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mirror of https://github.com/jcwimer/wrestlingApp synced 2026-04-02 21:24:25 +00:00

Added queues for mats and provided a way for tournament directors to move matches to a mat.

This commit is contained in:
2026-02-03 17:50:52 -05:00
parent a2f8c7bced
commit 2767274066
26 changed files with 1039 additions and 196 deletions

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@@ -0,0 +1,289 @@
require "test_helper"
class BoutBoardTest < ActionDispatch::IntegrationTest
test "only assigns matches with w1 and w2" do
create_double_elim_tournament_single_weight(16, "Regular Double Elimination 1-6")
mat = @tournament.mats.create!(name: "Mat 1")
@tournament.matches.update_all(mat_id: nil)
@tournament.matches.update_all(w1: nil)
@tournament.reset_and_fill_bout_board
mat.reload
assert_empty mat.queue_match_ids.compact, "No matches should be assigned when w1 is missing"
GenerateTournamentMatches.new(@tournament).generate
@tournament.reload
@tournament.matches.reload
@tournament.matches.update_all(mat_id: nil)
@tournament.matches.update_all(w2: nil)
@tournament.reset_and_fill_bout_board
mat.reload
assert_empty mat.queue_match_ids.compact, "No matches should be assigned when w2 is missing"
end
test "only assigns matches without a loser1_name or loser2_name of BYE" do
create_double_elim_tournament_single_weight(16, "Regular Double Elimination 1-6")
mat = @tournament.mats.create!(name: "Mat 1")
@tournament.matches.update_all(mat_id: nil)
@tournament.matches.update_all(loser1_name: "BYE")
@tournament.reset_and_fill_bout_board
mat.reload
assert_empty mat.queue_match_ids.compact, "No matches should be assigned when loser1_name is BYE"
GenerateTournamentMatches.new(@tournament).generate
@tournament.reload
@tournament.matches.reload
@tournament.matches.update_all(mat_id: nil)
@tournament.matches.update_all(loser2_name: "BYE")
@tournament.reset_and_fill_bout_board
mat.reload
assert_empty mat.queue_match_ids.compact, "No matches should be assigned when loser1_name is BYE"
end
test "moving queue2 from mat1 to mat2 shifts queues and unassigns bumped match" do
create_double_elim_tournament_1_6_with_multiple_weights_and_multiple_mats(16, 8, 2)
@tournament = Tournament.find(@tournament.id)
eligible_matches = Match.where(tournament_id: @tournament.id)
.where(finished: [nil, 0])
.where.not(bout_number: nil)
.where.not(w1: nil)
.where.not(w2: nil)
.where("loser1_name != ? OR loser1_name IS NULL", "BYE")
.where("loser2_name != ? OR loser2_name IS NULL", "BYE")
.where(mat_id: nil)
assert eligible_matches.count >= 8, "Expected enough eligible matches to fill two mats"
@tournament.reload
@tournament.matches.reload
@tournament.reset_and_fill_bout_board
@tournament = Tournament.find(@tournament.id)
mat1 = @tournament.mats.order(:id).first
mat2 = @tournament.mats.order(:id).second
mat1.reload
mat2.reload
assert mat1.queue2_match, "Expected mat1 queue2 to be assigned"
assert mat1.queue3_match, "Expected mat1 queue3 to be assigned"
assert mat1.queue4_match, "Expected mat1 queue4 to be assigned"
assert mat2.queue2_match, "Expected mat2 queue2 to be assigned"
assert mat2.queue3_match, "Expected mat2 queue3 to be assigned"
assert mat2.queue4_match, "Expected mat2 queue4 to be assigned"
mat1_q2 = mat1.queue2_match
mat1_q3 = mat1.queue3_match
mat1_q4 = mat1.queue4_match
