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wrestlingdev.com/app/services/tournament_services/double_elimination_match_generation.rb

251 lines
8.0 KiB
Ruby

class DoubleEliminationMatchGeneration
def initialize(tournament, weights: nil)
@tournament = tournament
@weights = weights
end
def generate_matches
build_match_rows
end
def build_match_rows
rows_by_weight_id = {}
generation_weights.each do |weight|
rows_by_weight_id[weight.id] = generate_match_rows_for_weight(weight)
end
align_rows_to_largest_bracket(rows_by_weight_id)
rows_by_weight_id.values.flatten
end
###########################################################################
# PHASE 1: Generate all matches for each bracket, using a single definition.
###########################################################################
def generate_match_rows_for_weight(weight)
bracket_size = weight.calculate_bracket_size
bracket_info = define_bracket_matches(bracket_size)
return [] unless bracket_info
rows = []
# 1) Round one matchups
bracket_info[:round_one_matchups].each_with_index do |matchup, idx|
seed1, seed2 = matchup[:seeds]
bracket_position = matchup[:bracket_position]
bracket_pos_number = idx + 1
round_number = matchup[:round]
rows << create_matchup_from_seed(
seed1,
seed2,
bracket_position,
bracket_pos_number,
round_number,
weight
)
end
# 2) Championship rounds
bracket_info[:championship_rounds].each do |round_info|
bracket_position = round_info[:bracket_position]
matches_this_round = round_info[:number_of_matches]
round_number = round_info[:round]
matches_this_round.times do |i|
rows << create_matchup(
nil,
nil,
bracket_position,
i + 1,
round_number,
weight
)
end
end
# 3) Consolation rounds
bracket_info[:consolation_rounds].each do |round_info|
bracket_position = round_info[:bracket_position]
matches_this_round = round_info[:number_of_matches]
round_number = round_info[:round]
matches_this_round.times do |i|
rows << create_matchup(
nil,
nil,
bracket_position,
i + 1,
round_number,
weight
)
end
# 5/6, 7/8 placing logic
if weight.wrestlers.size >= 5 && @tournament.number_of_placers >= 6 && matches_this_round == 1
rows << create_matchup(nil, nil, "5/6", 1, round_number, weight)
end
if weight.wrestlers.size >= 7 && @tournament.number_of_placers >= 8 && matches_this_round == 1
rows << create_matchup(nil, nil, "7/8", 1, round_number, weight)
end
end
rows
end
# Single bracket definition dynamically generated for any power-of-two bracket size.
# Returns a hash with :round_one_matchups, :championship_rounds, and :consolation_rounds.
def define_bracket_matches(bracket_size)
# Only support brackets that are powers of two
return nil unless (bracket_size & (bracket_size - 1)).zero?
# 1) Generate the seed sequence (e.g., [1,8,5,4,...] for size=8)
seeds = generate_seed_sequence(bracket_size)
# 2) Pair seeds into first-round matchups, sorting so lower seed is w1
round_one = seeds.each_slice(2).map.with_index do |(s1, s2), idx|
a, b = [s1, s2].sort
{
seeds: [a, b],
bracket_position: first_round_label(bracket_size),
round: 1
}
end
# 3) Build full structure, including dynamic championship & consolation rounds
{
round_one_matchups: round_one,
championship_rounds: dynamic_championship_rounds(bracket_size),
consolation_rounds: dynamic_consolation_rounds(bracket_size)
}
end
# Returns a human-readable label for the first round based on bracket size.
def first_round_label(bracket_size)
case bracket_size
when 2 then "1/2"
when 4 then "Semis"
when 8 then "Quarter"
else "Bracket Round of #{bracket_size}"
end
end
# Dynamically generate championship rounds for any power-of-two bracket size.
def dynamic_championship_rounds(bracket_size)
rounds = []
num_rounds = Math.log2(bracket_size).to_i
# i: 1 -> first post-initial round, up to num_rounds-1 (final)
(1...num_rounds).each do |i|
participants = bracket_size / (2**i)
number_of_matches = participants / 2
bracket_position = case participants
when 2 then "1/2"
when 4 then "Semis"
when 8 then "Quarter"
else "Bracket Round of #{participants}"
end
round_number = i * 2
rounds << { bracket_position: bracket_position,
number_of_matches: number_of_matches,
round: round_number }
end
rounds
end
# Dynamically generate consolation rounds for any power-of-two bracket size.
def dynamic_consolation_rounds(bracket_size)
rounds = []
num_rounds = Math.log2(bracket_size).to_i
total_conso = 2 * (num_rounds - 1) - 1
(1..total_conso).each do |j|
participants = bracket_size / (2**((j.to_f / 2).ceil))
number_of_matches = participants / 2
bracket_position = case participants
when 2 then "3/4"
when 4
j.odd? ? "Conso Quarter" : "Conso Semis"
else
suffix = j.odd? ? ".1" : ".2"
"Conso Round of #{participants}#{suffix}"
end
round_number = j + 1
rounds << { bracket_position: bracket_position,
number_of_matches: number_of_matches,
round: round_number }
end
rounds
end
###########################################################################
# PHASE 2: Overwrite rounds in all smaller brackets to match the largest one.
###########################################################################
def align_rows_to_largest_bracket(rows_by_weight_id)
largest_weight = generation_weights.max_by { |w| w.calculate_bracket_size }
return unless largest_weight
position_to_round = {}
rows_by_weight_id.fetch(largest_weight.id, []).each do |row|
position_to_round[row[:bracket_position]] ||= row[:round]
end
rows_by_weight_id.each_value do |rows|
rows.each do |row|
row[:round] = position_to_round[row[:bracket_position]] if position_to_round.key?(row[:bracket_position])
end
end
end
###########################################################################
# Helper methods
###########################################################################
def generation_weights
@weights || @tournament.weights.to_a
end
def wrestler_with_seed(seed, weight)
weight.wrestlers.find { |w| w.bracket_line == seed }&.id
end
def create_matchup_from_seed(w1_seed, w2_seed, bracket_position, bracket_position_number, round, weight)
create_matchup(
wrestler_with_seed(w1_seed, weight),
wrestler_with_seed(w2_seed, weight),
bracket_position,
bracket_position_number,
round,
weight
)
end
def create_matchup(w1, w2, bracket_position, bracket_position_number, round, weight)
{
w1: w1,
w2: w2,
tournament_id: weight.tournament_id,
weight_id: weight.id,
round: round,
bracket_position: bracket_position,
bracket_position_number: bracket_position_number
}
end
# Calculates the sequence of seeds for the first round of a power-of-two bracket.
def generate_seed_sequence(n)
raise ArgumentError, "Bracket size must be a power of two" unless (n & (n - 1)).zero?
return [1, 2] if n == 2
half = n / 2
prev = generate_seed_sequence(half)
comp = prev.map { |s| n + 1 - s }
result = []
(0...prev.size).step(2) do |k|
result << prev[k]
result << comp[k]
result << comp[k + 1]
result << prev[k + 1]
end
result
end
end