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wrestlingdev.com/test/javascript/match_state/engine.test.js

436 lines
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JavaScript

import { describe, expect, it } from "vitest"
import { getMatchStateConfig } from "match-state-config"
import {
accumulatedMatchSeconds,
activeClockForPhase,
adjustClockState,
applyChoiceAction,
applyMatchAction,
buildInitialState,
deleteEventFromState,
derivedStats,
hasRunningClockOrTimer,
matchResultDefaults,
moveToNextPhase,
moveToPreviousPhase,
recordProgressiveAction,
recomputeDerivedState,
scoreboardStatePayload,
startAuxiliaryTimerState,
startClockState,
stopAuxiliaryTimerState,
stopClockState,
stopAllAuxiliaryTimers,
swapEventParticipants,
syncClockSnapshot,
swapPhaseParticipants
} from "match-state-engine"
function buildEvent(overrides = {}) {
return {
id: 1,
phaseKey: "period_1",
phaseLabel: "Period 1",
clockSeconds: 120,
participantKey: "w1",
actionKey: "takedown_3",
...overrides
}
}
describe("match state engine", () => {
it("replays takedown and escape into score and control", () => {
const config = getMatchStateConfig("folkstyle_usa", "Bracket Round of 64")
const state = buildInitialState(config)
state.events = [
buildEvent(),
buildEvent({
id: 2,
participantKey: "w2",
actionKey: "escape_1",
clockSeconds: 80
})
]
recomputeDerivedState(config, state)
expect(state.participantScores).toEqual({ w1: 3, w2: 1 })
expect(state.control).toBe("neutral")
expect(state.displayControl).toBe("neutral")
})
it("stores non defer choices and applies chosen starting control to later periods", () => {
const config = getMatchStateConfig("folkstyle_usa", "Bracket Round of 64")
const state = buildInitialState(config)
state.phaseIndex = 2
state.events = [
buildEvent({
id: 1,
phaseKey: "choice_1",
phaseLabel: "Choice 1",
clockSeconds: 0,
participantKey: "w1",
actionKey: "choice_top"
})
]
recomputeDerivedState(config, state)
expect(state.selections.choice_1).toEqual({ participantKey: "w1", choiceKey: "top" })
expect(state.control).toBe("w1_control")
expect(state.displayControl).toBe("w1_control")
})
it("ignores defer as a final selection", () => {
const config = getMatchStateConfig("folkstyle_usa", "Bracket Round of 64")
const state = buildInitialState(config)
state.phaseIndex = 2
state.events = [
buildEvent({
id: 1,
phaseKey: "choice_1",
phaseLabel: "Choice 1",
clockSeconds: 0,
participantKey: "w1",
actionKey: "choice_defer"
})
]
recomputeDerivedState(config, state)
expect(state.selections).toEqual({})
expect(state.control).toBe("neutral")
expect(state.displayControl).toBe("neutral")
})
it("derives legacy stats grouped by period", () => {
const config = getMatchStateConfig("folkstyle_usa", "Bracket Round of 64")
const stats = derivedStats(config, [
buildEvent(),
buildEvent({
id: 2,
participantKey: "w2",
actionKey: "escape_1",
clockSeconds: 80
}),
buildEvent({
id: 3,
phaseKey: "choice_1",
phaseLabel: "Choice 1",
clockSeconds: 0,
participantKey: "w1",
actionKey: "choice_defer"
})
])
expect(stats.w1).toBe("Period 1: T3\nChoice 1: |Deferred|")
expect(stats.w2).toBe("Period 1: E1")
})
it("derives accumulated match time from period clocks", () => {
const config = getMatchStateConfig("folkstyle_usa", "Bracket Round of 64")
const state = buildInitialState(config)
state.phaseIndex = 2
state.clocksByPhase.period_1.remainingSeconds = 42
state.clocksByPhase.period_2.remainingSeconds = 75
state.clocksByPhase.period_3.remainingSeconds = 120
const total = accumulatedMatchSeconds(config, state, "period_2")
expect(total).toBe((120 - 42) + (120 - 75))
})
it("builds scoreboard payload from canonical state and metadata", () => {
const config = getMatchStateConfig("folkstyle_usa", "Bracket Round of 64")
const state = buildInitialState(config)
state.participantScores = { w1: 6, w2: 2 }
state.phaseIndex = 2
const payload = scoreboardStatePayload(config, state, {
tournamentId: 1,
boutNumber: 1001,
weightLabel: "106",
ruleset: "folkstyle_usa",
bracketPosition: "Bracket Round of 64",
w1Name: "Wrestler 1",
w2Name: "Wrestler 2",
w1School: "School A",
w2School: "School B"
})
expect(payload.participantScores).toEqual({ w1: 6, w2: 2 })
expect(payload.phaseIndex).toBe(2)
expect(payload.metadata.boutNumber).toBe(1001)
expect(payload.metadata.w1Name).toBe("Wrestler 1")