mat2_q2 = mat2.queue2_match
mat2_q3 = mat2.queue3_match
mat2_q4 = mat2.queue4_match
mat2_q4_original_match = Match.find(mat2_q4.id)
mat2.assign_match_to_queue!(mat1_q2, 2)
mat1.reload
mat2.reload
assert_equal mat1_q2.id, mat2.queue2, "Moved match should land in mat2 queue2"
assert_equal mat2_q2.id, mat2.queue3, "Mat2 queue2 should shift to queue3"
assert_equal mat2_q3.id, mat2.queue4, "Mat2 queue3 should shift to queue4"
assert_nil mat2_q4.reload.mat_id, "Original mat2 queue4 match should be unassigned"
assert_equal mat1_q3.id, mat1.queue2, "Mat1 queue3 should shift to queue2"
assert_equal mat1_q4.id, mat1.queue3, "Mat1 queue4 should shift to queue3"
assert mat1.queue4, "Mat1 queue4 should be refilled"
refute_includes [mat1_q2.id, mat1_q3.id, mat1_q4.id], mat1.queue4, "Mat1 queue4 should be a new match"
assert_equal mat1.id, Match.find(mat1.queue4).mat_id, "New mat1 queue4 match should be assigned to mat1"
assert_nil mat2_q4_original_match.reload.mat_id, "Mat 2 queue4 match should no longer have a mat_id"
end
test "moving queue2 to queue4 on the same mat shifts queues" do
create_double_elim_tournament_1_6_with_multiple_weights_and_multiple_mats(16, 8, 1)
@tournament.reset_and_fill_bout_board
mat1 = @tournament.mats.order(:id).first
mat1.reload
assert mat1.queue2_match, "Expected mat1 queue2 to be assigned"
assert mat1.queue3_match, "Expected mat1 queue3 to be assigned"
assert mat1.queue4_match, "Expected mat1 queue4 to be assigned"
mat1_q2 = mat1.queue2_match
mat1_q3 = mat1.queue3_match
mat1_q4 = mat1.queue4_match
mat1.assign_match_to_queue!(mat1_q2, 4)
mat1.reload
assert_equal mat1_q3.id, mat1.queue2, "Mat1 queue3 should shift to queue2"
assert_equal mat1_q4.id, mat1.queue3, "Mat1 queue4 should shift to queue3"
assert_equal mat1_q2.id, mat1.queue4, "Mat1 queue2 should move to queue4"
end
test "moving queue4 to queue2 on the same mat shifts queues" do
create_double_elim_tournament_1_6_with_multiple_weights_and_multiple_mats(16, 8, 1)
@tournament.reset_and_fill_bout_board
mat1 = @tournament.mats.order(:id).first
mat1.reload
assert mat1.queue2_match, "Expected mat1 queue2 to be assigned"
assert mat1.queue3_match, "Expected mat1 queue3 to be assigned"
assert mat1.queue4_match, "Expected mat1 queue4 to be assigned"
mat1_q2 = mat1.queue2_match
mat1_q3 = mat1.queue3_match
mat1_q4 = mat1.queue4_match
mat1.assign_match_to_queue!(mat1_q4, 2)
mat1.reload
assert_equal mat1_q4.id, mat1.queue2, "Mat1 queue4 should move to queue2"
assert_equal mat1_q2.id, mat1.queue3, "Mat1 original queue2 should move to queue3"
assert_equal mat1_q3.id, mat1.queue4, "Mat1 original queue3 should move to queue4"
end
test "queues stay filled while running through an entire tournament, mat_id's are null after a match is finished, and mat_id's exist when in a queue" do
create_double_elim_tournament_1_6_with_multiple_weights_and_multiple_mats(16, 4, 3)
@tournament = Tournament.find(@tournament.id)
@tournament.reset_and_fill_bout_board
max_iterations = @tournament.matches.count + 20
iterations = 0
loop do
iterations += 1
assert_operator iterations, :<=, max_iterations, "Loop exceeded expected match count"
assert_queue_depth_matches_available_bouts(@tournament)
next_match = next_queued_finishable_match(@tournament)
break unless next_match
next_match.update!(
winner_id: next_match.w1,
win_type: "Decision",
score: "1-0",
