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mirror of https://github.com/jcwimer/wrestlingApp synced 2026-04-04 22:03:49 +00:00

Refactored names of methods and some db column

This commit is contained in:
2018-11-13 14:14:48 +00:00
parent 93be525832
commit d67a8f2b42
44 changed files with 350 additions and 350 deletions

View File

@@ -5,7 +5,7 @@ class AdvanceWrestler
end
def advance
PoolAdvance.new(@wrestler,@wrestler.lastMatch).advanceWrestler if @tournament.tournament_type == "Pool to bracket"
PoolAdvance.new(@wrestler,@wrestler.last_match).advanceWrestler if @tournament.tournament_type == "Pool to bracket"
end
if Rails.env.production?
handle_asynchronously :advance

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@@ -6,10 +6,10 @@ class PoolAdvance
end
def advanceWrestler
if @wrestler.weight.allPoolMatchesFinished(@wrestler.pool) && @wrestler.finishedBracketMatches.size == 0
if @wrestler.weight.all_pool_matches_finished(@wrestler.pool) && @wrestler.finished_bracket_matches.size == 0
poolToBracketAdvancment
end
if @wrestler.finishedBracketMatches.size > 0
if @wrestler.finished_bracket_matches.size > 0
bracketAdvancment
end
end
@@ -17,15 +17,15 @@ class PoolAdvance
def poolToBracketAdvancment
pool = @wrestler.pool
if @wrestler.weight.wrestlers.size > 6
poolOrder = @wrestler.weight.poolOrder(pool)
pool_placement_order = @wrestler.weight.pool_placement_order(pool)
#Take pool order and move winner and runner up to correct match based on w1_name and w2_name
matches = @wrestler.weight.matches
winnerMatch = matches.select{|m| m.loser1_name == "Winner Pool #{pool}" || m.loser2_name == "Winner Pool #{pool}"}.first
runnerUpMatch = matches.select{|m| m.loser1_name == "Runner Up Pool #{pool}" || m.loser2_name == "Runner Up Pool #{pool}"}.first
winner = poolOrder.first
runnerUp = poolOrder.second
runnerUpMatch.replaceLoserNameWithWrestler(runnerUp,"Runner Up Pool #{pool}")
winnerMatch.replaceLoserNameWithWrestler(winner,"Winner Pool #{pool}")
winner = pool_placement_order.first
runnerUp = pool_placement_order.second
runnerUpMatch.replace_loser_name_with_wrestler(runnerUp,"Runner Up Pool #{pool}")
winnerMatch.replace_loser_name_with_wrestler(winner,"Winner Pool #{pool}")
end
end
@@ -39,37 +39,37 @@ class PoolAdvance
end
def winnerAdvance
if @wrestler.lastMatch.bracket_position == "Quarter"
new_match = Match.where("bracket_position = ? AND bracket_position_number = ? AND weight_id = ?","Semis",@wrestler.nextMatchPositionNumber.ceil,@wrestler.weight_id).first
if @wrestler.last_match.bracket_position == "Quarter"
new_match = Match.where("bracket_position = ? AND bracket_position_number = ? AND weight_id = ?","Semis",@wrestler.next_match_position_number.ceil,@wrestler.weight_id).first
updateNewMatch(new_match)
end
if @wrestler.lastMatch.bracket_position == "Semis"
new_match = Match.where("bracket_position = ? AND bracket_position_number = ? AND weight_id = ?","1/2",@wrestler.nextMatchPositionNumber.ceil,@wrestler.weight_id).first
if @wrestler.last_match.bracket_position == "Semis"
new_match = Match.where("bracket_position = ? AND bracket_position_number = ? AND weight_id = ?","1/2",@wrestler.next_match_position_number.ceil,@wrestler.weight_id).first
updateNewMatch(new_match)
end
if @wrestler.lastMatch.bracket_position == "Conso Semis"
new_match = Match.where("bracket_position = ? AND bracket_position_number = ? AND weight_id = ?","5/6",@wrestler.nextMatchPositionNumber.ceil,@wrestler.weight_id).first
if @wrestler.last_match.bracket_position == "Conso Semis"
new_match = Match.where("bracket_position = ? AND bracket_position_number = ? AND weight_id = ?","5/6",@wrestler.next_match_position_number.ceil,@wrestler.weight_id).first
updateNewMatch(new_match)
end
end
def updateNewMatch(match)
if @wrestler.nextMatchPositionNumber == @wrestler.nextMatchPositionNumber.ceil
if @wrestler.next_match_position_number == @wrestler.next_match_position_number.ceil
match.w2 = @wrestler.id
match.save
end
if @wrestler.nextMatchPositionNumber != @wrestler.nextMatchPositionNumber.ceil
if @wrestler.next_match_position_number != @wrestler.next_match_position_number.ceil
match.w1 = @wrestler.id
match.save
end
end
def loserAdvance
bout = @wrestler.lastMatch.bout_number
bout = @wrestler.last_match.bout_number
next_match = Match.where("(loser1_name = ? OR loser2_name = ?) AND weight_id = ?","Loser of #{bout}","Loser of #{bout}",@wrestler.weight_id)
if next_match.size > 0
next_match.first.replaceLoserNameWithWrestler(@wrestler,"Loser of #{bout}")
next_match.first.replace_loser_name_with_wrestler(@wrestler,"Loser of #{bout}")
end
end
end

