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wrestlingdev.com/app/models/weight.rb
2015-12-30 16:21:56 +00:00

167 lines
3.6 KiB
Ruby

class Weight < ActiveRecord::Base
belongs_to :tournament
has_many :wrestlers, dependent: :destroy
has_many :matches, dependent: :destroy
attr_accessor :pools
HS_WEIGHT_CLASSES = [106,113,120,132,138,145,152,160,170,182,195,220,285]
before_save do
self.tournament.destroyAllMatches
end
def wrestlersForPool(pool)
self.wrestlers.select{|w| w.generatePoolNumber == pool}
end
def allPoolMatchesFinished(pool)
@wrestlers = wrestlersForPool(pool)
@wrestlers.each do |w|
if w.poolMatches.size != w.finishedPoolMatches.size
return false
end
end
return true
end
def pools
@wrestlers = self.wrestlers
if @wrestlers.size <= 6
self.pools = 1
elsif (@wrestlers.size > 6) && (@wrestlers.size <= 10)
self.pools = 2
elsif (@wrestlers.size > 10) && (@wrestlers.size <= 16)
self.pools = 4
end
end
def returnPoolNumber(wrestler)
if self.pools == 4
@wrestlers = fourPoolNumbers(self.wrestlers)
elsif self.pools == 2
@wrestlers = twoPoolNumbers(self.wrestlers)
elsif self.pools == 1
@wrestlers = onePoolNumbers(self.wrestlers)
end
@wrestler = @wrestlers.select{|w| w.id == wrestler.id}.first
return @wrestler.poolNumber
end
def onePoolNumbers(wrestlers)
wrestlers.sort_by{|x|[x.seed]}.each do |w|
w.poolNumber = 1
end
return wrestlers
end
def twoPoolNumbers(wrestlers)
pool = 1
wrestlers.sort_by{|x|[x.seed]}.reverse.each do |w|
if w.seed == 1
w.poolNumber = 1
elsif w.seed == 2
w.poolNumber = 2
elsif w.seed == 3
w.poolNumber = 2
elsif w.seed == 4
w.poolNumber = 1
else
w.poolNumber = pool
end
if pool < 2
pool = pool + 1
else
pool =1
end
end
return wrestlers
end
def fourPoolNumbers(wrestlers)
pool = 1
wrestlers.sort_by{|x|[x.seed]}.reverse.each do |w|
if w.seed == 1
w.poolNumber = 1
elsif w.seed == 2
w.poolNumber = 2
elsif w.seed == 3
w.poolNumber = 3
elsif w.seed == 4
w.poolNumber = 4
else
w.poolNumber = pool
end
if pool < 4
pool = pool + 1
else
pool =1
end
end
return wrestlers
end
def bracket_size
wrestlers.size
end
def pool_bracket_type
if self.wrestlers.size > 6 && self.wrestlers.size <= 8
return "twoPoolsToSemi"
elsif self.wrestlers.size > 8 && self.wrestlers.size <= 10
return "twoPoolsToFinal"
elsif self.wrestlers.size == 11 || self.wrestlers.size == 12
return "fourPoolsToQuarter"
elsif self.wrestlers.size > 12 && self.wrestlers.size <= 16
return "fourPoolsToSemi"
end
end
def poolRounds(matches)
@matchups = matches.select{|m| m.weight_id == self.id}
@poolMatches = @matchups.select{|m| m.bracket_position == "Pool"}
return @poolMatches.sort_by{|m| m.round}.last.round
end
def totalRounds(matches)
@matchups = matches.select{|m| m.weight_id == self.id}
@lastRound = matches.sort_by{|m| m.round}.last.round
count = 0
@round =1
until @round > @lastRound do
if @matchups.select{|m| m.round == @round}
count = count + 1
end
@round = @round + 1
end
return count
end
def poolOrder(pool)
PoolOrder.new(wrestlersForPool(pool)).getPoolOrder
end
def randomSeeding
wrestlerWithSeeds = wrestlers.select{|w| w.original_seed != nil }.sort_by{|w| w.original_seed}
highestSeed = wrestlerWithSeeds.last.original_seed
seed = highestSeed
wrestlersWithoutSeed = wrestlers.select{|w| w.original_seed == nil }
wrestlersWithoutSeed.shuffle.each do |w|
w.seed = seed
w.save
seed += 1
end
end
def setSeeds
wrestlerWithSeeds = wrestlers.select{|w| w.original_seed != nil }.sort_by{|w| w.original_seed}
wrestlerWithSeeds.each do |w|
w.seed = w.original_seed
w.save
end
randomSeeding
end
end