finished: 1
)
assert_nil next_match.reload.mat_id, "The match should have a null mat_id after it is finished"
@tournament.reload
end
remaining_finishable = finishable_match_scope(@tournament).count
assert_equal 0, remaining_finishable, "All finishable matches should be completed"
assert_queue_depth_matches_available_bouts(@tournament)
end
test "Deleting a mat mid tournament does not delete any matches" do
create_double_elim_tournament_1_6_with_multiple_weights_and_multiple_mats(14, 1, 3)
assert_equal 29, @tournament.matches.count, "Before deleting a mat total number of matches for a 14 man double elim 1-6 tournament should be 29"
assert_equal 1, @tournament.matches.select{|m| m.bracket_position == "1/2"}.count, "Before deleting a mat there should be 1 match for bracket position 1/2"
assert_equal 1, @tournament.matches.select{|m| m.bracket_position == "3/4"}.count, "Before deleting a mat there should be 1 match for bracket position 3/4"
assert_equal 1, @tournament.matches.select{|m| m.bracket_position == "5/6"}.count, "Before deleting a mat there should be 1 match for bracket position 5/6"
assert_equal 8, @tournament.matches.select{|m| m.bracket_position == "Bracket Round of 16"}.count, "Before deleting a mat there should be 8 matches for bracket position Bracket Round of 16"
assert_equal 4, @tournament.matches.select{|m| m.bracket_position == "Conso Round of 8.1"}.count, "Before deleting a mat there should be 4 matches for bracket position Conso Round of 8.1"
assert_equal 4, @tournament.matches.select{|m| m.bracket_position == "Quarter"}.count, "Before deleting a mat there should be 4 matches for bracket position Quarter"
assert_equal 2, @tournament.matches.select{|m| m.bracket_position == "Semis"}.count, "Before deleting a mat there should be 2 matches for bracket position Semis"
assert_equal 4, @tournament.matches.select{|m| m.bracket_position == "Conso Round of 8.2"}.count, "Before deleting a mat there should be 4 matches for bracket position Conso Round of 8.2"
assert_equal 2, @tournament.matches.select{|m| m.bracket_position == "Conso Quarter"}.count, "Before deleting a mat there should be 2 matches for bracket position Conso Quarter"
assert_equal 2, @tournament.matches.select{|m| m.bracket_position == "Conso Semis"}.count, "Before deleting a mat there should be 2 matches for bracket position Conso Semis"
@tournament.mats.first.destroy
@tournament.reload
@tournament.matches.reload
assert_equal 29, @tournament.matches.count, "After deleting a mat total number of matches for a 14 man double elim 1-6 tournament should still be 29"
assert_equal 1, @tournament.matches.select{|m| m.bracket_position == "1/2"}.count, "After deleting a mat there should still be 1 match for bracket position 1/2"
assert_equal 1, @tournament.matches.select{|m| m.bracket_position == "3/4"}.count, "After deleting a mat there should still be 1 match for bracket position 3/4"
assert_equal 1, @tournament.matches.select{|m| m.bracket_position == "5/6"}.count, "After deleting a mat there should still be 1 match for bracket position 5/6"
assert_equal 8, @tournament.matches.select{|m| m.bracket_position == "Bracket Round of 16"}.count, "After deleting a mat there should still be 8 matches for bracket position Bracket Round of 16"
