = mat.matches.where(finished: [nil, 0]).order(:bout_number).limit(4).pluck(:id)
mat.update_columns(
queue1: match_ids[0],
queue2: match_ids[1],
queue3: match_ids[2],
queue4: match_ids[3]
)
end
end
end
def down
remove_index :mats, :queue1
remove_index :mats, :queue2
remove_index :mats, :queue3
remove_index :mats, :queue4
remove_column :mats, :queue1
remove_column :mats, :queue2
remove_column :mats, :queue3
remove_column :mats, :queue4
end
end

View File

@@ -10,7 +10,7 @@
#
# It's strongly recommended that you check this file into your version control system.
ActiveRecord::Schema[8.0].define(version: 2025_04_15_173921) do
ActiveRecord::Schema[8.0].define(version: 2026_01_29_120000) do
create_table "mat_assignment_rules", force: :cascade do |t|
t.bigint "tournament_id"
t.bigint "mat_id"
@@ -56,6 +56,14 @@ ActiveRecord::Schema[8.0].define(version: 2025_04_15_173921) do
t.bigint "tournament_id"
t.datetime "created_at", precision: nil
t.datetime "updated_at", precision: nil
t.bigint "queue1"
t.bigint "queue2"
t.bigint "queue3"
t.bigint "queue4"
t.index ["queue1"], name: "index_mats_on_queue1"
t.index ["queue2"], name: "index_mats_on_queue2"
t.index ["queue3"], name: "index_mats_on_queue3"
t.index ["queue4"], name: "index_mats_on_queue4"
t.index ["tournament_id"], name: "index_mats_on_tournament_id"
end

View File

@@ -35,53 +35,69 @@ namespace :tournament do
end
sleep(10)
@tournament.reload # Ensure matches association is fresh before iterating
@tournament.matches.reload.sort_by(&:bout_number).each do |match|
if match.reload.loser1_name != "BYE" and match.reload.loser2_name != "BYE" and match.reload.finished != 1
# Wait until both wrestlers are assigned
while (match.w1.nil? || match.w2.nil?)
puts "Waiting for wrestlers in match #{match.bout_number}..."
sleep(5) # Wait for 5 seconds before checking again
match.reload
end
puts "Finishing match with bout number #{match.bout_number}..."
loop do
@tournament.reload
@tournament.refill_open_bout_board_queues
# Choose a random winner
wrestlers = [match.w1, match.w2]
match.winner_id = wrestlers.sample
# Choose a random win type
win_type = WIN_TYPES.sample
match.win_type = win_type
# Assign score based on win type
match.score = case win_type
when "Decision"
low_score = rand(0..10)
high_score = low_score + rand(1..7)
"#{high_score}-#{low_score}"
when "Major"
low_score = rand(0..10)
high_score = low_score + rand(8..14)
"#{high_score}-#{low_score}"
when "Tech Fall"
low_score = rand(0..10)
high_score = low_score + rand(15..19)
"#{high_score}-#{low_score}"
when "Pin"
pin_times = ["0:30","1:12","5:37","2:34","3:54","4:23","5:56","0:12","1:00"]
pin_times.sample
else
"" # Default score
end
# Mark match as finished
match.finished = 1
match.save!
# sleep to prevent mysql locks when assign_next_match to a mat runs
sleep(0.5)
mats_with_queue1 = @tournament.mats.select do |mat|
match = mat.queue1_match
match && match.finished != 1 && match.loser1_name != "BYE" && match.loser2_name != "BYE"
end
break if mats_with_queue1.empty?
mat = mats_with_queue1.sample
match = mat.queue1_match
# Wait until both wrestlers are assigned for the selected queue1 match.
while match && (match.w1.nil? || match.w2.nil?)
puts "Waiting for wrestlers in match #{match.bout_number} on mat #{mat.name}..."
sleep(5)
@tournament.reload
@tournament.refill_open_bout_board_queues
match = mat.reload.queue1_match
end
next unless match
next if match.finished == 1 || match.loser1_name == "BYE" || match.loser2_name == "BYE"
puts "Finishing queue1 match on mat #{mat.name} with bout number #{match.bout_number}..."
# Choose a random winner
wrestlers = [match.w1, match.w2]
match.winner_id = wrestlers.sample
# Choose a random win type
win_type = WIN_TYPES.sample
match.win_type = win_type
# Assign score based on win type
match.score = case win_type
when "Decision"
low_score = rand(0..10)
high_score = low_score + rand(1..7)
"#{high_score}-#{low_score}"
when "Major"
low_score = rand(0..10)
high_score = low_score + rand(8..14)
"#{high_score}-#{low_score}"
when "Tech Fall"
low_score = rand(0..10)
high_score = low_score + rand(15..19)
"#{high_score}-#{low_score}"
when "Pin"
pin_times = ["0:30","1:12","5:37","2:34","3:54","4:23","5:56","0:12","1:00"]
pin_times.sample
else
""
end
# Mark match as finished
match.finished = 1
match.save!
# sleep to prevent mysql locks when queue advancement runs
sleep(0.5)
end
end
end

