diff --git a/app/models/pool_order.rb b/app/models/pool_order.rb index 97155d4..f88b934 100644 --- a/app/models/pool_order.rb +++ b/app/models/pool_order.rb @@ -41,10 +41,10 @@ class PoolOrder def breakTie originalTieSize = wrestlersWithSamePoints.size + ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { deductedPoints } if originalTieSize == 2 ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { headToHead } end - ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { deductedPoints } ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { teamPoints } ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { mostFalls } ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { mostTechs } diff --git a/app/views/static_pages/about.html.erb b/app/views/static_pages/about.html.erb index bd4b70b..52f755d 100644 --- a/app/views/static_pages/about.html.erb +++ b/app/views/static_pages/about.html.erb @@ -7,8 +7,8 @@

At this moment in time, WrestlingDev supports a pool to bracket type tournament for up to 16 teams. The bracket format follows OHSAA's 5 match per day rule. WrestlingDev will automatically generate brackets, generate bout numbers, generate and update a bout board, track team points, and update brackets.

For pool to bracket tournaments, pool tie breakers are the following: