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mirror of https://github.com/jcwimer/wrestlingApp synced 2026-03-25 01:14:43 +00:00

Added a rake task that randomly selects winners for tournament 204 from seeded tournaments.

This commit is contained in:
2025-01-07 08:19:21 -05:00
parent 6adcc709e7
commit b5150a3a37
3 changed files with 57 additions and 0 deletions

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@@ -31,6 +31,7 @@ From here, you can run the normal rails commands.
* ` rails s -b 0.0.0.0` port 3000 is exposed. You can open [http://localhost:3000](http://localhost:3000) after running that command
* etc.
* `rake finish_seed_tournaments` will complete all matches from the seed data. This command takes about 5 minutes to execute
* `docker-compose -f deploy/docker-compose-test.yml exec -T app rails tournament:assign_random_wins` will complete all matches for tournament 204 from seed data. This task takes a while since it waits for the worker to complete tasks. In my testing, it takes about 3.5 hours to complete.
To deploy a a full local version of the app `bash deploy/deploy-test.sh` (this requires docker-compose to be installed). This deploys a full version of the app. App, delayed job, memcached, and mariadb. Now, you can open [http://localhost](http://localhost). Delayed jobs are turned off in dev and everything that is a delayed job in prod just runs in browser.

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@@ -18,3 +18,6 @@ docker-compose -f ${project_dir}/deploy/docker-compose-test.yml exec -T app rake
echo Resetting the db with seed data
docker-compose -f ${project_dir}/deploy/docker-compose-test.yml exec -T app bash -c "DISABLE_DATABASE_ENVIRONMENT_CHECK=1 rake db:reset"
# echo Simulating tournament 204
# docker-compose -f ${project_dir}/deploy/docker-compose-test.yml exec -T app rails tournament:assign_random_wins

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@@ -0,0 +1,53 @@
namespace :tournament do
desc "Assign random win types and scores to matches"
task assign_random_wins: :environment do
WIN_TYPES = ["Decision", "Major", "Tech Fall", "Pin"]
@tournament = Tournament.find(204)
GenerateTournamentMatches.new(@tournament).generate
sleep(180)
@tournament.matches.sort_by(&:bout_number).each do |match|
match.reload
if match.loser1_name != "BYE" and match.loser2_name != "BYE"
# Choose a random winner
wrestlers = [match.w1, match.w2]
match.winner_id = wrestlers.sample
# Choose a random win type
win_type = WIN_TYPES.sample
match.win_type = win_type
# Assign score based on win type
match.score = case win_type
when "Decision"
low_score = rand(0..10)
high_score = low_score + rand(1..7)
"#{high_score}-#{low_score}"
when "Major"
low_score = rand(0..10)
high_score = low_score + rand(8..14)
"#{high_score}-#{low_score}"
when "Tech Fall"
low_score = rand(0..10)
high_score = low_score + rand(15..19)
"#{high_score}-#{low_score}"
when "Pin"
pin_times = ["0:30","1:12","5:37","2:34","3:54","4:23","5:56","0:12","1:00"]
pin_times.sample
else
"" # Default score
end
# Mark match as finished
match.finished = 1
match.save
# Pause to simulate processing delay
sleep(30)
end
end
end
end