mirror of
https://github.com/jcwimer/wrestlingApp
synced 2026-03-25 01:14:43 +00:00
215 lines
8.2 KiB
Ruby
215 lines
8.2 KiB
Ruby
class WrestlingdevImporter
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##### Note, the json contains id's for each row in the tables as well as its associations
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##### this ignores those ids and uses this tournament id and then looks up associations based on name
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##### and this tournament id
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attr_accessor :import_data
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# Support both parameter styles for backward compatibility
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# Old: initialize(tournament, backup)
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# New: initialize(tournament) with import_data setter
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def initialize(tournament, backup = nil)
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@tournament = tournament
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# Handle the old style where backup was passed directly
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if backup.present?
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@import_data = JSON.parse(Base64.decode64(backup.backup_data)) rescue nil
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end
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end
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def import
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# Use perform_later which will execute based on centralized adapter config
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WrestlingdevImportJob.perform_later(@tournament, @import_data)
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end
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def import_raw
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@tournament.curently_generating_matches = 1
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@tournament.save
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destroy_all
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parse_data
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@tournament.curently_generating_matches = nil
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@tournament.save
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end
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def destroy_all
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# These depend directly on @tournament and will cascade deletes
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# due to `dependent: :destroy` in the Tournament model
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@tournament.schools.destroy_all # Cascades to Wrestlers, Teampointadjusts, SchoolDelegates
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@tournament.weights.destroy_all # Cascades to Wrestlers, Matches
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@tournament.mats.destroy_all # Cascades to Matches, MatAssignmentRules
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# Explicitly destroy matches again just in case some aren't linked via mats/weights? Unlikely but safe.
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# Also handles matches linked directly to tournament if that's possible.
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@tournament.matches.destroy_all
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@tournament.mat_assignment_rules.destroy_all # Explicitly destroy rules (might be redundant if Mat cascades)
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@tournament.delegates.destroy_all
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@tournament.tournament_job_statuses.destroy_all
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# Note: Teampointadjusts are deleted via School/Wrestler cascade
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end
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def parse_data
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parse_tournament(@import_data["tournament"]["attributes"])
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parse_schools(@import_data["tournament"]["schools"])
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parse_weights(@import_data["tournament"]["weights"])
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parse_mats(@import_data["tournament"]["mats"])
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parse_wrestlers(@import_data["tournament"]["wrestlers"])
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parse_matches(@import_data["tournament"]["matches"])
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apply_mat_queues
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parse_mat_assignment_rules(@import_data["tournament"]["mat_assignment_rules"])
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end
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def parse_tournament(attributes)
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attributes.except!("id")
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@tournament.update(attributes)
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end
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def parse_schools(schools)
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schools.each do |school_attributes|
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school_attributes.except!("id")
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School.create(school_attributes.merge(tournament_id: @tournament.id))
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end
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end
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def parse_weights(weights)
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weights.each do |weight_attributes|
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weight_attributes.except!("id")
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Weight.create(weight_attributes.merge(tournament_id: @tournament.id))
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end
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end
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def parse_mats(mats)
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@mat_queue_bout_numbers = {}
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mats.each do |mat_attributes|
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mat_name = mat_attributes["name"]
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queue_bout_numbers = mat_attributes["queue_bout_numbers"]
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mat_attributes.except!("id", "queue1", "queue2", "queue3", "queue4", "queue_bout_numbers", "tournament_id")
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Mat.create(mat_attributes.merge(tournament_id: @tournament.id))
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if mat_name && queue_bout_numbers
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@mat_queue_bout_numbers[mat_name] = queue_bout_numbers
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end
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end
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end
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def parse_mat_assignment_rules(mat_assignment_rules)
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mat_assignment_rules.each do |rule_attributes|
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mat_name = rule_attributes.dig("mat", "name")
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mat = Mat.find_by(name: mat_name, tournament_id: @tournament.id)
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# Prefer the new "weight_class_maxes" key emitted by backups (human-readable
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# max values). If not present, fall back to the legacy "weight_classes"
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# value which may be a comma-separated string or an array of IDs.