View File

@@ -25,6 +25,7 @@ class MatchesControllerTest < ActionController::TestCase
end
def post_update_from_match_stat
@request.env["HTTP_REFERER"] = "/tournaments/#{@tournament.id}/matches"
get :stat, params: { id: @match.id }
patch :update, params: { id: @match.id, match: {tournament_id: 1, mat_id: 1} }
end
@@ -32,6 +33,21 @@ class MatchesControllerTest < ActionController::TestCase
def get_stat
get :stat, params: { id: @match.id }
end
def get_edit_assignment(extra_params = {})
get :edit_assignment, params: { id: @match.id }.merge(extra_params)
end
def patch_update_assignment(extra_params = {})
base = {
id: @match.id,
match: {
mat_id: @match.mat_id,
queue_position: 2
}
}
patch :update_assignment, params: base.deep_merge(extra_params)
end
def sign_in_owner
sign_in users(:one)
@@ -174,4 +190,72 @@ class MatchesControllerTest < ActionController::TestCase
assert_response :success
assert_includes @response.body, time_ago_in_words(finished_at), "time_ago_in_words(finished_at) should be displayed on the page"
end
test "tournament owner can view edit_assignment and execute update_assignment" do
sign_in_owner
get_edit_assignment
assert_response :success
patch_update_assignment
assert_response :redirect
assert_not_equal "/static_pages/not_allowed", @response.redirect_url&.sub("http://test.host", "")
end
test "tournament delegate can view edit_assignment and execute update_assignment" do
sign_in_tournament_delegate
get_edit_assignment
assert_response :success
patch_update_assignment
assert_response :redirect
assert_not_equal "/static_pages/not_allowed", @response.redirect_url&.sub("http://test.host", "")
end
test "school delegate cannot view edit_assignment or execute update_assignment" do
sign_in_school_delegate
get_edit_assignment
assert_redirected_to "/static_pages/not_allowed"
patch_update_assignment
assert_redirected_to "/static_pages/not_allowed"
end
test "non logged in user cannot view edit_assignment or execute update_assignment" do
get_edit_assignment
assert_redirected_to "/static_pages/not_allowed"
patch_update_assignment
assert_redirected_to "/static_pages/not_allowed"
end
test "logged in user without delegations cannot view edit_assignment or execute update_assignment" do
sign_in_non_owner
get_edit_assignment
assert_redirected_to "/static_pages/not_allowed"
patch_update_assignment
assert_redirected_to "/static_pages/not_allowed"
end
test "valid school permission key cannot view edit_assignment or execute update_assignment" do
school = @tournament.schools.first
school.update!(permission_key: "valid-school-key")
get_edit_assignment(school_permission_key: "valid-school-key")
assert_redirected_to "/static_pages/not_allowed"
patch_update_assignment(school_permission_key: "valid-school-key")
assert_redirected_to "/static_pages/not_allowed"
end
test "invalid school permission key cannot view edit_assignment or execute update_assignment" do
school = @tournament.schools.first
school.update!(permission_key: "valid-school-key")
get_edit_assignment(school_permission_key: "invalid-school-key")
assert_redirected_to "/static_pages/not_allowed"
patch_update_assignment(school_permission_key: "invalid-school-key")
assert_redirected_to "/static_pages/not_allowed"
end
end