assert_equal 4, @tournament.matches.select{|m| m.bracket_position == "Conso Round of 8.1"}.count, "After deleting a mat there should still be 4 matches for bracket position Conso Round of 8.1"
assert_equal 4, @tournament.matches.select{|m| m.bracket_position == "Quarter"}.count, "After deleting a mat there should still be 4 matches for bracket position Quarter"
assert_equal 2, @tournament.matches.select{|m| m.bracket_position == "Semis"}.count, "After deleting a mat there should still be 2 matches for bracket position Semis"
assert_equal 4, @tournament.matches.select{|m| m.bracket_position == "Conso Round of 8.2"}.count, "After deleting a mat there should still be 4 matches for bracket position Conso Round of 8.2"
assert_equal 2, @tournament.matches.select{|m| m.bracket_position == "Conso Quarter"}.count, "After deleting a mat there should still be 2 matches for bracket position Conso Quarter"
assert_equal 2, @tournament.matches.select{|m| m.bracket_position == "Conso Semis"}.count, "After deleting a mat there should still be 2 matches for bracket position Conso Semis"
end
test "When matches are generated, they're assigned a mat in round robin fashion" do
create_double_elim_tournament_1_6_with_multiple_weights_and_multiple_mats(16, 8, 2)
@tournament = Tournament.find(@tournament.id)
@tournament.reload
@tournament.matches.reload
@tournament.reset_and_fill_bout_board
@tournament = Tournament.find(@tournament.id)
mat1 = @tournament.mats.order(:id).first
mat2 = @tournament.mats.order(:id).second
mat1.reload
mat2.reload
matches_ordered_by_bout = @tournament.matches.sort_by{|m| m.bout_number}
assert_equal matches_ordered_by_bout.first.bout_number, mat1.queue1_match.bout_number, "The first bout number of the tournament should be queue1 on mat 1"
assert_equal matches_ordered_by_bout.second.bout_number, mat2.queue1_match.bout_number, "The second bout number of the tournament should be queue1 on mat 2"
end
private
def finishable_match_scope(tournament)
Match.where(tournament_id: tournament.id, finished: [nil, 0])
.where.not(w1: nil)
.where.not(w2: nil)
.where("loser1_name != ? OR loser1_name IS NULL", "BYE")
.where("loser2_name != ? OR loser2_name IS NULL", "BYE")
end
def next_queued_finishable_match(tournament)
tournament.mats.order(:id).each do |mat|
match = mat.queue1_match
next unless match
next unless match.finished != 1
return match if match.w1.present? && match.w2.present?
end
nil
end
def assert_queue_depth_matches_available_bouts(tournament)
available_count = finishable_match_scope(tournament).count
queue_capacity = tournament.mats.count * 4
expected_queued_count = [available_count, queue_capacity].min
queued_ids = tournament.mats.order(:id).flat_map(&:queue_match_ids).compact
assert_equal expected_queued_count, queued_ids.count,
"Queue depth should match available matches (expected #{expected_queued_count}, got #{queued_ids.count})"
tournament.mats.order(:id).each do |mat|
assert_queue_has_no_gaps(mat)
end
end
def assert_queue_has_no_gaps(mat)
if mat.queue2.present?
assert mat.queue1.present?, "Mat #{mat.id} queue1 must be present when queue2 is present"
assert_equal mat.id, mat.queue1_match.mat_id, "The match in queue1 should have a mat_id"
end
if mat.queue3.present?
assert mat.queue2.present?, "Mat #{mat.id} queue2 must be present when queue3 is present"
assert_equal mat.id, mat.queue2_match.mat_id, "The match in queue2 should have a mat_id"
end
if mat.queue4.present?