expect(payload.matchResult).toEqual({ finished: false })
})
it("records progressive penalty with linked awarded points", () => {
const config = getMatchStateConfig("folkstyle_usa", "Bracket Round of 64")
const state = buildInitialState(config)
state.nextEventId = 1
state.nextEventGroupId = 1
const buildControllerStyleEvent = (participantKey, actionKey, options = {}) => ({
id: state.nextEventId++,
phaseKey: "period_1",
phaseLabel: "Period 1",
clockSeconds: 120,
participantKey,
actionKey,
actionGroupId: options.actionGroupId
})
recordProgressiveAction(config, state, "w1", "penalty", buildControllerStyleEvent)
recordProgressiveAction(config, state, "w1", "penalty", buildControllerStyleEvent)
recordProgressiveAction(config, state, "w1", "penalty", buildControllerStyleEvent)
expect(state.events.map((eventRecord) => [eventRecord.participantKey, eventRecord.actionKey])).toEqual([
["w1", "penalty"],
["w2", "plus_1"],
["w1", "penalty"],
["w2", "plus_1"],
["w1", "penalty"],
["w2", "plus_2"]
])
})
it("applies a normal match action by creating one event", () => {
const config = getMatchStateConfig("folkstyle_usa", "Bracket Round of 64")
const state = buildInitialState(config)
const applied = applyMatchAction(config, state, config.phaseSequence[0], 118, "w1", "takedown_3")
expect(applied).toBe(true)
expect(state.events).toHaveLength(1)
expect(state.events[0]).toMatchObject({
phaseKey: "period_1",
clockSeconds: 118,
participantKey: "w1",
actionKey: "takedown_3"
})
})
it("applies a progressive action by creating offense and linked award events when earned", () => {
const config = getMatchStateConfig("folkstyle_usa", "Bracket Round of 64")
const state = buildInitialState(config)
expect(applyMatchAction(config, state, config.phaseSequence[0], 118, "w1", "stalling")).toBe(true)
expect(applyMatchAction(config, state, config.phaseSequence[0], 110, "w1", "stalling")).toBe(true)
expect(state.events.map((eventRecord) => [eventRecord.participantKey, eventRecord.actionKey])).toEqual([
["w1", "stalling"],
["w1", "stalling"],
["w2", "plus_1"]
])
})
it("applies a defer choice without storing a final selection", () => {
const config = getMatchStateConfig("folkstyle_usa", "Bracket Round of 64")
const state = buildInitialState(config)
const choicePhase = config.phaseSequence[1]
const result = applyChoiceAction(state, choicePhase, 0, "w1", "defer")
expect(result).toEqual({ applied: true, deferred: true })
expect(state.events).toHaveLength(1)
expect(state.events[0].actionKey).toBe("choice_defer")
expect(state.selections).toEqual({})
})
it("applies a non defer choice and stores the selection", () => {
const config = getMatchStateConfig("folkstyle_usa", "Bracket Round of 64")
const state = buildInitialState(config)
const choicePhase = config.phaseSequence[1]
const result = applyChoiceAction(state, choicePhase, 0, "w2", "bottom")
expect(result).toEqual({ applied: true, deferred: false })
expect(state.events[0].actionKey).toBe("choice_bottom")
expect(state.selections.choice_1).toEqual({ participantKey: "w2", choiceKey: "bottom" })
})
it("deleting a timer-used event restores timer time", () => {
const config = getMatchStateConfig("folkstyle_usa", "Bracket Round of 64")
const state = buildInitialState(config)
state.timers.w1.injury.remainingSeconds = 60
state.events = [
buildEvent({
id: 1,
participantKey: "w1",
actionKey: "timer_used_injury",
elapsedSeconds: 20
})
]
const deleted = deleteEventFromState(config, state, 1)
expect(deleted).toBe(true)
expect(state.events).toEqual([])
expect(state.timers.w1.injury.remainingSeconds).toBe(80)
})
it("swapping a timer-used event moves the used time to the other wrestler", () => {
const config = getMatchStateConfig("folkstyle_usa", "Bracket Round of 64")
const state = buildInitialState(config)
state.timers.w1.blood.remainingSeconds = 240
state.timers.w2.blood.remainingSeconds = 260
state.events = [
buildEvent({
id: 1,
participantKey: "w1",
actionKey: "timer_used_blood",
elapsedSeconds: 30
})
]
const swapped = swapEventParticipants(config, state, 1)
expect(swapped).toBe(true)
expect(state.events[0].participantKey).toBe("w2")
expect(state.timers.w1.blood.remainingSeconds).toBe(270)
expect(state.timers.w2.blood.remainingSeconds).toBe(230)
})
it("swapping a whole period flips all participants in that period", () => {