View File

@@ -9,6 +9,10 @@ class MatsControllerTest < ActionController::TestCase
# @tournament.generateMatchups
@match = Match.where("tournament_id = ? and mat_id = ?",1,1).first
@mat = mats(:one)
@match ||= @tournament.matches.first
if @match && @mat.queue1.nil?
@mat.assign_match_to_queue!(@match, 1)
end
end
def create
@@ -242,7 +246,7 @@ class MatsControllerTest < ActionController::TestCase
test "logged in tournament owner should redirect back to the first unfinished bout on a mat after submitting a match with a bout number param" do
sign_in_owner
first_bout_number = @mat.unfinished_matches.first.bout_number
first_bout_number = @mat.queue1_match.bout_number
# Set a specific bout number to test
bout_number = @match.bout_number

View File

@@ -0,0 +1,289 @@
require "test_helper"
class BoutBoardTest < ActionDispatch::IntegrationTest
test "only assigns matches with w1 and w2" do
create_double_elim_tournament_single_weight(16, "Regular Double Elimination 1-6")
mat = @tournament.mats.create!(name: "Mat 1")
@tournament.matches.update_all(mat_id: nil)
@tournament.matches.update_all(w1: nil)
@tournament.reset_and_fill_bout_board
mat.reload
assert_empty mat.queue_match_ids.compact, "No matches should be assigned when w1 is missing"
GenerateTournamentMatches.new(@tournament).generate
@tournament.reload
@tournament.matches.reload
@tournament.matches.update_all(mat_id: nil)
@tournament.matches.update_all(w2: nil)
@tournament.reset_and_fill_bout_board
mat.reload
assert_empty mat.queue_match_ids.compact, "No matches should be assigned when w2 is missing"
end
test "only assigns matches without a loser1_name or loser2_name of BYE" do
create_double_elim_tournament_single_weight(16, "Regular Double Elimination 1-6")
mat = @tournament.mats.create!(name: "Mat 1")
@tournament.matches.update_all(mat_id: nil)
@tournament.matches.update_all(loser1_name: "BYE")
@tournament.reset_and_fill_bout_board
mat.reload
assert_empty mat.queue_match_ids.compact, "No matches should be assigned when loser1_name is BYE"
GenerateTournamentMatches.new(@tournament).generate
@tournament.reload
@tournament.matches.reload
@tournament.matches.update_all(mat_id: nil)
@tournament.matches.update_all(loser2_name: "BYE")
@tournament.reset_and_fill_bout_board
mat.reload
assert_empty mat.queue_match_ids.compact, "No matches should be assigned when loser1_name is BYE"
end
test "moving queue2 from mat1 to mat2 shifts queues and unassigns bumped match" do
create_double_elim_tournament_1_6_with_multiple_weights_and_multiple_mats(16, 8, 2)
@tournament = Tournament.find(@tournament.id)
eligible_matches = Match.where(tournament_id: @tournament.id)
.where(finished: [nil, 0])
.where.not(bout_number: nil)
.where.not(w1: nil)
.where.not(w2: nil)
.where("loser1_name != ? OR loser1_name IS NULL", "BYE")
.where("loser2_name != ? OR loser2_name IS NULL", "BYE")
.where(mat_id: nil)
assert eligible_matches.count >= 8, "Expected enough eligible matches to fill two mats"
@tournament.reload
@tournament.matches.reload
@tournament.reset_and_fill_bout_board
@tournament = Tournament.find(@tournament.id)
mat1 = @tournament.mats.order(:id).first
mat2 = @tournament.mats.order(:id).second
mat1.reload
mat2.reload
assert mat1.queue2_match, "Expected mat1 queue2 to be assigned"
assert mat1.queue3_match, "Expected mat1 queue3 to be assigned"
assert mat1.queue4_match, "Expected mat1 queue4 to be assigned"
assert mat2.queue2_match, "Expected mat2 queue2 to be assigned"
assert mat2.queue3_match, "Expected mat2 queue3 to be assigned"
assert mat2.queue4_match, "Expected mat2 queue4 to be assigned"
mat1_q2 = mat1.queue2_match
mat1_q3 = mat1.queue3_match
mat1_q4 = mat1.queue4_match
mat2_q2 = mat2.queue2_match
mat2_q3 = mat2.queue3_match
mat2_q4 = mat2.queue4_match
mat2_q4_original_match = Match.find(mat2_q4.id)
mat2.assign_match_to_queue!(mat1_q2, 2)
mat1.reload
mat2.reload
assert_equal mat1_q2.id, mat2.queue2, "Moved match should land in mat2 queue2"
assert_equal mat2_q2.id, mat2.queue3, "Mat2 queue2 should shift to queue3"
assert_equal mat2_q3.id, mat2.queue4, "Mat2 queue3 should shift to queue4"
assert_nil mat2_q4.reload.mat_id, "Original mat2 queue4 match should be unassigned"
assert_equal mat1_q3.id, mat1.queue2, "Mat1 queue3 should shift to queue2"
assert_equal mat1_q4.id, mat1.queue3, "Mat1 queue4 should shift to queue3"
assert mat1.queue4, "Mat1 queue4 should be refilled"
refute_includes [mat1_q2.id, mat1_q3.id, mat1_q4.id], mat1.queue4, "Mat1 queue4 should be a new match"
assert_equal mat1.id, Match.find(mat1.queue4).mat_id, "New mat1 queue4 match should be assigned to mat1"
assert_nil mat2_q4_original_match.reload.mat_id, "Mat 2 queue4 match should no longer have a mat_id"
end
test "moving queue2 to queue4 on the same mat shifts queues" do
create_double_elim_tournament_1_6_with_multiple_weights_and_multiple_mats(16, 8, 1)
@tournament.reset_and_fill_bout_board
mat1 = @tournament.mats.order(:id).first
mat1.reload
assert mat1.queue2_match, "Expected mat1 queue2 to be assigned"
assert mat1.queue3_match, "Expected mat1 queue3 to be assigned"
assert mat1.queue4_match, "Expected mat1 queue4 to be assigned"
mat1_q2 = mat1.queue2_match
mat1_q3 = mat1.queue3_match
mat1_q4 = mat1.queue4_match
mat1.assign_match_to_queue!(mat1_q2, 4)
mat1.reload
assert_equal mat1_q3.id, mat1.queue2, "Mat1 queue3 should shift to queue2"
assert_equal mat1_q4.id, mat1.queue3, "Mat1 queue4 should shift to queue3"
assert_equal mat1_q2.id, mat1.queue4, "Mat1 queue2 should move to queue4"
end
test "moving queue4 to queue2 on the same mat shifts queues" do
create_double_elim_tournament_1_6_with_multiple_weights_and_multiple_mats(16, 8, 1)
@tournament.reset_and_fill_bout_board
mat1 = @tournament.mats.order(:id).first
mat1.reload
assert mat1.queue2_match, "Expected mat1 queue2 to be assigned"
assert mat1.queue3_match, "Expected mat1 queue3 to be assigned"
assert mat1.queue4_match, "Expected mat1 queue4 to be assigned"
mat1_q2 = mat1.queue2_match
mat1_q3 = mat1.queue3_match
mat1_q4 = mat1.queue4_match
mat1.assign_match_to_queue!(mat1_q4, 2)
mat1.reload
assert_equal mat1_q4.id, mat1.queue2, "Mat1 queue4 should move to queue2"
assert_equal mat1_q2.id, mat1.queue3, "Mat1 original queue2 should move to queue3"
assert_equal mat1_q3.id, mat1.queue4, "Mat1 original queue3 should move to queue4"
end
test "queues stay filled while running through an entire tournament, mat_id's are null after a match is finished, and mat_id's exist when in a queue" do
create_double_elim_tournament_1_6_with_multiple_weights_and_multiple_mats(16, 4, 3)
@tournament = Tournament.find(@tournament.id)
@tournament.reset_and_fill_bout_board
max_iterations = @tournament.matches.count + 20
iterations = 0
loop do
iterations += 1
assert_operator iterations, :<=, max_iterations, "Loop exceeded expected match count"
assert_queue_depth_matches_available_bouts(@tournament)
next_match = next_queued_finishable_match(@tournament)
break unless next_match
next_match.update!(
