From 59f20e1698e9be29225a87f0cb5de89dbb89c8d6 Mon Sep 17 00:00:00 2001 From: jcwimer Date: Wed, 6 Jan 2016 20:26:20 +0000 Subject: [PATCH] Deducted points breaks tie before head to head --- app/models/pool_order.rb | 2 +- app/views/static_pages/about.html.erb | 2 +- test/integration/pool_advancement_test.rb | 5 ----- 3 files changed, 2 insertions(+), 7 deletions(-) diff --git a/app/models/pool_order.rb b/app/models/pool_order.rb index 97155d4..f88b934 100644 --- a/app/models/pool_order.rb +++ b/app/models/pool_order.rb @@ -41,10 +41,10 @@ class PoolOrder def breakTie originalTieSize = wrestlersWithSamePoints.size + ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { deductedPoints } if originalTieSize == 2 ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { headToHead } end - ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { deductedPoints } ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { teamPoints } ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { mostFalls } ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { mostTechs } diff --git a/app/views/static_pages/about.html.erb b/app/views/static_pages/about.html.erb index bd4b70b..52f755d 100644 --- a/app/views/static_pages/about.html.erb +++ b/app/views/static_pages/about.html.erb @@ -7,8 +7,8 @@

At this moment in time, WrestlingDev supports a pool to bracket type tournament for up to 16 teams. The bracket format follows OHSAA's 5 match per day rule. WrestlingDev will automatically generate brackets, generate bout numbers, generate and update a bout board, track team points, and update brackets.

For pool to bracket tournaments, pool tie breakers are the following: