mirror of
https://github.com/jcwimer/wrestlingApp
synced 2026-03-25 01:14:43 +00:00
522 lines
25 KiB
Plaintext
522 lines
25 KiB
Plaintext
<%= form_for(@match) do |f| %>
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<% if @match.errors.any? %>
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<div id="error_explanation">
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<h2><%= pluralize(@match.errors.count, "error") %> prohibited this match from being saved:</h2>
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<ul>
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<% @match.errors.full_messages.each do |msg| %>
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<li><%= msg %></li>
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<% end %>
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</ul>
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</div>
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<% end %>
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<div id="cable-status-indicator" class="alert alert-secondary" style="padding: 5px; margin-bottom: 10px; border-radius: 4px;"></div>
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<h4>Bout <strong><%= @match.bout_number %></strong></h4>
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<% if @show_next_bout_button && @next_match %>
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<%= link_to "Skip to Next Match for Mat #{@mat.name}", mat_path(@mat, bout_number: @next_match.bout_number), class: "btn btn-primary" %>
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<% end %>
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<h4>Bracket Position: <strong><%= @match.bracket_position %></strong></h4>
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<table class="table">
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<thead>
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<tr>
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<th>Name: <%= @wrestler1_name %> <select id="w1-color" onchange="changeW1Color(this)">
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<option value="green">Green</option>
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<option value="red">Red</option>
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</select>
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<br>School: <%= @wrestler1_school_name %>
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<br>Last Match: <%= @wrestler1_last_match && @wrestler1_last_match.finished_at ? time_ago_in_words(@wrestler1_last_match.finished_at) : "N/A" %></th>
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<th>Name: <%= @wrestler2_name %> <select id="w2-color" onchange="changeW2Color(this)">
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<option value="red">Red</option>
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<option value="green">Green</option>
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</select>
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<br>School: <%= @wrestler2_school_name %>
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<br>Last Match: <%= @wrestler2_last_match && @wrestler2_last_match.finished_at ? time_ago_in_words(@wrestler2_last_match.finished_at) : "N/A" %></th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><%= @wrestler1_name %> Stats: <br><%= f.text_area :w1_stat, cols: "30", rows: "10" %></td>
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<td><%= @wrestler2_name %> Stats: <br><%= f.text_area :w2_stat, cols: "30", rows: "10" %></td>
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</tr>
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<tr>
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<td><%= @wrestler1_name %> Scoring <br><button id="w1-takedown" type="button" class="btn btn-success btn-sm" onclick="updateStats(w1,'T3');updateStats(w2,'__');">T3</button>
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<button id="w1-escape" type="button" class="btn btn-success btn-sm" onclick="updateStats(w1,'E1');updateStats(w2,'__');">E1</button>
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<button id="w1-reversal" type="button" class="btn btn-success btn-sm" onclick="updateStats(w1,'R2');updateStats(w2,'__');">R2</button>
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<button id="w1-nf2" type="button" class="btn btn-success btn-sm" onclick="updateStats(w1,'N2');updateStats(w2,'__');">N2 </button>
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<button id="w1-nf3" type="button" class="btn btn-success btn-sm" onclick="updateStats(w1,'N3');updateStats(w2,'__');">N3</button>
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<button id="w1-nf4" type="button" class="btn btn-success btn-sm" onclick="updateStats(w1,'N4');updateStats(w2,'__');">N4</button>
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<button id="w1-nf5" type="button" class="btn btn-success btn-sm" onclick="updateStats(w1,'N5');updateStats(w2,'__');">N5</button>
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<button id="w1-penalty" type="button" class="btn btn-success btn-sm" onclick="updateStats(w1,'P1');updateStats(w2,'__');">P1</button>
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<button id="w1-penalty2" type="button" class="btn btn-success btn-sm" onclick="updateStats(w1,'P2');updateStats(w2,'__');">P2</button></td>
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<td><%= @wrestler2_name %> Scoring <br><button id="w2-takedown" type="button" class="btn btn-danger btn-sm" onclick="updateStats(w2,'T3');updateStats(w1,'__');">T3</button>
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<button id="w2-escape" type="button" class="btn btn-danger btn-sm" onclick="updateStats(w2,'E1');updateStats(w1,'__');">E1</button>
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<button id="w2-reversal" type="button" class="btn btn-danger btn-sm" onclick="updateStats(w2,'R2');updateStats(w1,'__');">R2</button>
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<button id="w2-nf2" type="button" class="btn btn-danger btn-sm" onclick="updateStats(w2,'N2');updateStats(w1,'__');">N2</button>
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<button id="w2-nf3" type="button" class="btn btn-danger btn-sm" onclick="updateStats(w2,'N3');updateStats(w1,'__');">N3</button>
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<button id="w2-nf4" type="button" class="btn btn-danger btn-sm" onclick="updateStats(w2,'N4');updateStats(w1,'__');">N4</button>
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<button id="w2-nf5" type="button" class="btn btn-danger btn-sm" onclick="updateStats(w2,'N5');updateStats(w1,'__');">N5</button>
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<button id="w2-penalty" type="button" class="btn btn-danger btn-sm" onclick="updateStats(w2,'P1');updateStats(w1,'__');">P1</button>
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<button id="w2-penalty2" type="button" class="btn btn-danger btn-sm" onclick="updateStats(w2,'P2');updateStats(w1,'__');">P2</button></td>
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</tr>
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<tr>
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<td><%= @wrestler1_name %> Choice <br><button id="w1-top" type="button" class="btn btn-success btn-sm" onclick="updateStats(w1,'|Chose Top|')">Chose Top</button>
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<button id="w1-bottom" type="button" class="btn btn-success btn-sm" onclick="updateStats(w1,'|Chose Bottom|')">Chose Bottom</button>
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<button id="w1-neutral" type="button" class="btn btn-success btn-sm" onclick="updateStats(w1,'|Chose Neutral|')">Chose Neutral</button>
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<button id="w1-defer" type="button" class="btn btn-success btn-sm" onclick="updateStats(w1,'|Deferred|')">Deferred</button></td>
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<td><%= @wrestler2_name %> Choice <br><button id="w2-top" type="button" class="btn btn-danger btn-sm" onclick="updateStats(w2,'|Chose Top|')">Chose Top</button>
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<button id="w2-bottom" type="button" class="btn btn-danger btn-sm" onclick="updateStats(w2,'|Chose Bottom|')">Chose Bottom</button>
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<button id="w2-neutral" type="button" class="btn btn-danger btn-sm" onclick="updateStats(w2,'|Chose Neutral|')">Chose Neutral</button>
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<button id="w2-defer" type="button" class="btn btn-danger btn-sm" onclick="updateStats(w2,'|Deferred|')">Deferred</button></td>
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</tr>
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<tr>
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<td><%= @wrestler1_name %> Warnings <br><button id="w1-stalling" type="button" class="btn btn-success btn-sm" onclick="updateStats(w1,'S');updateStats(w2,'_');">Stalling</button>
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<button id="w1-caution" type="button" class="btn btn-success btn-sm" onclick="updateStats(w1,'C');updateStats(w2,'_');">Caution</button></td>
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<td><%= @wrestler2_name %> Warnings <br><button id="w2-stalling" type="button" class="btn btn-danger btn-sm" onclick="updateStats(w2,'S');updateStats(w1,'_');">Stalling</button>
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<button id="w2-caution" type="button" class="btn btn-danger btn-sm" onclick="updateStats(w2,'C');updateStats(w1,'_');">Caution</button></td>
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</tr>
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<tr>
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<td>Match Options <br><button type="button" class="btn btn-primary btn-sm" onclick="updateStats(w2,'|End Period|'); updateStats(w1,'|End Period|');">End Period</button></td>
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<td></td>
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</tr>
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<tr>
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<td>
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<h5><%= @wrestler1_name %> Timer Controls</h5>
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Injury Time (90 second max): <span id="w1-injury-time">0 sec</span>
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<button type="button" onclick="startTimer(w1, 'injury')" class="btn btn-primary btn-sm">Start</button>
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<button type="button" onclick="stopTimer(w1, 'injury')" class="btn btn-primary btn-sm">Stop</button>
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<button type="button" onclick="resetTimer(w1, 'injury')" class="btn btn-primary btn-sm">Reset</button>
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<br><br>
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Blood Time (600 second max): <span id="w1-blood-time">0 sec</span>
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<button type="button" onclick="startTimer(w1, 'blood')" class="btn btn-primary btn-sm">Start</button>
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<button type="button" onclick="stopTimer(w1, 'blood')" class="btn btn-primary btn-sm">Stop</button>
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<button type="button" onclick="resetTimer(w1, 'blood')" class="btn btn-primary btn-sm">Reset</button>
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</td>
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<td>
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<h5><%= @wrestler2_name %> Timer Controls</h5>
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Injury Time (90 second max): <span id="w2-injury-time">0 sec</span>
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<button type="button" onclick="startTimer(w2, 'injury')" class="btn btn-primary btn-sm">Start</button>
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<button type="button" onclick="stopTimer(w2, 'injury')" class="btn btn-primary btn-sm">Stop</button>
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<button type="button" onclick="resetTimer(w2, 'injury')" class="btn btn-primary btn-sm">Reset</button>
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<br><br>
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Blood Time (600 second max): <span id="w2-blood-time">0 sec</span>
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<button type="button" onclick="startTimer(w2, 'blood')" class="btn btn-primary btn-sm">Start</button>
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<button type="button" onclick="stopTimer(w2, 'blood')" class="btn btn-primary btn-sm">Stop</button>
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<button type="button" onclick="resetTimer(w2, 'blood')" class="btn btn-primary btn-sm">Reset</button>
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</td>
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</tr>
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</tbody>
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</table>
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<br>
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<br>
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<br>
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<h4>Match Results</h4>
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<br>
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<div class="field">
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<%= f.label "Win Type" %><br>
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<%= f.select(:win_type, Match::WIN_TYPES) %>
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</div>
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<br>
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<div class="field">
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<%= f.label "Overtime Type" %> Leave blank if not overtime. For High School the 1st overtime is SV-1, second overtime is TB-1, third overtime is UTB.<br>
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<%= f.select(:overtime_type, Match::OVERTIME_TYPES) %>
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</div>
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<br>
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<div class="field">
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<%= f.label "Winner" %> Please choose the winner<br>
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<%= f.collection_select :winner_id, @wrestlers, :id, :name_with_school, include_blank: true %>
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</div>
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<br>
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<% if @match.finished && @match.finished == 1 %>
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<div class="field">
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<%= f.label "Final Score" %> For decision, major, or tech fall put the score here in Number-Number format. If pin, put the accumulated pin time in the format MM:SS. If default, injury default, dq, bye, or forfeit, leave blank. Examples: 7-2, 17-2, 0:30, or 2:34.<br>
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<%= f.text_field :score %>
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</div>
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<% else %>
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<div class="field">
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<%= f.label "Final Score" %>
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<br>
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<span id="score-help-text">
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The input will adjust based on the selected win type.
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</span>
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<br>
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<div id="dynamic-score-input"></div>
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<p id="pin-time-tip" class="text-muted mt-2" style="display: none;">
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<strong>Tip:</strong> Pin time is an accumulation over the match, not how much time was left in the current period.
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<br>For example, if all 3 periods are 2 minutes and a pin happened with 1:27 left in the second period,
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the pin time would be <strong>2:33</strong> (2 minutes for the first period + 33 seconds elapsed in the second period).
