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wrestlingdev.com/app/services/tournament_services/wrestlingdev_importer.rb

215 lines
8.2 KiB
Ruby

class WrestlingdevImporter
##### Note, the json contains id's for each row in the tables as well as its associations
##### this ignores those ids and uses this tournament id and then looks up associations based on name
##### and this tournament id
attr_accessor :import_data
# Support both parameter styles for backward compatibility
# Old: initialize(tournament, backup)
# New: initialize(tournament) with import_data setter
def initialize(tournament, backup = nil)
@tournament = tournament
# Handle the old style where backup was passed directly
if backup.present?
@import_data = JSON.parse(Base64.decode64(backup.backup_data)) rescue nil
end
end
def import
# Use perform_later which will execute based on centralized adapter config
WrestlingdevImportJob.perform_later(@tournament, @import_data)
end
def import_raw
@tournament.curently_generating_matches = 1
@tournament.save
destroy_all
parse_data
@tournament.curently_generating_matches = nil
@tournament.save
end
def destroy_all
# These depend directly on @tournament and will cascade deletes
# due to `dependent: :destroy` in the Tournament model
@tournament.schools.destroy_all # Cascades to Wrestlers, Teampointadjusts, SchoolDelegates
@tournament.weights.destroy_all # Cascades to Wrestlers, Matches
@tournament.mats.destroy_all # Cascades to Matches, MatAssignmentRules
# Explicitly destroy matches again just in case some aren't linked via mats/weights? Unlikely but safe.
# Also handles matches linked directly to tournament if that's possible.
@tournament.matches.destroy_all
@tournament.mat_assignment_rules.destroy_all # Explicitly destroy rules (might be redundant if Mat cascades)
@tournament.delegates.destroy_all
@tournament.tournament_job_statuses.destroy_all
# Note: Teampointadjusts are deleted via School/Wrestler cascade
end
def parse_data
parse_tournament(@import_data["tournament"]["attributes"])
parse_schools(@import_data["tournament"]["schools"])
parse_weights(@import_data["tournament"]["weights"])
parse_mats(@import_data["tournament"]["mats"])
parse_wrestlers(@import_data["tournament"]["wrestlers"])
parse_matches(@import_data["tournament"]["matches"])
apply_mat_queues
parse_mat_assignment_rules(@import_data["tournament"]["mat_assignment_rules"])
end
def parse_tournament(attributes)
attributes.except!("id")
@tournament.update(attributes)
end
def parse_schools(schools)
schools.each do |school_attributes|
school_attributes.except!("id")
School.create(school_attributes.merge(tournament_id: @tournament.id))
end
end
def parse_weights(weights)
weights.each do |weight_attributes|
weight_attributes.except!("id")
Weight.create(weight_attributes.merge(tournament_id: @tournament.id))
end
end
def parse_mats(mats)
@mat_queue_bout_numbers = {}
mats.each do |mat_attributes|
mat_name = mat_attributes["name"]
queue_bout_numbers = mat_attributes["queue_bout_numbers"]
mat_attributes.except!("id", "queue1", "queue2", "queue3", "queue4", "queue_bout_numbers", "tournament_id")
Mat.create(mat_attributes.merge(tournament_id: @tournament.id))
if mat_name && queue_bout_numbers
@mat_queue_bout_numbers[mat_name] = queue_bout_numbers
end
end
end
def parse_mat_assignment_rules(mat_assignment_rules)
mat_assignment_rules.each do |rule_attributes|
mat_name = rule_attributes.dig("mat", "name")
mat = Mat.find_by(name: mat_name, tournament_id: @tournament.id)
