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wrestlingdev.com/app/services/tournament_services/tournament_seeding.rb

99 lines
3.3 KiB
Ruby

class TournamentSeeding
def initialize( tournament )
@tournament = tournament
end
def set_seeds
@tournament.weights.each do |weight|
wrestlers = weight.wrestlers
bracket_size = weight.calculate_bracket_size
wrestlers = reset_bracket_line_for_lines_higher_than_bracket_size(wrestlers, bracket_size)
wrestlers = set_original_seed_to_bracket_line(wrestlers)
wrestlers = random_seeding(wrestlers, bracket_size)
wrestlers.each(&:save)
end
end
def random_seeding(wrestlers, bracket_size)
half_of_bracket = bracket_size / 2
available_bracket_lines = (1..bracket_size).to_a
# remove bracket lines that are taken from available_bracket_lines
wrestlers_with_bracket_lines = wrestlers.select{|w| w.bracket_line != nil }
wrestlers_with_bracket_lines.each do |wrestler|
available_bracket_lines.delete(wrestler.bracket_line)
end
available_bracket_lines_to_use = set_random_seeding_bracket_line_order(available_bracket_lines)
wrestlers_without_bracket_lines = wrestlers.select{|w| w.bracket_line == nil }
if @tournament.tournament_type == "Pool to bracket"
wrestlers_without_bracket_lines.shuffle.each do |wrestler|
# pool brackets just grab the first available seed
first_available_bracket_line = available_bracket_lines.first
wrestler.bracket_line = first_available_bracket_line
available_bracket_lines.delete(first_available_bracket_line)
end
else
# Iterrate over the list randomly
wrestlers_without_bracket_lines.shuffle.each do |wrestler|
if available_bracket_lines_to_use.size > 0
bracket_line_to_use = available_bracket_lines_to_use.first
wrestler.bracket_line = bracket_line_to_use
available_bracket_lines_to_use.delete(bracket_line_to_use)
end
end
end
return wrestlers
end
def set_original_seed_to_bracket_line(wrestlers)
wrestlers_with_seeds = wrestlers.select{|w| w.original_seed != nil }
wrestlers_with_seeds.each do |wrestler|
wrestlers_with_seeded_wrestlers_bracket_line = wrestlers.select{|w| w.bracket_line == wrestler.original_seed && w.id != wrestler.id}
wrestlers_with_seeded_wrestlers_bracket_line.each do |wrestler_with_wrong_bracket_line|
wrestler_with_wrong_bracket_line.bracket_line = nil
end
wrestler.bracket_line = wrestler.original_seed
end
return wrestlers
end
def reset_bracket_line_for_lines_higher_than_bracket_size(wrestlers, bracket_size)
wrestlers.each do |w|
if w.bracket_line && w.bracket_line > bracket_size
w.bracket_line = nil
end
end
return wrestlers
end
def reset_all_seeds(wrestlers)
wrestlers.each do |w|
w.bracket_line = nil
end
return wrestlers
end
private
def set_random_seeding_bracket_line_order(available_bracket_lines)
# This method prevents double BYEs in round 1
# It also evenly distributes matches from the top half of the bracket to the bottom half
# It does both of these while keeping the randomness of the line assignment
odd_or_even = [0, 1]
odd_or_even_sample = odd_or_even.sample
# sort by odd or even based on the sample above
if odd_or_even_sample == 1
# odd numbers first
result = available_bracket_lines.sort_by { |n| n.even? ? 1 : 0 }
else
# even numbers first
result = available_bracket_lines.sort_by { |n| n.odd? ? 1 : 0 }
end
result
end
end