winner_id: next_match.w1,
win_type: "Decision",
score: "1-0",
finished: 1
)
assert_nil next_match.reload.mat_id, "The match should have a null mat_id after it is finished"
@tournament.reload
end
remaining_finishable = finishable_match_scope(@tournament).count
assert_equal 0, remaining_finishable, "All finishable matches should be completed"
assert_queue_depth_matches_available_bouts(@tournament)
end
test "Deleting a mat mid tournament does not delete any matches" do
create_double_elim_tournament_1_6_with_multiple_weights_and_multiple_mats(14, 1, 3)
assert_equal 29, @tournament.matches.count, "Before deleting a mat total number of matches for a 14 man double elim 1-6 tournament should be 29"
assert_equal 1, @tournament.matches.select{|m| m.bracket_position == "1/2"}.count, "Before deleting a mat there should be 1 match for bracket position 1/2"
assert_equal 1, @tournament.matches.select{|m| m.bracket_position == "3/4"}.count, "Before deleting a mat there should be 1 match for bracket position 3/4"
assert_equal 1, @tournament.matches.select{|m| m.bracket_position == "5/6"}.count, "Before deleting a mat there should be 1 match for bracket position 5/6"
assert_equal 8, @tournament.matches.select{|m| m.bracket_position == "Bracket Round of 16"}.count, "Before deleting a mat there should be 8 matches for bracket position Bracket Round of 16"
assert_equal 4, @tournament.matches.select{|m| m.bracket_position == "Conso Round of 8.1"}.count, "Before deleting a mat there should be 4 matches for bracket position Conso Round of 8.1"
assert_equal 4, @tournament.matches.select{|m| m.bracket_position == "Quarter"}.count, "Before deleting a mat there should be 4 matches for bracket position Quarter"
assert_equal 2, @tournament.matches.select{|m| m.bracket_position == "Semis"}.count, "Before deleting a mat there should be 2 matches for bracket position Semis"
assert_equal 4, @tournament.matches.select{|m| m.bracket_position == "Conso Round of 8.2"}.count, "Before deleting a mat there should be 4 matches for bracket position Conso Round of 8.2"
assert_equal 2, @tournament.matches.select{|m| m.bracket_position == "Conso Quarter"}.count, "Before deleting a mat there should be 2 matches for bracket position Conso Quarter"
assert_equal 2, @tournament.matches.select{|m| m.bracket_position == "Conso Semis"}.count, "Before deleting a mat there should be 2 matches for bracket position Conso Semis"
@tournament.mats.first.destroy
@tournament.reload
@tournament.matches.reload
assert_equal 29, @tournament.matches.count, "After deleting a mat total number of matches for a 14 man double elim 1-6 tournament should still be 29"
assert_equal 1, @tournament.matches.select{|m| m.bracket_position == "1/2"}.count, "After deleting a mat there should still be 1 match for bracket position 1/2"
assert_equal 1, @tournament.matches.select{|m| m.bracket_position == "3/4"}.count, "After deleting a mat there should still be 1 match for bracket position 3/4"
assert_equal 1, @tournament.matches.select{|m| m.bracket_position == "5/6"}.count, "After deleting a mat there should still be 1 match for bracket position 5/6"
assert_equal 8, @tournament.matches.select{|m| m.bracket_position == "Bracket Round of 16"}.count, "After deleting a mat there should still be 8 matches for bracket position Bracket Round of 16"
assert_equal 4, @tournament.matches.select{|m| m.bracket_position == "Conso Round of 8.1"}.count, "After deleting a mat there should still be 4 matches for bracket position Conso Round of 8.1"