View File

@@ -13,7 +13,7 @@ class PoolOrder
def setOriginalPoints
@wrestlers.each do |w|
w.poolAdvancePoints = w.poolWins.size
w.poolAdvancePoints = w.pool_wins.size
end
end
@@ -50,7 +50,7 @@ class PoolOrder
ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { mostTechs }
ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { mostMajors }
ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { mostDecisionPointsScored }
ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { fastestPin }
ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { fastest_pin }
ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { coinFlip }
end
@@ -58,7 +58,7 @@ class PoolOrder
def headToHead
wrestlersWithSamePoints.each do |wr|
otherWrestler = wrestlersWithSamePoints.select{|w| w.id != wr.id}.first
if wr.matchAgainst(otherWrestler).first.winner_id == wr.id
if wr.match_against(otherWrestler).first.winner_id == wr.id
addPointsToWrestlersAhead(wr)
addPoints(wr)
end
@@ -79,10 +79,10 @@ class PoolOrder
def deductedPoints
pointsArray = []
wrestlersWithSamePoints.each do |w|
pointsArray << w.totalDeductedPoints
pointsArray << w.total_points_deducted
end
leastPoints = pointsArray.min
wrestlersWithLeastDeductedPoints = wrestlersWithSamePoints.select{|w| w.totalDeductedPoints == leastPoints}
wrestlersWithLeastDeductedPoints = wrestlersWithSamePoints.select{|w| w.total_points_deducted == leastPoints}
addPointsToWrestlersAhead(wrestlersWithLeastDeductedPoints.first)
wrestlersWithLeastDeductedPoints.each do |wr|
addPoints(wr)
@@ -92,39 +92,39 @@ class PoolOrder
def mostDecisionPointsScored
pointsArray = []
wrestlersWithSamePoints.each do |w|
pointsArray << w.decisionPointsScored
pointsArray << w.decision_points_scored
end
mostPoints = pointsArray.max
wrestlersWithMostPoints = wrestlersWithSamePoints.select{|w| w.decisionPointsScored == mostPoints}
wrestlersWithMostPoints = wrestlersWithSamePoints.select{|w| w.decision_points_scored == mostPoints}
addPointsToWrestlersAhead(wrestlersWithMostPoints.first)
wrestlersWithMostPoints.each do |wr|
addPoints(wr)
end
secondPoints = pointsArray.sort[-2]
wrestlersWithSecondMostPoints = wrestlersWithSamePoints.select{|w| w.decisionPointsScored == secondPoints}
wrestlersWithSecondMostPoints = wrestlersWithSamePoints.select{|w| w.decision_points_scored == secondPoints}
addPointsToWrestlersAhead(wrestlersWithSecondMostPoints.first)
wrestlersWithSecondMostPoints.each do |wr|
addPoints(wr)
end
end
def fastestPin
def fastest_pin
wrestlersWithSamePointsWithPins = []
wrestlersWithSamePoints.each do |wr|
if wr.pinWins.size > 0
if wr.pin_wins.size > 0
wrestlersWithSamePointsWithPins << wr
end
end
if wrestlersWithSamePointsWithPins.size > 0
fastest = wrestlersWithSamePointsWithPins.sort_by{|w| w.fastestPin.pinTime}.first.fastestPin
secondFastest = wrestlersWithSamePointsWithPins.sort_by{|w| w.fastestPin.pinTime}.second.fastestPin
wrestlersWithFastestPin = wrestlersWithSamePointsWithPins.select{|w| w.fastestPin.pinTime == fastest.pinTime}