assert mat.queue3.present?, "Mat #{mat.id} queue3 must be present when queue4 is present"
assert_equal mat.id, mat.queue3_match.mat_id, "The match in queue3 should have a mat_id"
end
end
end

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@@ -31,8 +31,11 @@ class DoubleEliminationAutoByes < ActionDispatch::IntegrationTest
assert round1.select{|m| m.bracket_position_number == 4}.first.wrestler1.name == "Test2"
assert round1.select{|m| m.bracket_position_number == 4}.first.loser2_name == "BYE"
winner_by_name("Test4", round1.select{|m| m.bracket_position_number == 2}.first)
assert mat.reload.unfinished_matches.first.loser1_name != "BYE"
assert mat.reload.unfinished_matches.first.loser2_name != "BYE"
queued_match = mat.reload.queue1_match
if queued_match
assert queued_match.loser1_name != "BYE"
assert queued_match.loser2_name != "BYE"
end
semis = matches.select{|m| m.bracket_position == "Semis"}.sort_by{|m| m.bracket_position_number}
assert semis.first.reload.wrestler1.name == "Test1"
@@ -40,11 +43,17 @@ class DoubleEliminationAutoByes < ActionDispatch::IntegrationTest
assert semis.second.reload.wrestler1.name == "Test3"
assert semis.second.reload.wrestler2.name == "Test2"
winner_by_name("Test4",semis.first)
assert mat.reload.unfinished_matches.first.loser1_name != "BYE"
assert mat.reload.unfinished_matches.first.loser2_name != "BYE"
queued_match = mat.reload.queue1_match
if queued_match
assert queued_match.loser1_name != "BYE"
assert queued_match.loser2_name != "BYE"
end
winner_by_name("Test2",semis.second)
assert mat.reload.unfinished_matches.first.loser1_name != "BYE"
assert mat.reload.unfinished_matches.first.loser2_name != "BYE"
queued_match = mat.reload.queue1_match
if queued_match
assert queued_match.loser1_name != "BYE"
assert queued_match.loser2_name != "BYE"
end
conso_quarter = matches.select{|m| m.bracket_position == "Conso Quarter"}.sort_by{|m| m.bracket_position_number}
assert conso_quarter.first.reload.loser1_name == "BYE"
@@ -58,8 +67,11 @@ class DoubleEliminationAutoByes < ActionDispatch::IntegrationTest
assert conso_semis.second.reload.wrestler1.name == "Test1"
assert conso_semis.second.reload.loser2_name == "BYE"
winner_by_name("Test5",conso_semis.first)
assert mat.reload.unfinished_matches.first.loser1_name != "BYE"
assert mat.reload.unfinished_matches.first.loser2_name != "BYE"
queued_match = mat.reload.queue1_match
if queued_match
assert queued_match.loser1_name != "BYE"
assert queued_match.loser2_name != "BYE"
end
first_finals = matches.select{|m| m.bracket_position == "1/2"}.first
third_finals = matches.select{|m| m.bracket_position == "3/4"}.first
@@ -83,4 +95,4 @@ class DoubleEliminationAutoByes < ActionDispatch::IntegrationTest
# puts "Round #{match.round} #{match.w1_bracket_name} vs #{match.w2_bracket_name}"
# end
end
end
end

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@@ -7,7 +7,8 @@ class MatAssignmentRules < ActionDispatch::IntegrationTest
test "Mat assignment works with no mat assignment rules" do
@tournament.reset_and_fill_bout_board
assert @tournament.mats.first.matches.first != nil
assert @tournament.mats.first.queue1_match != nil
assert @tournament.mats.second.queue1_match != nil
end
test "Mat assignment only assigns matches for a certain weight" do
@@ -25,7 +26,7 @@ class MatAssignmentRules < ActionDispatch::IntegrationTest
@tournament.reset_and_fill_bout_board
mat.reload
assigned_matches = mat.matches.reload
assigned_matches = mat.queue_matches.compact
assert_not_empty assigned_matches, "Matches should have been assigned to the mat"
assert assigned_matches.all? { |match| match.weight_id == assignment_weight_id },
@@ -46,8 +47,15 @@ class MatAssignmentRules < ActionDispatch::IntegrationTest
@tournament.reset_and_fill_bout_board
mat.reload
assigned_matches = mat.matches.reload
assigned_matches = mat.queue_matches.compact