assert_equal 4, @tournament.matches.select{|m| m.bracket_position == "Quarter"}.count, "After deleting a mat there should still be 4 matches for bracket position Quarter"
assert_equal 2, @tournament.matches.select{|m| m.bracket_position == "Semis"}.count, "After deleting a mat there should still be 2 matches for bracket position Semis"
assert_equal 4, @tournament.matches.select{|m| m.bracket_position == "Conso Round of 8.2"}.count, "After deleting a mat there should still be 4 matches for bracket position Conso Round of 8.2"
assert_equal 2, @tournament.matches.select{|m| m.bracket_position == "Conso Quarter"}.count, "After deleting a mat there should still be 2 matches for bracket position Conso Quarter"
assert_equal 2, @tournament.matches.select{|m| m.bracket_position == "Conso Semis"}.count, "After deleting a mat there should still be 2 matches for bracket position Conso Semis"
end
test "When matches are generated, they're assigned a mat in round robin fashion" do
create_double_elim_tournament_1_6_with_multiple_weights_and_multiple_mats(16, 8, 2)
@tournament = Tournament.find(@tournament.id)
@tournament.reload
@tournament.matches.reload
@tournament.reset_and_fill_bout_board
@tournament = Tournament.find(@tournament.id)
mat1 = @tournament.mats.order(:id).first
mat2 = @tournament.mats.order(:id).second
mat1.reload
mat2.reload
matches_ordered_by_bout = @tournament.matches.sort_by{|m| m.bout_number}
assert_equal matches_ordered_by_bout.first.bout_number, mat1.queue1_match.bout_number, "The first bout number of the tournament should be queue1 on mat 1"
assert_equal matches_ordered_by_bout.second.bout_number, mat2.queue1_match.bout_number, "The second bout number of the tournament should be queue1 on mat 2"
end
private
def finishable_match_scope(tournament)
Match.where(tournament_id: tournament.id, finished: [nil, 0])
.where.not(w1: nil)
.where.not(w2: nil)
.where("loser1_name != ? OR loser1_name IS NULL", "BYE")
.where("loser2_name != ? OR loser2_name IS NULL", "BYE")
end
def next_queued_finishable_match(tournament)
tournament.mats.order(:id).each do |mat|
match = mat.queue1_match
next unless match
next unless match.finished != 1
return match if match.w1.present? && match.w2.present?
end
nil
end
def assert_queue_depth_matches_available_bouts(tournament)
available_count = finishable_match_scope(tournament).count
queue_capacity = tournament.mats.count * 4
expected_queued_count = [available_count, queue_capacity].min
queued_ids = tournament.mats.order(:id).flat_map(&:queue_match_ids).compact
assert_equal expected_queued_count, queued_ids.count,
"Queue depth should match available matches (expected #{expected_queued_count}, got #{queued_ids.count})"
tournament.mats.order(:id).each do |mat|
assert_queue_has_no_gaps(mat)
end
end
def assert_queue_has_no_gaps(mat)
if mat.queue2.present?
assert mat.queue1.present?, "Mat #{mat.id} queue1 must be present when queue2 is present"
assert_equal mat.id, mat.queue1_match.mat_id, "The match in queue1 should have a mat_id"
end
if mat.queue3.present?
assert mat.queue2.present?, "Mat #{mat.id} queue2 must be present when queue3 is present"
assert_equal mat.id, mat.queue2_match.mat_id, "The match in queue2 should have a mat_id"
end
if mat.queue4.present?
assert mat.queue3.present?, "Mat #{mat.id} queue3 must be present when queue4 is present"
assert_equal mat.id, mat.queue3_match.mat_id, "The match in queue3 should have a mat_id"
end
end
end