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</p>
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<div id="validation-alerts" class="text-danger mt-2"></div>
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<%= f.hidden_field :score, id: "final-score-field" %>
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</div>
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<%= render 'matches/matchstats_variable_score_input' %>
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<% end %>
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<br>
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<%= f.hidden_field :finished, :value => 1 %>
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<%= f.hidden_field :round, :value => @match.round %>
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<br>
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<div class="actions">
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<%= f.submit "Update Match", id: "update-match-btn", onclick: "return confirm('Is the name of the winner ' + document.getElementById('match_winner_id').options[document.getElementById('match_winner_id').selectedIndex].text + '?')", class: "btn btn-success" %>
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</div>
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<% end %>
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<%= render 'matches/matchstats_color_change' %>
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<script>
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// ############### CORE STATE & HELPERS (Define First) #############
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var tournament = <%= @match.tournament.id %>;
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var bout = <%= @match.bout_number %>;
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var match_finsihed = "<%= @match.finished %>";
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function Person(stats, name) {
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this.name = name;
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this.stats = stats;
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this.updated_at = null; // Track last updated timestamp
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this.timers = {
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"injury": { time: 0, startTime: null, interval: null },
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"blood": { time: 0, startTime: null, interval: null },
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};
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}
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var w1 = new Person("", "w1");
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var w2 = new Person("", "w2");
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function generateKey(wrestler_name) {
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return `${wrestler_name}-${tournament}-${bout}`;
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}
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function loadFromLocalStorage(wrestler_name) {
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const key = generateKey(wrestler_name);
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const data = localStorage.getItem(key);
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return data ? JSON.parse(data) : null;
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}
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function saveToLocalStorage(person) {
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const key = generateKey(person.name);
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const data = {
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stats: person.stats,
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updated_at: person.updated_at,
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timers: person.timers, // Save all timers
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};
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localStorage.setItem(key, JSON.stringify(data));
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}
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function updateHtmlValues() {
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document.getElementById("match_w1_stat").value = w1.stats;
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document.getElementById("match_w2_stat").value = w2.stats;
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}
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function updateJsValues() {
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w1.stats = document.getElementById("match_w1_stat").value;
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w2.stats = document.getElementById("match_w2_stat").value;
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}
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function debounce(func, wait) {
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let timeout;
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return function executedFunction(...args) {
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const later = () => {
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clearTimeout(timeout);
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func(...args);
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};
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clearTimeout(timeout);
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timeout = setTimeout(later, wait);
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};
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}
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function handleTextAreaInput(textAreaElement, wrestler) {
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const newValue = textAreaElement.value;
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console.log(`Text area input detected for ${wrestler.name}:`, newValue.substring(0, 50) + "..."); // Log input