const config = getMatchStateConfig("folkstyle_usa", "Bracket Round of 64")
const state = buildInitialState(config)
state.events = [
buildEvent({
id: 1,
participantKey: "w1",
actionKey: "takedown_3"
}),
buildEvent({
id: 2,
participantKey: "w2",
actionKey: "escape_1",
clockSeconds: 80
}),
buildEvent({
id: 3,
phaseKey: "choice_1",
phaseLabel: "Choice 1",
participantKey: "w1",
actionKey: "choice_defer",
clockSeconds: 0
})
]
const swapped = swapPhaseParticipants(config, state, "period_1")
expect(swapped).toBe(true)
expect(state.events.slice(0, 2).map((eventRecord) => eventRecord.participantKey)).toEqual(["w2", "w1"])
expect(state.events[2].participantKey).toBe("w1")
})
it("starts, stops, and adjusts a running match clock", () => {
const config = getMatchStateConfig("folkstyle_usa", "Bracket Round of 64")
const state = buildInitialState(config)
const activeClock = state.clocksByPhase.period_1
expect(startClockState(activeClock, 1_000)).toBe(true)
expect(activeClock.running).toBe(true)
expect(activeClock.startedAt).toBe(1_000)
expect(adjustClockState(activeClock, -10, 6_000)).toBe(true)
expect(activeClock.remainingSeconds).toBe(105)
expect(activeClock.startedAt).toBe(6_000)
expect(stopClockState(activeClock, 11_000)).toBe(true)
expect(activeClock.running).toBe(false)
expect(activeClock.remainingSeconds).toBe(100)
expect(syncClockSnapshot(activeClock)).toEqual({
durationSeconds: 120,
remainingSeconds: 100,
running: false,
startedAt: null
})
})
it("starts and stops an auxiliary timer with elapsed time", () => {
const config = getMatchStateConfig("folkstyle_usa", "Bracket Round of 64")
const timerState = buildInitialState(config).timers.w1.injury
expect(startAuxiliaryTimerState(timerState, 2_000)).toBe(true)
const result = stopAuxiliaryTimerState(timerState, 17_000)
expect(result).toEqual({ stopped: true, elapsedSeconds: 15 })
expect(timerState.running).toBe(false)
expect(timerState.remainingSeconds).toBe(75)
})
it("derives match result defaults from score and overtime context", () => {
const config = getMatchStateConfig("folkstyle_usa", "Bracket Round of 64")
const state = buildInitialState(config)
state.participantScores = { w1: 4, w2: 2 }
const defaults = matchResultDefaults(state, {
w1Id: 11,
w2Id: 22,
currentPhase: config.phaseSequence.find((phase) => phase.key === "sv_1"),
accumulationSeconds: 83
})
expect(defaults).toEqual({
winnerId: 11,
overtimeType: "SV-1",
winnerScore: 4,
loserScore: 2,
pinMinutes: 1,
pinSeconds: 23
})
})
it("moves between phases and resets control to the new phase base", () => {
const config = getMatchStateConfig("folkstyle_usa", "Bracket Round of 64")
const state = buildInitialState(config)
state.control = "w1_control"
expect(moveToNextPhase(config, state)).toBe(true)
expect(state.phaseIndex).toBe(1)
state.selections.choice_1 = { participantKey: "w2", choiceKey: "bottom" }
expect(moveToNextPhase(config, state)).toBe(true)
expect(state.phaseIndex).toBe(2)
expect(state.control).toBe("w1_control")
expect(moveToPreviousPhase(config, state)).toBe(true)
expect(state.phaseIndex).toBe(1)
})
it("finds the active clock for a timed phase and reports running state", () => {
const config = getMatchStateConfig("folkstyle_usa", "Bracket Round of 64")
const state = buildInitialState(config)
const periodOne = config.phaseSequence[0]
const choiceOne = config.phaseSequence[1]
expect(activeClockForPhase(state, periodOne)).toBe(state.clocksByPhase.period_1)
expect(activeClockForPhase(state, choiceOne)).toBe(null)
expect(hasRunningClockOrTimer(state)).toBe(false)
state.clocksByPhase.period_1.running = true
expect(hasRunningClockOrTimer(state)).toBe(true)
})
it("stops all running auxiliary timers in place", () => {
const config = getMatchStateConfig("folkstyle_usa", "Bracket Round of 64")
const state = buildInitialState(config)
state.timers.w1.blood.running = true
state.timers.w1.blood.startedAt = 1_000
state.timers.w1.blood.remainingSeconds = 300
state.timers.w2.injury.running = true
state.timers.w2.injury.startedAt = 5_000
state.timers.w2.injury.remainingSeconds = 90
stopAllAuxiliaryTimers(state, 11_000)
expect(state.timers.w1.blood).toMatchObject({ running: false, startedAt: null, remainingSeconds: 290 })
expect(state.timers.w2.injury).toMatchObject({ running: false, startedAt: null, remainingSeconds: 84 })
})
})