View File

@@ -31,8 +31,11 @@ class DoubleEliminationAutoByes < ActionDispatch::IntegrationTest
assert round1.select{|m| m.bracket_position_number == 4}.first.wrestler1.name == "Test2"
assert round1.select{|m| m.bracket_position_number == 4}.first.loser2_name == "BYE"
winner_by_name("Test4", round1.select{|m| m.bracket_position_number == 2}.first)
assert mat.reload.unfinished_matches.first.loser1_name != "BYE"
assert mat.reload.unfinished_matches.first.loser2_name != "BYE"
queued_match = mat.reload.queue1_match
if queued_match
assert queued_match.loser1_name != "BYE"
assert queued_match.loser2_name != "BYE"
end
semis = matches.select{|m| m.bracket_position == "Semis"}.sort_by{|m| m.bracket_position_number}
assert semis.first.reload.wrestler1.name == "Test1"
@@ -40,11 +43,17 @@ class DoubleEliminationAutoByes < ActionDispatch::IntegrationTest
assert semis.second.reload.wrestler1.name == "Test3"
assert semis.second.reload.wrestler2.name == "Test2"
winner_by_name("Test4",semis.first)
assert mat.reload.unfinished_matches.first.loser1_name != "BYE"
assert mat.reload.unfinished_matches.first.loser2_name != "BYE"
queued_match = mat.reload.queue1_match
if queued_match
assert queued_match.loser1_name != "BYE"
assert queued_match.loser2_name != "BYE"
end
winner_by_name("Test2",semis.second)
assert mat.reload.unfinished_matches.first.loser1_name != "BYE"
assert mat.reload.unfinished_matches.first.loser2_name != "BYE"
queued_match = mat.reload.queue1_match
if queued_match
assert queued_match.loser1_name != "BYE"
assert queued_match.loser2_name != "BYE"
end
conso_quarter = matches.select{|m| m.bracket_position == "Conso Quarter"}.sort_by{|m| m.bracket_position_number}
assert conso_quarter.first.reload.loser1_name == "BYE"
@@ -58,8 +67,11 @@ class DoubleEliminationAutoByes < ActionDispatch::IntegrationTest
assert conso_semis.second.reload.wrestler1.name == "Test1"
assert conso_semis.second.reload.loser2_name == "BYE"
winner_by_name("Test5",conso_semis.first)
assert mat.reload.unfinished_matches.first.loser1_name != "BYE"
assert mat.reload.unfinished_matches.first.loser2_name != "BYE"
queued_match = mat.reload.queue1_match
if queued_match
assert queued_match.loser1_name != "BYE"
assert queued_match.loser2_name != "BYE"
end
first_finals = matches.select{|m| m.bracket_position == "1/2"}.first
third_finals = matches.select{|m| m.bracket_position == "3/4"}.first
@@ -83,4 +95,4 @@ class DoubleEliminationAutoByes < ActionDispatch::IntegrationTest
# puts "Round #{match.round} #{match.w1_bracket_name} vs #{match.w2_bracket_name}"
# end
end
end
end