fastest = wrestlersWithSamePointsWithPins.sort_by{|w| w.fastest_pin.pin_time_in_seconds}.first.fastest_pin
secondFastest = wrestlersWithSamePointsWithPins.sort_by{|w| w.fastest_pin.pin_time_in_seconds}.second.fastest_pin
wrestlersWithFastestPin = wrestlersWithSamePointsWithPins.select{|w| w.fastest_pin.pin_time_in_seconds == fastest.pin_time_in_seconds}
addPointsToWrestlersAhead(wrestlersWithFastestPin.first)
wrestlersWithFastestPin.each do |wr|
addPoints(wr)
end
wrestlersWithSecondFastestPin = wrestlersWithSamePointsWithPins.select{|w| w.fastestPin.pinTime == secondFastest.pinTime}
wrestlersWithSecondFastestPin = wrestlersWithSamePointsWithPins.select{|w| w.fastest_pin.pin_time_in_seconds == secondFastest.pin_time_in_seconds}
addPointsToWrestlersAhead(wrestlersWithSecondFastestPin.first)
wrestlersWithSecondFastestPin.each do |wr|
addPoints(wr)
@@ -135,10 +135,10 @@ class PoolOrder
def teamPoints
pointsArray = []
wrestlersWithSamePoints.each do |w|
pointsArray << w.teamPointsEarned
pointsArray << w.team_points_earned
end
mostPoints = pointsArray.max
wrestlersWithLeastDeductedPoints = wrestlersWithSamePoints.select{|w| w.teamPointsEarned == mostPoints}
wrestlersWithLeastDeductedPoints = wrestlersWithSamePoints.select{|w| w.team_points_earned == mostPoints}
addPointsToWrestlersAhead(wrestlersWithLeastDeductedPoints.first)
wrestlersWithLeastDeductedPoints.each do |wr|
addPoints(wr)
@@ -148,10 +148,10 @@ class PoolOrder
def mostFalls
pointsArray = []
wrestlersWithSamePoints.each do |w|
pointsArray << w.pinWins.size
pointsArray << w.pin_wins.size
end
mostPoints = pointsArray.max
wrestlersWithLeastDeductedPoints = wrestlersWithSamePoints.select{|w| w.pinWins.size == mostPoints}
wrestlersWithLeastDeductedPoints = wrestlersWithSamePoints.select{|w| w.pin_wins.size == mostPoints}
addPointsToWrestlersAhead(wrestlersWithLeastDeductedPoints.first)
wrestlersWithLeastDeductedPoints.each do |wr|
addPoints(wr)
@@ -161,10 +161,10 @@ class PoolOrder
def mostTechs
pointsArray = []
wrestlersWithSamePoints.each do |w|
pointsArray << w.techWins.size
pointsArray << w.tech_wins.size
end
mostPoints = pointsArray.max
wrestlersWithLeastDeductedPoints = wrestlersWithSamePoints.select{|w| w.techWins.size == mostPoints}
wrestlersWithLeastDeductedPoints = wrestlersWithSamePoints.select{|w| w.tech_wins.size == mostPoints}
addPointsToWrestlersAhead(wrestlersWithLeastDeductedPoints.first)
wrestlersWithLeastDeductedPoints.each do |wr|
addPoints(wr)
@@ -174,10 +174,10 @@ class PoolOrder
def mostMajors
pointsArray = []
wrestlersWithSamePoints.each do |w|
pointsArray << w.majorWins.size
pointsArray << w.major_wins.size
end
mostPoints = pointsArray.max
wrestlersWithLeastDeductedPoints = wrestlersWithSamePoints.select{|w| w.majorWins.size == mostPoints}
wrestlersWithLeastDeductedPoints = wrestlersWithSamePoints.select{|w| w.major_wins.size == mostPoints}
addPointsToWrestlersAhead(wrestlersWithLeastDeductedPoints.first)
wrestlersWithLeastDeductedPoints.each do |wr|
addPoints(wr)

