mirror of
https://github.com/jcwimer/wrestlingApp
synced 2026-03-25 01:14:43 +00:00
53 lines
1.9 KiB
Ruby
53 lines
1.9 KiB
Ruby
namespace :tournament do
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desc "Assign random win types and scores to matches"
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task assign_random_wins: :environment do
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WIN_TYPES = ["Decision", "Major", "Tech Fall", "Pin"]
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@tournament = Tournament.find(204)
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GenerateTournamentMatches.new(@tournament).generate
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sleep(180)
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@tournament.matches.sort_by(&:bout_number).each do |match|
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match.reload
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if match.loser1_name != "BYE" and match.loser2_name != "BYE"
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# Choose a random winner
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wrestlers = [match.w1, match.w2]
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match.winner_id = wrestlers.sample
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# Choose a random win type
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win_type = WIN_TYPES.sample
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match.win_type = win_type
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# Assign score based on win type
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match.score = case win_type
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when "Decision"
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low_score = rand(0..10)
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high_score = low_score + rand(1..7)
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"#{high_score}-#{low_score}"
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when "Major"
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low_score = rand(0..10)
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high_score = low_score + rand(8..14)
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"#{high_score}-#{low_score}"
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when "Tech Fall"
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low_score = rand(0..10)
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high_score = low_score + rand(15..19)
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"#{high_score}-#{low_score}"
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when "Pin"
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pin_times = ["0:30","1:12","5:37","2:34","3:54","4:23","5:56","0:12","1:00"]
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pin_times.sample
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else
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"" # Default score
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end
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# Mark match as finished
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match.finished = 1
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match.save
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# Pause to simulate processing delay
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sleep(30)
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end
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end
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end
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end
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