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if rule_attributes.key?("weight_class_maxes") && rule_attributes["weight_class_maxes"].respond_to?(:map)
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new_weight_classes = rule_attributes["weight_class_maxes"].map do |max_value|
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Weight.find_by(max: max_value, tournament_id: @tournament.id)&.id
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end.compact
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elsif rule_attributes["weight_classes"].is_a?(Array)
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# Already an array of IDs
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new_weight_classes = rule_attributes["weight_classes"].map(&:to_i)
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elsif rule_attributes["weight_classes"].is_a?(String)
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# Comma-separated IDs stored in the DB column; split into integers.
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new_weight_classes = rule_attributes["weight_classes"].to_s.split(",").map(&:strip).reject(&:empty?).map(&:to_i)
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else
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new_weight_classes = []
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end
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# Extract bracket_positions and rounds (leave as-is; model will coerce if needed)
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bracket_positions = rule_attributes["bracket_positions"]
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rounds = rule_attributes["rounds"]
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# Remove any keys we don't want to mass-assign (including both old/new weight keys)
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rule_attributes.except!("id", "mat", "tournament_id", "weight_classes", "weight_class_maxes")
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MatAssignmentRule.create(
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rule_attributes.merge(
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tournament_id: @tournament.id,
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mat_id: mat&.id,
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weight_classes: new_weight_classes,
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bracket_positions: bracket_positions,
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rounds: rounds
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)
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)
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end
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end
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def parse_wrestlers(wrestlers)
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wrestlers.each do |wrestler_attributes|
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school = School.find_by(name: wrestler_attributes["school"]["name"], tournament_id: @tournament.id)
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weight = Weight.find_by(max: wrestler_attributes["weight"]["max"], tournament_id: @tournament.id)
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wrestler_attributes.except!("id", "school", "weight")
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Wrestler.create(wrestler_attributes.merge(
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school_id: school&.id,
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weight_id: weight&.id
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))
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end
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end
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def parse_matches(matches)
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matches.each do |match_attributes|
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next unless match_attributes # Skip if match_attributes is nil
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weight = Weight.find_by(max: match_attributes.dig("weight", "max"), tournament_id: @tournament.id)
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mat = Mat.find_by(name: match_attributes.dig("mat", "name"), tournament_id: @tournament.id)
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w1 = Wrestler.find_by(name: match_attributes["w1_name"], weight_id: weight&.id) if match_attributes["w1_name"]
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w2 = Wrestler.find_by(name: match_attributes["w2_name"], weight_id: weight&.id) if match_attributes["w2_name"]
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winner = Wrestler.find_by(name: match_attributes["winner_name"], weight_id: weight&.id) if match_attributes["winner_name"]
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match_attributes.except!("id", "weight", "mat", "w1_name", "w2_name", "winner_name", "tournament_id")
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Match.create(match_attributes.merge(
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tournament_id: @tournament.id,
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weight_id: weight&.id,
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mat_id: mat&.id,
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w1: w1&.id,
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w2: w2&.id,
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winner_id: winner&.id
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))
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end
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end
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def apply_mat_queues
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if @mat_queue_bout_numbers.blank?
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Mat.where(tournament_id: @tournament.id).find_each do |mat|
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match_ids = mat.matches.where(finished: [nil, 0]).order(:bout_number).limit(4).pluck(:id)
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mat.update(
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queue1: match_ids[0],
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queue2: match_ids[1],
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queue3: match_ids[2],
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queue4: match_ids[3]
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)
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end
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return
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end
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@mat_queue_bout_numbers.each do |mat_name, bout_numbers|
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mat = Mat.find_by(name: mat_name, tournament_id: @tournament.id)
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next unless mat
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matches = Array(bout_numbers).map do |bout_number|
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Match.find_by(bout_number: bout_number, tournament_id: @tournament.id)
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end
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mat.update(
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queue1: matches[0]&.id,
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queue2: matches[1]&.id,
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queue3: matches[2]&.id,
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queue4: matches[3]&.id
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)
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matches.compact.each do |match|
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match.update(mat_id: mat.id)
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end
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end
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Mat.where(tournament_id: @tournament.id)
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.where(queue1: nil, queue2: nil, queue3: nil, queue4: nil)
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.find_each do |mat|
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match_ids = mat.matches.where(finished: [nil, 0]).order(:bout_number).limit(4).pluck(:id)
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mat.update(
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queue1: match_ids[0],
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queue2: match_ids[1],
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queue3: match_ids[2],
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queue4: match_ids[3]
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)
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end
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end
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end
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