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mirror of https://github.com/jcwimer/wrestlingApp synced 2026-03-25 01:14:43 +00:00
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wrestlingdev.com/app/services/bracket_advancement/pool_order.rb

209 lines
6.6 KiB
Ruby

class PoolOrder
def initialize(wrestlers)
@wrestlers = wrestlers
end
def getPoolOrder
setOriginalPoints
while checkForTieBreakers == true
breakTie
end
@wrestlers.sort_by{|w| w.poolAdvancePoints}.reverse.each_with_index do |wrestler, index|
placement = index + 1
wrestler.pool_placement = placement
wrestler.save
end
@wrestlers.sort_by{|w| w.poolAdvancePoints}.reverse!
end
def setOriginalPoints
@wrestlers.each do |w|
w.pool_placement_tiebreaker = nil
w.pool_placement = nil
w.poolAdvancePoints = w.pool_wins.size
end
end
def checkForTieBreakers
if wrestlersWithSamePoints.size > 1
return true
end
return false
end
def wrestlersWithSamePoints
@wrestlers.each do |w|
wrestlersWithSamePointsLocal = @wrestlers.select{|wr| wr.poolAdvancePoints == w.poolAdvancePoints}
if wrestlersWithSamePointsLocal.size > 1
return wrestlersWithSamePointsLocal
end
end
return []
end
def ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize)
if wrestlersWithSamePoints.size == originalTieSize
return true
else
return false
end
end
def breakTie
originalTieSize = wrestlersWithSamePoints.size
deductedPoints(originalTieSize) if ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize)
if originalTieSize == 2
headToHead if ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize)
end
teamPoints if ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize)
mostFalls if ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize)
mostTechs if ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize)
mostMajors if ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize)
mostDecisionPointsScored if ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize)
fastest_pins if ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize)
coinFlip if ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize)
end
def headToHead
wrestlersWithSamePoints.each do |wr|
otherWrestler = wrestlersWithSamePoints.select{|w| w.id != wr.id}.first
if otherWrestler and wr.match_against(otherWrestler).first.winner_id == wr.id
addPointsToWrestlersAhead(wr)
wr.pool_placement_tiebreaker = "Head to Head"
addPoints(wr)
end
end
end
def addPoints(wrestler)
wrestler.poolAdvancePoints = wrestler.poolAdvancePoints + 1
end
def addPointsToWrestlersAhead(wrestler)
wrestlersAhead = @wrestlers.select{|w| w.poolAdvancePoints > wrestler.poolAdvancePoints}
wrestlersAhead.each do |wr|
wr.poolAdvancePoints = wr.poolAdvancePoints + 1
end
end
def deductedPoints(originalTieSize)
pointsArray = []
wrestlersWithSamePoints.each do |w|
pointsArray << w.total_points_deducted
end
leastPoints = pointsArray.min
wrestlersWithLeastDeductedPoints = wrestlersWithSamePoints.select{|w| w.total_points_deducted == leastPoints}
addPointsToWrestlersAhead(wrestlersWithLeastDeductedPoints.first)
if wrestlersWithLeastDeductedPoints.size != originalTieSize
wrestlersWithLeastDeductedPoints.each do |wr|
wr.pool_placement_tiebreaker = "Least Deducted Points"
addPoints(wr)
end
end
end
def mostDecisionPointsScored
pointsArray = []
wrestlersWithSamePoints.each do |w|
pointsArray << w.decision_points_scored
end
mostPoints = pointsArray.max
wrestlersWithMostPoints = wrestlersWithSamePoints.select{|w| w.decision_points_scored == mostPoints}
addPointsToWrestlersAhead(wrestlersWithMostPoints.first)
wrestlersWithMostPoints.each do |wr|
wr.pool_placement_tiebreaker = "Points Scored"
addPoints(wr)
end
secondPoints = pointsArray.sort[-2]
wrestlersWithSecondMostPoints = wrestlersWithSamePoints.select{|w| w.decision_points_scored == secondPoints}
addPointsToWrestlersAhead(wrestlersWithSecondMostPoints.first)
wrestlersWithSecondMostPoints.each do |wr|
wr.pool_placement_tiebreaker = "Points Scored"
addPoints(wr)
end
end
def fastest_pins
wrestlersWithSamePointsWithPins = []
wrestlersWithSamePoints.each do |wr|
if wr.pin_wins.size > 0
wrestlersWithSamePointsWithPins << wr
end
end
if wrestlersWithSamePointsWithPins.size > 0
fastest = wrestlersWithSamePointsWithPins.sort_by{|w| w.fastest_pin.pin_time_in_seconds}.first.fastest_pin
secondFastest = wrestlersWithSamePointsWithPins.sort_by{|w| w.fastest_pin.pin_time_in_seconds}.second.fastest_pin
wrestlersWithFastestPin = wrestlersWithSamePointsWithPins.select{|w| w.fastest_pin.pin_time_in_seconds == fastest.pin_time_in_seconds}
addPointsToWrestlersAhead(wrestlersWithFastestPin.first)
wrestlersWithFastestPin.each do |wr|
wr.pool_placement_tiebreaker = "Pin Time"
addPoints(wr)
end
end
end
def teamPoints
pointsArray = []
wrestlersWithSamePoints.each do |w|
pointsArray << w.total_pool_points_for_pool_order
end
mostPoints = pointsArray.max
wrestlersSortedByTeamPoints = wrestlersWithSamePoints.select{|w| w.total_pool_points_for_pool_order == mostPoints}
addPointsToWrestlersAhead(wrestlersSortedByTeamPoints.first)
wrestlersSortedByTeamPoints.each do |wr|
wr.pool_placement_tiebreaker = "Team Points"
addPoints(wr)
end
end
def mostFalls
pointsArray = []
wrestlersWithSamePoints.each do |w|
pointsArray << w.pin_wins.size
end
mostPoints = pointsArray.max
wrestlersSortedByFallWins = wrestlersWithSamePoints.select{|w| w.pin_wins.size == mostPoints}
addPointsToWrestlersAhead(wrestlersSortedByFallWins.first)
wrestlersSortedByFallWins.each do |wr|
wr.pool_placement_tiebreaker = "Most Pins"
addPoints(wr)
end
end
def mostTechs
pointsArray = []
wrestlersWithSamePoints.each do |w|
pointsArray << w.tech_wins.size
end
mostPoints = pointsArray.max
wrestlersSortedByTechWins = wrestlersWithSamePoints.select{|w| w.tech_wins.size == mostPoints}
addPointsToWrestlersAhead(wrestlersSortedByTechWins.first)
wrestlersSortedByTechWins.each do |wr|
wr.pool_placement_tiebreaker = "Most Techs"
addPoints(wr)
end
end
def mostMajors
pointsArray = []
wrestlersWithSamePoints.each do |w|
pointsArray << w.major_wins.size
end
mostPoints = pointsArray.max
wrestlersSortedByMajorWins = wrestlersWithSamePoints.select{|w| w.major_wins.size == mostPoints}
addPointsToWrestlersAhead(wrestlersSortedByMajorWins.first)
wrestlersSortedByMajorWins.each do |wr|
wr.pool_placement_tiebreaker = "Most Majors"
addPoints(wr)
end
end
def coinFlip
wrestler = wrestlersWithSamePoints.sample
wrestler.pool_placement_tiebreaker = "Coin Flip"
addPointsToWrestlersAhead(wrestler)
addPoints(wrestler)
end
end