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https://github.com/jcwimer/wrestlingApp
synced 2026-03-30 19:22:21 +00:00
Re assign bouts to mats if mat is destroyed or created
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@@ -2,10 +2,26 @@ class Mat < ActiveRecord::Base
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belongs_to :tournament
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has_many :matches
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before_destroy do
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if tournament.matches.size > 0
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tournament.resetMats
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matsToAssign = tournament.mats.select{|m| m.id != self.id}
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tournament.assignMats(matsToAssign)
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end
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end
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after_create do
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if tournament.matches.size > 0
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tournament.resetMats
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matsToAssign = tournament.mats
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tournament.assignMats(matsToAssign)
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end
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end
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def assignNextMatch
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t_matches = tournament.matches.where(mat_id: nil)
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t_matches = tournament.matches.select{|m| m.mat_id == nil}
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if t_matches.size > 0
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match = t_matches.order(:bout_number).first
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match = t_matches.sort_by{|m| m.bout_number}.first
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match.mat_id = self.id
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match.save
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end
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@@ -9,6 +9,8 @@ class Tournament < ActiveRecord::Base
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has_many :wrestlers, through: :weights
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has_many :matches, dependent: :destroy
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def tournament_types
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["Pool to bracket"]
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end
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@@ -42,14 +44,29 @@ class Tournament < ActiveRecord::Base
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end
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def assignFirstMatchesToMats
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until mats.order(:id).last.matches.count == 4
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mats.order(:id).each do |m|
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m.assignNextMatch
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end
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end
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assignMats(mats)
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end
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def totalRounds
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self.matches.sort_by{|m| m.round}.last.round
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end
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def assignMats(matsToAssign)
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if matsToAssign.count > 0
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until matsToAssign.sort_by{|m| m.id}.last.matches.count == 4
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matsToAssign.sort_by{|m| m.id}.each do |m|
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m.assignNextMatch
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end
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end
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end
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end
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def resetMats
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matchesToReset = matches.select{|m| m.finished != 1 && m.mat_id != nil}
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# matchesToReset.update_all( {:mat_id => nil } )
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matchesToReset.each do |m|
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m.mat_id = nil
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m.save
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end
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end
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end
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