View File

@@ -53,7 +53,7 @@ class GenerateTournamentMatches
end
def moveFinalsMatchesToLastRound
finalsRound = @tournament.totalRounds
finalsRound = @tournament.total_rounds
finalsMatches = @tournament.matches.reload.select{|m| m.bracket_position == "1/2" || m.bracket_position == "3/4" || m.bracket_position == "5/6" || m.bracket_position == "7/8"}
finalsMatches. each do |m|
m.round = finalsRound
@@ -66,7 +66,7 @@ class GenerateTournamentMatches
if matsToAssign.count > 0
until matsToAssign.sort_by{|m| m.id}.last.matches.count == 4
matsToAssign.sort_by{|m| m.id}.each do |m|
m.assignNextMatch
m.assign_next_match
end
end
end

View File

@@ -15,9 +15,9 @@ class PoolGeneration
end
def roundRobin
wrestlers = @weight.wrestlersForPool(@pool)
poolMatches = RoundRobinTournament.schedule(wrestlers).reverse
poolMatches.each_with_index do |b, index|
wrestlers = @weight.wrestlers_in_pool(@pool)
pool_matches = RoundRobinTournament.schedule(wrestlers).reverse
pool_matches.each_with_index do |b, index|
round = index + 1
bouts = b.map
bouts.each do |bout|

View File

@@ -30,14 +30,14 @@ class PoolToBracketMatchGeneration
def setOriginalSeedsToWrestleLastPoolRound(weight)
pool = 1
until pool > weight.pools
wrestler1 = weight.poolSeedOrder(pool).first
wrestler2 = weight.poolSeedOrder(pool).second
match = wrestler1.poolMatches.sort_by{|m| m.round}.last
wrestler1 = weight.pool_wrestlers_sorted_by_bracket_line(pool).first
wrestler2 = weight.pool_wrestlers_sorted_by_bracket_line(pool).second
match = wrestler1.pool_matches.sort_by{|m| m.round}.last
if match.w1 != wrestler2.id or match.w2 != wrestler2.id
if match.w1 == wrestler1.id
SwapWrestlers.new.swapWrestlers(match.w2,wrestler2.id)
SwapWrestlers.new.swap_wrestlers_bracket_lines(match.w2,wrestler2.id)
elsif match.w2 == wrestler1.id
SwapWrestlers.new.swapWrestlers(match.w1,wrestler2.id)
SwapWrestlers.new.swap_wrestlers_bracket_lines(match.w1,wrestler2.id)
end
end
pool += 1

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@@ -5,11 +5,11 @@ class GeneratePoolNumbers
def savePoolNumbers
if @weight.pools == 4
saveFourPoolNumbers(@weight.wrestlersWithoutPool)
saveFourPoolNumbers(@weight.wrestlers_without_pool_assignment)
elsif @weight.pools == 2
saveTwoPoolNumbers(@weight.wrestlersWithoutPool)
saveTwoPoolNumbers(@weight.wrestlers_without_pool_assignment)
elsif @weight.pools == 1
saveOnePoolNumbers(@weight.wrestlersWithoutPool)
saveOnePoolNumbers(@weight.wrestlers_without_pool_assignment)
end
end