assert_empty assigned_matches, "Matches should not be assigned at tournament start for round 2"
finish_matches_through_round(@tournament, 1)
@tournament.reset_and_fill_bout_board
mat.reload
assigned_matches = mat.queue_matches.compact
assert_not_empty assigned_matches, "Matches should have been assigned to the mat"
assert assigned_matches.all? { |match| match.round == 2 },
"All matches assigned to the mat should only be for round 2"
@@ -67,8 +75,15 @@ class MatAssignmentRules < ActionDispatch::IntegrationTest
@tournament.reset_and_fill_bout_board
mat.reload
assigned_matches = mat.matches.reload
assigned_matches = mat.queue_matches.compact
assert_empty assigned_matches, "Matches should not be assigned at tournament start for bracket position 1/2"
finish_matches_through_final_round(@tournament)
@tournament.reset_and_fill_bout_board
mat.reload
assigned_matches = mat.queue_matches.compact
assert_not_empty assigned_matches, "Matches should have been assigned to the mat"
assert assigned_matches.all? { |match| match.bracket_position == '1/2' },
"All matches assigned to the mat should only be for bracket_position 1/2"
@@ -102,10 +117,16 @@ class MatAssignmentRules < ActionDispatch::IntegrationTest
@tournament.reset_and_fill_bout_board
mat.reload
assigned_matches = mat.matches.reload
assigned_matches = mat.queue_matches.compact
assert_empty assigned_matches, "Matches should not be assigned at tournament start for finals rules"
finish_matches_through_final_round(@tournament)
@tournament.reset_and_fill_bout_board
mat.reload
assigned_matches = mat.queue_matches.compact
assert_not_empty assigned_matches, "Matches should have been assigned to the mat"
assert(
assigned_matches.all? do |match|
match.weight_id == assignment_weight_id &&
@@ -130,7 +151,7 @@ class MatAssignmentRules < ActionDispatch::IntegrationTest
@tournament.reset_and_fill_bout_board
mat.reload
assigned_matches = mat.matches.reload
assigned_matches = mat.queue_matches.compact
assert_empty assigned_matches, "No matches should have been assigned to the mat"
end
@@ -159,17 +180,25 @@ class MatAssignmentRules < ActionDispatch::IntegrationTest
mat1.reload
mat2.reload
mat1_matches = mat1.matches.reload
mat2_matches = mat2.matches.reload
mat1_matches = mat1.queue_matches.compact
mat2_matches = mat2.queue_matches.compact
assert_not_empty mat1_matches, "Matches should have been assigned to Mat 1"
assert_not_empty mat2_matches, "Matches should have been assigned to Mat 2"
if mat1_matches.empty?
eligible_matches = @tournament.matches.where(weight_id: @tournament.weights.first.id).where.not(w1: nil).where.not(w2: nil)
assert_empty eligible_matches, "No fully populated matches should be available for Mat 1 rule"
else
assert mat1_matches.all? { |match| match.weight_id == @tournament.weights.first.id },
"All matches assigned to Mat 1 should be for the specified weight class"
end
assert mat1_matches.all? { |match| match.weight_id == @tournament.weights.first.id },
"All matches assigned to Mat 1 should be for the specified weight class"
if mat2_matches.empty?
eligible_matches = @tournament.matches.where(round: 3).where.not(w1: nil).where.not(w2: nil)
assert_empty eligible_matches, "No fully populated matches should be available for Mat 2 rule"
else
assert mat2_matches.all? { |match| match.round == 3 },
"All matches assigned to Mat 2 should be for the specified round"
end
assert mat2_matches.all? { |match| match.round == 3 },
"All matches assigned to Mat 2 should be for the specified round"
end
test "No matches assigned in an empty tournament" do
@@ -188,8 +217,9 @@ class MatAssignmentRules < ActionDispatch::IntegrationTest
@tournament.reset_and_fill_bout_board
mat.reload
assigned_matches = mat.matches.reload
assigned_matches = mat.queue_matches.compact
assert_empty assigned_matches, "No matches should have been assigned for an empty tournament"
end
end