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// Update the internal JS object
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wrestler.stats = newValue;
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wrestler.updated_at = new Date().toISOString();
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// Save to localStorage
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saveToLocalStorage(wrestler);
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// Send the update via Action Cable if subscribed
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if (matchSubscription) {
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let payload = {};
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if (wrestler.name === 'w1') {
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payload.new_w1_stat = wrestler.stats;
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} else if (wrestler.name === 'w2') {
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payload.new_w2_stat = wrestler.stats;
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}
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if (Object.keys(payload).length > 0) {
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console.log('[ActionCable] Performing send_stat from textarea with payload:', payload);
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matchSubscription.perform('send_stat', payload);
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}
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}
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}
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function updateStats(wrestler, text) {
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if (!wrestler) { console.error("updateStats called with undefined wrestler"); return; }
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wrestler.stats += text + " ";
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wrestler.updated_at = new Date().toISOString();
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updateHtmlValues();
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saveToLocalStorage(wrestler);
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// Reference the global matchSubscription
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if (matchSubscription) {
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let payload = {};
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if (wrestler.name === 'w1') payload.new_w1_stat = wrestler.stats;
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else if (wrestler.name === 'w2') payload.new_w2_stat = wrestler.stats;
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if (Object.keys(payload).length > 0) {
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console.log('[ActionCable] updateStats performing send_stat:', payload);
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matchSubscription.perform('send_stat', payload);
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}
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} else {
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console.warn('[ActionCable] updateStats called but matchSubscription is null.');
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}
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}
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var debouncedW1Handler = debounce((el) => { if(typeof w1 !== 'undefined') handleTextAreaInput(el, w1); }, 400);
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var debouncedW2Handler = debounce((el) => { if(typeof w2 !== 'undefined') handleTextAreaInput(el, w2); }, 400);
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function startTimer(wrestler, timerKey) {
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const timer = wrestler.timers[timerKey];
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if (timer.interval) return; // Prevent multiple intervals
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timer.startTime = Date.now(); // Record the start time
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timer.interval = setInterval(() => {
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const elapsedSeconds = Math.floor((Date.now() - timer.startTime) / 1000);
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updateTimerDisplay(wrestler, timerKey, timer.time + elapsedSeconds); // Show total time
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}, 1000);
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}
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function stopTimer(wrestler, timerKey) {
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const timer = wrestler.timers[timerKey];
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if (!timer.interval || !timer.startTime) return; // Timer not running
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clearInterval(timer.interval);
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const elapsedSeconds = Math.floor((Date.now() - timer.startTime) / 1000); // Calculate elapsed time
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timer.time += elapsedSeconds; // Add elapsed time to total
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timer.interval = null;
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timer.startTime = null;
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saveToLocalStorage(wrestler); // Save wrestler data
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updateTimerDisplay(wrestler, timerKey, timer.time); // Update final display
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updateStatsBox(wrestler, timerKey, elapsedSeconds); // Update wrestler stats
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}
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function resetTimer(wrestler, timerKey) {
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const timer = wrestler.timers[timerKey];
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stopTimer(wrestler, timerKey); // Stop if running
