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mirror of https://github.com/jcwimer/wrestlingApp synced 2026-03-30 19:22:21 +00:00

Deducted points breaks tie before head to head

This commit is contained in:
2016-01-06 20:26:20 +00:00
parent 4310a7bb42
commit 59f20e1698
3 changed files with 2 additions and 7 deletions

View File

@@ -41,10 +41,10 @@ class PoolOrder
def breakTie
originalTieSize = wrestlersWithSamePoints.size
ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { deductedPoints }
if originalTieSize == 2
ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { headToHead }
end
ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { deductedPoints }
ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { teamPoints }
ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { mostFalls }
ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { mostTechs }

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@@ -7,8 +7,8 @@
<p>At this moment in time, WrestlingDev supports a pool to bracket type tournament for up to 16 teams. The bracket format follows OHSAA's 5 match per day rule. WrestlingDev will automatically generate brackets, generate bout numbers, generate and update a bout board, track team points, and update brackets.</p>
<p>For pool to bracket tournaments, pool tie breakers are the following:</p>
<ul>
<li>Head to head</li>
<li>Least team points deducted</li>
<li>Head to head</li>
<li>Most team points scored</li>
<li>Most wins by fall, default, dq</li>
<li>Most wins by tech fall</li>