# Prefer the new "weight_class_maxes" key emitted by backups (human-readable
# max values). If not present, fall back to the legacy "weight_classes"
# value which may be a comma-separated string or an array of IDs.
if rule_attributes.key?("weight_class_maxes") && rule_attributes["weight_class_maxes"].respond_to?(:map)
new_weight_classes = rule_attributes["weight_class_maxes"].map do |max_value|
Weight.find_by(max: max_value, tournament_id: @tournament.id)&.id
end.compact
elsif rule_attributes["weight_classes"].is_a?(Array)
# Already an array of IDs
new_weight_classes = rule_attributes["weight_classes"].map(&:to_i)
elsif rule_attributes["weight_classes"].is_a?(String)
# Comma-separated IDs stored in the DB column; split into integers.
new_weight_classes = rule_attributes["weight_classes"].to_s.split(",").map(&:strip).reject(&:empty?).map(&:to_i)
else
new_weight_classes = []
end
# Extract bracket_positions and rounds (leave as-is; model will coerce if needed)
bracket_positions = rule_attributes["bracket_positions"]
rounds = rule_attributes["rounds"]
# Remove any keys we don't want to mass-assign (including both old/new weight keys)
rule_attributes.except!("id", "mat", "tournament_id", "weight_classes", "weight_class_maxes")
MatAssignmentRule.create(
rule_attributes.merge(
tournament_id: @tournament.id,
mat_id: mat&.id,
weight_classes: new_weight_classes,
bracket_positions: bracket_positions,
rounds: rounds
)
)
end
end
def parse_wrestlers(wrestlers)
wrestlers.each do |wrestler_attributes|
school = School.find_by(name: wrestler_attributes["school"]["name"], tournament_id: @tournament.id)
weight = Weight.find_by(max: wrestler_attributes["weight"]["max"], tournament_id: @tournament.id)
wrestler_attributes.except!("id", "school", "weight")
Wrestler.create(wrestler_attributes.merge(
school_id: school&.id,
weight_id: weight&.id
))
end
end
def parse_matches(matches)
matches.each do |match_attributes|
next unless match_attributes # Skip if match_attributes is nil
weight = Weight.find_by(max: match_attributes.dig("weight", "max"), tournament_id: @tournament.id)
mat = Mat.find_by(name: match_attributes.dig("mat", "name"), tournament_id: @tournament.id)
w1 = Wrestler.find_by(name: match_attributes["w1_name"], weight_id: weight&.id) if match_attributes["w1_name"]
w2 = Wrestler.find_by(name: match_attributes["w2_name"], weight_id: weight&.id) if match_attributes["w2_name"]
winner = Wrestler.find_by(name: match_attributes["winner_name"], weight_id: weight&.id) if match_attributes["winner_name"]
match_attributes.except!("id", "weight", "mat", "w1_name", "w2_name", "winner_name", "tournament_id")
Match.create(match_attributes.merge(
tournament_id: @tournament.id,
weight_id: weight&.id,
mat_id: mat&.id,
w1: w1&.id,
w2: w2&.id,
winner_id: winner&.id
))
end
end
def apply_mat_queues
if @mat_queue_bout_numbers.blank?
Mat.where(tournament_id: @tournament.id).find_each do |mat|
match_ids = mat.matches.where(finished: [nil, 0]).order(:bout_number).limit(4).pluck(:id)
mat.update(
queue1: match_ids[0],
queue2: match_ids[1],
queue3: match_ids[2],
queue4: match_ids[3]
)
end
return
end
@mat_queue_bout_numbers.each do |mat_name, bout_numbers|
mat = Mat.find_by(name: mat_name, tournament_id: @tournament.id)
next unless mat
matches = Array(bout_numbers).map do |bout_number|
Match.find_by(bout_number: bout_number, tournament_id: @tournament.id)
end
mat.update(
queue1: matches[0]&.id,
queue2: matches[1]&.id,
queue3: matches[2]&.id,
queue4: matches[3]&.id
)
matches.compact.each do |match|
match.update(mat_id: mat.id)
end
end
Mat.where(tournament_id: @tournament.id)
.where(queue1: nil, queue2: nil, queue3: nil, queue4: nil)
.find_each do |mat|
match_ids = mat.matches.where(finished: [nil, 0]).order(:bout_number).limit(4).pluck(:id)
mat.update(
queue1: match_ids[0],
queue2: match_ids[1],
queue3: match_ids[2],
queue4: match_ids[3]
)
end
end
end