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timer.time = 0; // Reset time
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updateTimerDisplay(wrestler, timerKey, 0); // Update display
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saveToLocalStorage(wrestler); // Save wrestler data
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}
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function updateTimerDisplay(wrestler, timerKey, totalTime) {
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const elementId = `${wrestler.name}-${timerKey}-time`; // Construct element ID
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const element = document.getElementById(elementId);
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if (element) {
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element.innerText = `${Math.floor(totalTime / 60)}m ${totalTime % 60}s`;
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}
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}
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function updateStatsBox(wrestler, timerKey, elapsedSeconds) {
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const timerType = timerKey.includes("injury") ? "Injury Time" : "Blood Time";
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const formattedTime = `${Math.floor(elapsedSeconds / 60)}m ${elapsedSeconds % 60}s`;
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updateStats(wrestler, `${timerType}: ${formattedTime}`);
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}
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// Function to initialize timer displays based on loaded data
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function initializeTimers(wrestler) {
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if (!wrestler || !wrestler.timers) return;
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updateTimerDisplay(wrestler, 'injury', wrestler.timers.injury.time || 0);
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updateTimerDisplay(wrestler, 'blood', wrestler.timers.blood.time || 0);
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}
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// Modified function to load from local storage conditionally
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function initializeFromLocalStorage() {
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console.log("[Init] Initializing stats state...");
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const now = new Date().toISOString(); // Get current time for potential updates
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// Process Wrestler 1
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const localDataW1 = loadFromLocalStorage('w1');
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// Check if local data exists, has non-blank stats, and an updated_at timestamp
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const useLocalW1 = localDataW1 && localDataW1.stats && typeof localDataW1.stats === 'string' && localDataW1.stats.trim() !== '' && localDataW1.updated_at;
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if (useLocalW1) {
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console.log("[Init W1] Using valid data from local storage.");
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w1.stats = localDataW1.stats;
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w1.updated_at = localDataW1.updated_at;
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// Ensure timers object exists and has the expected structure
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w1.timers = localDataW1.timers && localDataW1.timers.injury && localDataW1.timers.blood
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? localDataW1.timers
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: { injury: { time: 0, startTime: null, interval: null }, blood: { time: 0, startTime: null, interval: null } };
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} else {
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// Use server data (already in w1.stats from updateJsValues)
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// Check if local data exists but is invalid/old, or doesn't exist at all
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if (localDataW1) {
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console.log("[Init W1] Local storage data invalid/blank/missing timestamp. Overwriting with server data.");
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} else {
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console.log("[Init W1] No local storage data found. Using server data.");
|
|
}
|
|
// w1.stats already holds server value
|
|
w1.updated_at = now; // Mark as updated now
|
|
w1.timers = { injury: { time: 0, startTime: null, interval: null }, blood: { time: 0, startTime: null, interval: null } }; // Reset timers
|
|
saveToLocalStorage(w1); // Save the server state to local storage
|
|
}
|
|
|
|
// Process Wrestler 2
|
|
const localDataW2 = loadFromLocalStorage('w2');
|
|
// Check if local data exists, has non-blank stats, and an updated_at timestamp
|
|
const useLocalW2 = localDataW2 && localDataW2.stats && typeof localDataW2.stats === 'string' && localDataW2.stats.trim() !== '' && localDataW2.updated_at;
|
|
|
|
if (useLocalW2) {
|
|
console.log("[Init W2] Using valid data from local storage.");
|
|
w2.stats = localDataW2.stats;
|
|
w2.updated_at = localDataW2.updated_at;
|
|
// Ensure timers object exists
|
|
w2.timers = localDataW2.timers && localDataW2.timers.injury && localDataW2.timers.blood
|
|
? localDataW2.timers
|
|
: { injury: { time: 0, startTime: null, interval: null }, blood: { time: 0, startTime: null, interval: null } };
|
|
} else {
|
|
// Use server data (already in w2.stats from updateJsValues)
|
|
if (localDataW2) {
|
|
console.log("[Init W2] Local storage data invalid/blank/missing timestamp. Overwriting with server data.");
|
|
} else {
|
|
console.log("[Init W2] No local storage data found. Using server data.");
|
|
}
|
|
