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mirror of https://github.com/jcwimer/wrestlingApp synced 2026-03-25 01:14:43 +00:00
Files
wrestlingdev.com/app/services/bracket_advancement/pool_order.rb

193 lines
6.0 KiB
Ruby

class PoolOrder
def initialize(wrestlers)
@wrestlers = wrestlers
end
def getPoolOrder
setOriginalPoints
while checkForTieBreakers == true
breakTie
end
@wrestlers.sort_by{|w| w.poolAdvancePoints}.reverse!
end
def setOriginalPoints
@wrestlers.each do |w|
w.poolAdvancePoints = w.pool_wins.size
end
end
def checkForTieBreakers
if wrestlersWithSamePoints.size > 1
return true
end
return false
end
def wrestlersWithSamePoints
@wrestlers.each do |w|
wrestlersWithSamePoints = @wrestlers.select{|wr| wr.poolAdvancePoints == w.poolAdvancePoints}
if wrestlersWithSamePoints.size > 0
return wrestlersWithSamePoints
end
end
end
def ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize)
if wrestlersWithSamePoints.size == originalTieSize
yield
end
end
def breakTie
originalTieSize = wrestlersWithSamePoints.size
ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { deductedPoints }
if originalTieSize == 2
ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { headToHead }
end
ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { teamPoints }
ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { mostFalls }
ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { mostTechs }
ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { mostMajors }
ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { mostDecisionPointsScored }
ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { fastest_pin }
ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize) { coinFlip }
end
def headToHead
wrestlersWithSamePoints.each do |wr|
otherWrestler = wrestlersWithSamePoints.select{|w| w.id != wr.id}.first
if wr.match_against(otherWrestler).first.winner_id == wr.id
addPointsToWrestlersAhead(wr)
addPoints(wr)
end
end
end
def addPoints(wrestler)
wrestler.poolAdvancePoints = wrestler.poolAdvancePoints + 1
end
def addPointsToWrestlersAhead(wrestler)
wrestlersAhead = @wrestlers.select{|w| w.poolAdvancePoints > wrestler.poolAdvancePoints}
wrestlersAhead.each do |wr|
wr.poolAdvancePoints = wr.poolAdvancePoints + 1
end
end
def deductedPoints
pointsArray = []
wrestlersWithSamePoints.each do |w|
pointsArray << w.total_points_deducted
end
leastPoints = pointsArray.min
wrestlersWithLeastDeductedPoints = wrestlersWithSamePoints.select{|w| w.total_points_deducted == leastPoints}
addPointsToWrestlersAhead(wrestlersWithLeastDeductedPoints.first)
wrestlersWithLeastDeductedPoints.each do |wr|
addPoints(wr)
end
end
def mostDecisionPointsScored
pointsArray = []
wrestlersWithSamePoints.each do |w|
pointsArray << w.decision_points_scored
end
mostPoints = pointsArray.max
wrestlersWithMostPoints = wrestlersWithSamePoints.select{|w| w.decision_points_scored == mostPoints}
addPointsToWrestlersAhead(wrestlersWithMostPoints.first)
wrestlersWithMostPoints.each do |wr|
addPoints(wr)
end
secondPoints = pointsArray.sort[-2]
wrestlersWithSecondMostPoints = wrestlersWithSamePoints.select{|w| w.decision_points_scored == secondPoints}
addPointsToWrestlersAhead(wrestlersWithSecondMostPoints.first)
wrestlersWithSecondMostPoints.each do |wr|
addPoints(wr)
end
end
def fastest_pin
wrestlersWithSamePointsWithPins = []
wrestlersWithSamePoints.each do |wr|
if wr.pin_wins.size > 0
wrestlersWithSamePointsWithPins << wr
end
end
if wrestlersWithSamePointsWithPins.size > 0
fastest = wrestlersWithSamePointsWithPins.sort_by{|w| w.fastest_pin.pin_time_in_seconds}.first.fastest_pin
secondFastest = wrestlersWithSamePointsWithPins.sort_by{|w| w.fastest_pin.pin_time_in_seconds}.second.fastest_pin
wrestlersWithFastestPin = wrestlersWithSamePointsWithPins.select{|w| w.fastest_pin.pin_time_in_seconds == fastest.pin_time_in_seconds}
addPointsToWrestlersAhead(wrestlersWithFastestPin.first)
wrestlersWithFastestPin.each do |wr|
addPoints(wr)
end
wrestlersWithSecondFastestPin = wrestlersWithSamePointsWithPins.select{|w| w.fastest_pin.pin_time_in_seconds == secondFastest.pin_time_in_seconds}
addPointsToWrestlersAhead(wrestlersWithSecondFastestPin.first)
wrestlersWithSecondFastestPin.each do |wr|
addPoints(wr)
end
end
end
def teamPoints
pointsArray = []
wrestlersWithSamePoints.each do |w|
pointsArray << w.team_points_earned
end
mostPoints = pointsArray.max
wrestlersWithLeastDeductedPoints = wrestlersWithSamePoints.select{|w| w.team_points_earned == mostPoints}
addPointsToWrestlersAhead(wrestlersWithLeastDeductedPoints.first)
wrestlersWithLeastDeductedPoints.each do |wr|
addPoints(wr)
end
end
def mostFalls
pointsArray = []
wrestlersWithSamePoints.each do |w|
pointsArray << w.pin_wins.size
end
mostPoints = pointsArray.max
wrestlersWithLeastDeductedPoints = wrestlersWithSamePoints.select{|w| w.pin_wins.size == mostPoints}
addPointsToWrestlersAhead(wrestlersWithLeastDeductedPoints.first)
wrestlersWithLeastDeductedPoints.each do |wr|
addPoints(wr)
end
end
def mostTechs
pointsArray = []
wrestlersWithSamePoints.each do |w|
pointsArray << w.tech_wins.size
end
mostPoints = pointsArray.max
wrestlersWithLeastDeductedPoints = wrestlersWithSamePoints.select{|w| w.tech_wins.size == mostPoints}
addPointsToWrestlersAhead(wrestlersWithLeastDeductedPoints.first)
wrestlersWithLeastDeductedPoints.each do |wr|
addPoints(wr)
end
end
def mostMajors
pointsArray = []
wrestlersWithSamePoints.each do |w|
pointsArray << w.major_wins.size
end
mostPoints = pointsArray.max
wrestlersWithLeastDeductedPoints = wrestlersWithSamePoints.select{|w| w.major_wins.size == mostPoints}
addPointsToWrestlersAhead(wrestlersWithLeastDeductedPoints.first)
wrestlersWithLeastDeductedPoints.each do |wr|
addPoints(wr)
end
end
def coinFlip
wrestler = wrestlersWithSamePoints.sample
addPointsToWrestlersAhead(wrestler)
addPoints(wrestler)
end
end