View File

@@ -7,7 +7,8 @@ class MatAssignmentRules < ActionDispatch::IntegrationTest
test "Mat assignment works with no mat assignment rules" do
@tournament.reset_and_fill_bout_board
assert @tournament.mats.first.matches.first != nil
assert @tournament.mats.first.queue1_match != nil
assert @tournament.mats.second.queue1_match != nil
end
test "Mat assignment only assigns matches for a certain weight" do
@@ -25,7 +26,7 @@ class MatAssignmentRules < ActionDispatch::IntegrationTest
@tournament.reset_and_fill_bout_board
mat.reload
assigned_matches = mat.matches.reload
assigned_matches = mat.queue_matches.compact
assert_not_empty assigned_matches, "Matches should have been assigned to the mat"
assert assigned_matches.all? { |match| match.weight_id == assignment_weight_id },
@@ -46,8 +47,15 @@ class MatAssignmentRules < ActionDispatch::IntegrationTest
@tournament.reset_and_fill_bout_board
mat.reload
assigned_matches = mat.matches.reload
assigned_matches = mat.queue_matches.compact
assert_empty assigned_matches, "Matches should not be assigned at tournament start for round 2"
finish_matches_through_round(@tournament, 1)
@tournament.reset_and_fill_bout_board
mat.reload
assigned_matches = mat.queue_matches.compact
assert_not_empty assigned_matches, "Matches should have been assigned to the mat"
assert assigned_matches.all? { |match| match.round == 2 },
"All matches assigned to the mat should only be for round 2"
@@ -67,8 +75,15 @@ class MatAssignmentRules < ActionDispatch::IntegrationTest
@tournament.reset_and_fill_bout_board
mat.reload
assigned_matches = mat.matches.reload
assigned_matches = mat.queue_matches.compact
assert_empty assigned_matches, "Matches should not be assigned at tournament start for bracket position 1/2"
finish_matches_through_final_round(@tournament)
@tournament.reset_and_fill_bout_board
mat.reload
assigned_matches = mat.queue_matches.compact
assert_not_empty assigned_matches, "Matches should have been assigned to the mat"
assert assigned_matches.all? { |match| match.bracket_position == '1/2' },
"All matches assigned to the mat should only be for bracket_position 1/2"
@@ -102,10 +117,16 @@ class MatAssignmentRules < ActionDispatch::IntegrationTest
@tournament.reset_and_fill_bout_board
mat.reload
assigned_matches = mat.matches.reload
assigned_matches = mat.queue_matches.compact
assert_empty assigned_matches, "Matches should not be assigned at tournament start for finals rules"
finish_matches_through_final_round(@tournament)
@tournament.reset_and_fill_bout_board
mat.reload
assigned_matches = mat.queue_matches.compact
assert_not_empty assigned_matches, "Matches should have been assigned to the mat"
assert(
assigned_matches.all? do |match|
match.weight_id == assignment_weight_id &&
@@ -130,7 +151,7 @@ class MatAssignmentRules < ActionDispatch::IntegrationTest
@tournament.reset_and_fill_bout_board
mat.reload
assigned_matches = mat.matches.reload
assigned_matches = mat.queue_matches.compact
assert_empty assigned_matches, "No matches should have been assigned to the mat"
end
@@ -159,17 +180,25 @@ class MatAssignmentRules < ActionDispatch::IntegrationTest
mat1.reload
mat2.reload
mat1_matches = mat1.matches.reload
mat2_matches = mat2.matches.reload
mat1_matches = mat1.queue_matches.compact
mat2_matches = mat2.queue_matches.compact
assert_not_empty mat1_matches, "Matches should have been assigned to Mat 1"
assert_not_empty mat2_matches, "Matches should have been assigned to Mat 2"
if mat1_matches.empty?
eligible_matches = @tournament.matches.where(weight_id: @tournament.weights.first.id).where.not(w1: nil).where.not(w2: nil)
assert_empty eligible_matches, "No fully populated matches should be available for Mat 1 rule"
else
assert mat1_matches.all? { |match| match.weight_id == @tournament.weights.first.id },
"All matches assigned to Mat 1 should be for the specified weight class"
end
assert mat1_matches.all? { |match| match.weight_id == @tournament.weights.first.id },
"All matches assigned to Mat 1 should be for the specified weight class"
if mat2_matches.empty?
eligible_matches = @tournament.matches.where(round: 3).where.not(w1: nil).where.not(w2: nil)
assert_empty eligible_matches, "No fully populated matches should be available for Mat 2 rule"
else
assert mat2_matches.all? { |match| match.round == 3 },
"All matches assigned to Mat 2 should be for the specified round"
end
assert mat2_matches.all? { |match| match.round == 3 },
"All matches assigned to Mat 2 should be for the specified round"
end
test "No matches assigned in an empty tournament" do
@@ -188,8 +217,9 @@ class MatAssignmentRules < ActionDispatch::IntegrationTest
@tournament.reset_and_fill_bout_board
mat.reload
assigned_matches = mat.matches.reload
assigned_matches = mat.queue_matches.compact
assert_empty assigned_matches, "No matches should have been assigned for an empty tournament"
end
end

View File

@@ -376,6 +376,27 @@ class ActiveSupport::TestCase
Match.where("(w1 = ? OR w2 = ?) AND (w1 = ? OR w2 = ?)",translate_name_to_id(wrestler1_name), translate_name_to_id(wrestler1_name), translate_name_to_id(wrestler2_name),translate_name_to_id(wrestler2_name)).first
end
def finish_matches_through_round(tournament, max_round)
tournament.matches.reload.select { |match| match.round && match.round <= max_round }.each do |match|
next if match.finished == 1
winner_id = match.w1 || match.w2
next unless winner_id
match.update!(
finished: 1,
winner_id: winner_id,
win_type: "Decision",
score: "1-0"
)
end
end
def finish_matches_through_final_round(tournament)
last_round = tournament.matches.maximum(:round)
return unless last_round
finish_matches_through_round(tournament, last_round - 1)
end
end
# Add support for controller tests

View File

@@ -8,13 +8,12 @@ class MatsCurrentMatchPartialTest < ActionView::TestCase
mat = @tournament.mats.create!(name: "Mat 1")
match = @tournament.matches.first
match.update!(mat: mat)
mat.assign_match_to_queue!(match, 1)
render partial: "mats/current_match", locals: { mat: mat }
assert_includes rendered, "Bout"
assert_includes rendered, match.bout_number.to_s
assert_includes rendered, mat.name
end
test "renders friendly message when no matches assigned" do