// w2.stats already holds server value
|
|
w2.updated_at = now; // Mark as updated now
|
|
w2.timers = { injury: { time: 0, startTime: null, interval: null }, blood: { time: 0, startTime: null, interval: null } }; // Reset timers
|
|
saveToLocalStorage(w2); // Save the server state to local storage
|
|
}
|
|
|
|
// After deciding state, update HTML elements and timer displays
|
|
updateHtmlValues();
|
|
initializeTimers(w1);
|
|
initializeTimers(w2);
|
|
console.log("[Init] State initialization complete.");
|
|
}
|
|
|
|
// ############### ACTION CABLE LIFECYCLE (Define Before Listeners) #############
|
|
var matchSubscription = null; // Use var for safety with Turbolinks re-evaluation
|
|
|
|
function cleanupSubscription() {
|
|
if (matchSubscription) {
|
|
console.log('[AC Cleanup] Unsubscribing...');
|
|
matchSubscription.unsubscribe();
|
|
matchSubscription = null;
|
|
}
|
|
}
|
|
|
|
function setupSubscription(matchId) {
|
|
cleanupSubscription(); // Ensure clean state
|
|
console.log(`[Stats AC Setup] Attempting subscription for match ID: ${matchId}`);
|
|
|
|
const statusIndicator = document.getElementById("cable-status-indicator"); // Get indicator
|
|
|
|
if (typeof App === 'undefined' || typeof App.cable === 'undefined') {
|
|
console.error("[Stats AC Setup] Action Cable consumer not found.");
|
|
if(statusIndicator) {
|
|
statusIndicator.textContent = "Error: AC Not Loaded";
|
|
statusIndicator.classList.remove('text-dark', 'text-success');
|
|
statusIndicator.classList.add('alert-danger', 'text-danger');
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Set initial connecting state
|
|
if(statusIndicator) {
|
|
statusIndicator.textContent = "Connecting to backend for live updates...";
|
|
statusIndicator.classList.remove('alert-danger', 'alert-success', 'text-danger', 'text-success');
|
|
statusIndicator.classList.add('alert-secondary', 'text-dark');
|
|
}
|
|
|
|
// Assign to the global var
|
|
matchSubscription = App.cable.subscriptions.create(
|
|
{ channel: "MatchChannel", match_id: matchId },
|
|
{
|
|
initialized() {
|
|
console.log(`[Stats AC Callback] Initialized: ${matchId}`);
|
|
// Set connecting state again in case of retry
|
|
if(statusIndicator) {
|
|
statusIndicator.textContent = "Connecting to backend for live updates...";
|
|
statusIndicator.classList.remove('alert-danger', 'alert-success', 'text-danger', 'text-success');
|
|
statusIndicator.classList.add('alert-secondary', 'text-dark');
|
|
}
|
|
},
|
|
connected() {
|
|
console.log(`[Stats AC Callback] CONNECTED: ${matchId}`);
|
|
if(statusIndicator) {
|
|
statusIndicator.textContent = "Connected to backend for live updates...";
|
|
statusIndicator.classList.remove('alert-danger', 'alert-secondary', 'text-danger', 'text-dark');
|
|
statusIndicator.classList.add('alert-success');
|
|
}
|
|
},
|
|
disconnected() {
|
|
console.log(`[Stats AC Callback] Disconnected: ${matchId}`);
|
|
if(statusIndicator) {
|
|
statusIndicator.textContent = "Disconnected from backend for live updates. Retrying...";
|
|
statusIndicator.classList.remove('alert-success', 'alert-secondary', 'text-success', 'text-dark');
|
|
statusIndicator.classList.add('alert-danger');
|
|
}
|
|
},
|
|
rejected() {
|
|
console.error(`[Stats AC Callback] REJECTED: ${matchId}`);
|
|
if(statusIndicator) {
|
|
statusIndicator.textContent = "Connection to backend rejected";
|
|
statusIndicator.classList.remove('alert-success', 'alert-secondary', 'text-success', 'text-dark');
|
|
statusIndicator.classList.add('alert-danger');
|
|
}
|
|
matchSubscription = null;
|
|
},
|
|
received(data) {
|
|
console.log("[AC Callback] Received:", data);
|
|
const currentW1TextArea = document.getElementById("match_w1_stat");
|
|
const currentW2TextArea = document.getElementById("match_w2_stat");
|
|
if (data.w1_stat !== undefined && currentW1TextArea) {
|
|
currentW1TextArea.value = data.w1_stat;
|
|
if(w1) w1.stats = data.w1_stat;
|
|
}
|
|
if (data.w2_stat !== undefined && currentW2TextArea) {
|
|
currentW2TextArea.value = data.w2_stat;
|
|
if(w2) w2.stats = data.w2_stat;
|
|
}
|
|
}
|
|
}
|
|
);
|
|
|
|
// Re-attach listeners AFTER subscription is attempted
|
|
const w1TextArea = document.getElementById("match_w1_stat");
|
|
const w2TextArea = document.getElementById("match_w2_stat");
|
|
if (w1TextArea) {
|
|
w1TextArea.addEventListener('input', (event) => { debouncedW1Handler(event.target); });
|
|
} else { console.warn('[AC Setup] w1StatsTextArea not found for listener'); }
|
|
if (w2TextArea) {
|
|
w2TextArea.addEventListener('input', (event) => { debouncedW2Handler(event.target); });
|
|
} else { console.warn('[AC Setup] w2StatsTextArea not found for listener'); }
|
|
}
|
|
|
|
// ############### EVENT LISTENERS (Define Last) #############
|
|
|
|
document.addEventListener("turbolinks:load", () => {
|
|
console.log("Stats Event: turbolinks:load fired.");
|
|
|
|
// --- Check if we are actually on the match stats page ---
|
|
const statsElementCheck = document.getElementById('match_w1_stat'); // Check for stats textarea
|
|
if (!statsElementCheck) {
|
|
console.log("Stats Event: Not on match stats page, skipping init and AC setup.");
|
|
cleanupSubscription(); // Cleanup just in case
|
|
return;
|
|
}
|
|
// --- End Check ---
|
|
|
|
// 1. Initialize JS objects with server-rendered values from HTML first
|
|
updateJsValues();
|
|
|
|
// 2. Attempt to load from local storage, overwriting server values only if local is valid and non-blank
|
|
initializeFromLocalStorage(); // This now contains the core logic
|
|
|
|
// 3. Setup ActionCable
|
|
const matchId = <%= @match.id %>;
|
|
if (matchId) {
|
|
setupSubscription(matchId);
|
|
} else {
|
|
console.warn("Stats Event: turbolinks:load - Could not determine match ID for AC setup.");
|
|
}
|
|
});
|
|
|
|
document.addEventListener("turbolinks:before-cache", () => {
|
|
console.log("Event: turbolinks:before-cache fired. Cleaning up subscription.");
|
|
cleanupSubscription();
|
|
});
|
|
|
|
// Optional: Cleanup on full page unload too
|
|
window.addEventListener('beforeunload', cleanupSubscription);
|
|
</script>
|