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@@ -13,7 +13,7 @@ class CalculateWrestlerTeamScore
end
def earnedPoints
return poolPoints + bracketPoints + placementPoints + bonusWinPoints + byePoints
return poolPoints + bracketPoints + placement_points + bonusWinPoints + byePoints
end
def deductedPoints
@@ -24,17 +24,17 @@ class CalculateWrestlerTeamScore
points
end
def placementPoints
def placement_points
PoolBracketPlacementPoints.new(@wrestler).calcPoints if @tournament.tournament_type == "Pool to bracket"
end
def bracketPoints
(@wrestler.championshipAdvancementWins.size * 2) + (@wrestler.consoAdvancementWins.size * 1)
(@wrestler.championship_advancement_wins.size * 2) + (@wrestler.consolation_advancement_wins.size * 1)
end
def poolPoints
if @tournament.tournament_type == "Pool to bracket"
(@wrestler.poolWins.size * 2)
(@wrestler.pool_wins.size * 2)
else
0
end
@@ -42,7 +42,7 @@ class CalculateWrestlerTeamScore
def byePoints
if @tournament.tournament_type == "Pool to bracket"
if @wrestler.poolWins.size >= 1 and @wrestler.hasAPoolBye == true
if @wrestler.pool_wins.size >= 1 and @wrestler.has_a_pool_bye == true
2
else
0
@@ -53,7 +53,7 @@ class CalculateWrestlerTeamScore
end
def bonusWinPoints
(@wrestler.pinWins.size * 2) + (@wrestler.techWins.size * 1.5) + (@wrestler.majorWins.size * 1)
(@wrestler.pin_wins.size * 2) + (@wrestler.tech_wins.size * 1.5) + (@wrestler.major_wins.size * 1)
end
end

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@@ -16,7 +16,7 @@ class PoolBracketPlacementPoints
if @bracket == "fourPoolsToSemi"
whilePointsAreZero { @points = fourPoolsToSemi }
end
if @wrestler.weight.wrestlers.size <= 6 && @wrestler.weight.allPoolMatchesFinished(1)
if @wrestler.weight.wrestlers.size <= 6 && @wrestler.weight.all_pool_matches_finished(1)
whilePointsAreZero { @points = onePool }
end
return @points
@@ -29,11 +29,11 @@ class PoolBracketPlacementPoints
end
def bracket_position_size(bracket_position_name)
@wrestler.allMatches.select{|m| m.bracket_position == bracket_position_name}.size
@wrestler.all_matches.select{|m| m.bracket_position == bracket_position_name}.size
end
def won_bracket_position_size(bracket_position_name)
@wrestler.matchesWon.select{|m| m.bracket_position == bracket_position_name}.size
@wrestler.matches_won.select{|m| m.bracket_position == bracket_position_name}.size
end
def fourPoolsToQuarter
@@ -67,14 +67,14 @@ class PoolBracketPlacementPoints
end
def onePool
poolOrder = @wrestler.weight.poolOrder(1)
if @wrestler == poolOrder.first
pool_placement_order = @wrestler.weight.pool_placement_order(1)
if @wrestler == pool_placement_order.first
return firstPlace
elsif @wrestler == poolOrder.second
elsif @wrestler == pool_placement_order.second
return secondPlace
elsif @wrestler == poolOrder.third
elsif @wrestler == pool_placement_order.third
return thirdPlace
elsif @wrestler == poolOrder.fourth
elsif @wrestler == pool_placement_order.fourth
return fourthPlace
end
return 0

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@@ -2,7 +2,7 @@ class SwapWrestlers
attr_accessor :wrestler1_id, :wrestler2_id
def swapWrestlers(wrestler1_id,wrestler2_id)
def swap_wrestlers_bracket_lines(wrestler1_id,wrestler2_id)
w1 = Wrestler.find(wrestler1_id)
w2 = Wrestler.find(wrestler2_id)
@@ -12,15 +12,15 @@ class SwapWrestlers
w3.original_seed = w1.original_seed
w3.bracket_line = w1.bracket_line
w3.pool = w1.pool
swapWrestlerMatches(w1.allMatches,w1.id,w3.id)
swapWrestlerMatches(w1.all_matches,w1.id,w3.id)
#Swap wrestler 1 and wrestler 2
swapWrestlerMatches(w2.allMatches,w2.id,w1.id)
swapWrestlerMatches(w2.all_matches,w2.id,w1.id)
w1.bracket_line = w2.bracket_line
w1.pool = w2.pool
swapWrestlerMatches(w3.allMatches,w3.id,w2.id)
swapWrestlerMatches(w3.all_matches,w3.id,w2.id)
w2.bracket_line = w3.bracket_line
w2.pool = w3.pool