class Pooladvance attr_accessor :wrestler def poolRank #Give wrestlers pool points then give extra points for tie breakers and spit them out #in order from first to last #Calculate wrestlers pool points in their model #Order wrestlers by pool in the weight model end def advanceWrestler if self.wrestler.poolMatches.size > self.wrestler.finishedMatches.size exit end poolToBracketAdvancment bracketAdvancment end def poolToBracketAdvancment @pool = self.wrestler.generatePoolNumber @poolWrestlers = self.wrestler.weight.wrestlers_for_pool(@pool) @poolWrestlers.each do |w| if w.finishedBracketMatches.size > 0 exit end end #Move to correct spot in bracket from pool #Pool criteria #Wins #Head to head #Team points #Pin time #Time on mat #Coin flip #if not one pool if self.wrestler.weight.wrestlers.size > 6 @poolOrder = self.wrestler.weight.poolOrder #Take pool order and move winner and runner up to correct match based on w1_name and w2_name @matches = self.wrestler.weight.matches @winnerMatch = @matches.select{|m| m.loser1_name == "Winner Pool #{@pool}" || m.loser2_name == "Winner Pool #{@pool}"}.first @runnerUpMatch = @matches.select{|m| m.loser1_name == "Runner Up Pool #{@pool}" || m.loser2_name == "Runner Up Pool #{@pool}"}.first @winner = @poolOrder.first @runnerUp = @poolOrder.second @runnerUpMatch.replaceLoserNameWithWrestler(@runnerUp,"Runner Up Pool #{@pool}") @winnerMatch.replaceLoserNameWithWrestler(@winner,"Winner Pool #{@pool}") end end def bracketAdvancment #Move to next correct spot in bracket end end