# README This application is being created to run a wrestling tournament. # Info **License:** MIT License **Public Production Url:** [https://wrestlingdev.com](https://wrestlingdev.com) **App Info** * Ruby 3.2.0 * Rails 8.0.2 * DB MySQL/MariaDB * Solid Cache -> MySQL/MariaDB for html partial caching * Solid Queue -> MySQL/MariaDB for background job processing * Solid Cable -> MySQL/MariaDB for websocket channels * Hotwired Stimulus for client-side JavaScript # Development ## Develop with docker All dependencies are wrapped in docker. Tests can be run with `bash bin/run-tests-with-docker.sh`. That is the same command used in CI. If you want to run a full rails environment shell in docker run: `bash bin/rails-dev-run.sh wrestlingdev-dev` From here, you can run the normal rails commands. Special rake tasks: * `tournament:assign_random_wins` will complete all matches for tournament 204 from seed data. This task takes a while since it waits for the worker to complete tasks. In my testing, it takes about 3.5 hours to complete. * `rake tournament:assign_random_wins` to run locally * `docker-compose -f deploy/docker-compose-test.yml exec -T app rails tournament:assign_random_wins` to run on the dev server To deploy a full local version of the app `bash deploy/deploy-test.sh` (this requires docker-compose to be installed). This deploys a full version of the app including Rails app, Solid Queue background workers, Memcached, and MariaDB. Now, you can open [http://localhost](http://localhost). In development environments, background jobs run inline (synchronously) by default. In production and staging environments, jobs are processed asynchronously by separate worker processes. To run a single test file: 1. Get a shell with ruby and rails: `bash bin/rails-dev-run.sh wrestlingdev-development` 2. `rake test TEST=test/models/match_test.rb` To run a single test inside a file: 1. Get a shell with ruby and rails: `bash bin/rails-dev-run.sh wrestlingdev-development` 2. `rake test TEST=test/models/match_test.rb TESTOPTS="--name='/test_Match_should_not_be_valid_if_an_incorrect_win_type_is_given/'"` ## Develop with rvm With rvm installed, run `rvm install ruby-3.2.0` Then, `cd ../; cd wrestlingApp`. This will load the gemset file in this repo. ## Quick Rails Commands Without Local Installation You can run one-off Rails commands without installing Rails locally by using the development Docker image: ```bash # Build the development image docker build -t wrestlingdev-dev -f deploy/rails-dev-Dockerfile . # Run a specific Rails command docker run -it -v $(pwd):/rails wrestlingdev-dev rails db:migrate # Run the Rails console docker run -it -v $(pwd):/rails wrestlingdev-dev rails console # Run a custom Rake task docker run -it -v $(pwd):/rails wrestlingdev-dev rake jobs:create_running ``` This approach is useful for quick commands without the need to set up a full development environment. The image contains all required dependencies for the application. For a more convenient experience with a persistent shell, use the included wrapper script: ```bash bash bin/rails-dev-run.sh wrestlingdev-dev ``` ## Rails commands Whether you have a shell from docker or are using rvm you can now run normal rails commands: * `bundle config set --local without 'production'` * `bundle install` * `rake db:seed` Development login email from seed data: `test@test.com` password: `password` * `rake test` * `rails generate blah blah blah` * ` rails s -b 0.0.0.0` port 3000 is exposed. You can open [http://localhost:3000](http://localhost:3000) after running that command * etc. * `rake finish_seed_tournaments` will complete all matches from the seed data. This command takes about 5 minutes to execute * `rake assets:clobber` - removes previously compiled assets stored in `public/assets` forcing Rails to recompile them from scratch the next time they are requested. ## Testing Job Status To help with testing the job status display in the UI, several rake tasks are provided: ```bash # Create a test "Running" job for the first tournament rails jobs:create_running # Create a test "Completed" job for the first tournament rails jobs:create_completed # Create a test "Error" job for the first tournament rails jobs:create_failed ``` See `SOLID_QUEUE.md` for more details about the job system. ## Update gems 1. `bash bin/rails-dev-run.sh wrestlingdev-dev` to open a contianer with a rails shell available 2. `bundle config --delete without` to remove the bundle config that ignores production gems 3. `bundle update` 4. `bundle config set --local without 'production'` to reset your without locally Note: If updating rails, do not change the version in `Gemfile` until after you run `bash bin/rails-dev-run.sh wrestlingdev-dev`. Creating the container will fail due to a mismatch in Gemfile and Gemfile.lock. Then run `rails app:update` to update rails. ## Stimulus Controllers The application uses Hotwired Stimulus for client-side JavaScript interactivity. Controllers can be found in `app/asssets/javascripts/controllers` ### Testing Stimulus Controllers The Stimulus controllers are tested using Cypress end-to-end tests: ```bash # Run Cypress tests in headless mode bash cypress-tests/run-cypress-tests.sh ``` # Deployment The production version of this is currently deployed in Kubernetes (via K3s). See [Deploying with Kubernetes](deploy/kubernetes/README.md) I'm using a Hetzner dedicated server with an i7-8700, 500GB NVME (RAID1), and 64GB ECC RAM. I have a hot standby (SQL read only replication) in my homelab. ## Server Configuration ### Puma and SolidQueue The application uses an intelligent auto-scaling configuration for Puma (the web server) and SolidQueue (background job processing): - **Auto Detection**: The server automatically detects available CPU cores and memory, and scales accordingly. - **Worker Scaling**: In production, the number of Puma workers is calculated based on available memory (assuming ~400MB per worker) and CPU cores. - **Thread Configuration**: Each Puma worker uses 5-12 threads by default, optimized for mixed I/O and CPU workloads. - **SolidQueue Integration**: When `SOLID_QUEUE_IN_PUMA=true`, background jobs run within the Puma process. - **Database Connection Pool**: Automatically sized based on the maximum number of threads across all workers. All of these settings can be overridden with environment variables if needed. To see the current configuration in the logs, look for these lines on startup: ``` Puma starting with X worker(s), Y-Z threads per worker Available system resources: X CPU(s), YMMMB RAM SolidQueue plugin enabled in Puma ``` I have deployed Mission Control as a UI for SolidQueue. The uri for mission control is `/jobs`. For the development environment, the user/password is dev/secret. For the production environment, it is defined by environment variables. ## Environment Variables ### Required Environment Variables * `WRESTLINGDEV_DB_NAME` - Database name for the main application * `WRESTLINGDEV_DB_USR` - Database username * `WRESTLINGDEV_DB_PWD` - Database password * `WRESTLINGDEV_DB_HOST` - Database hostname * `WRESTLINGDEV_DB_PORT` - Database port * `WRESTLINGDEV_DEVISE_SECRET_KEY` - Secret key for Devise (can be generated with `rake secret`) * `WRESTLINGDEV_SECRET_KEY_BASE` - Rails application secret key (can be generated with `rake secret`) * `WRESTLINGDEV_EMAIL` - Email address (currently must be a Gmail account) * `WRESTLINGDEV_EMAIL_PWD` - Email password * `WRESTLINGDEV_MISSION_CONTROL_USER` - mission control username * `WRESTLINGDEV_MISSION_CONTROL_PASSWORD` - mission control password ### Optional Environment Variables * `SOLID_QUEUE_IN_PUMA` - Set to "true" to run Solid Queue workers inside Puma (default in development) * `WEB_CONCURRENCY` - Number of Puma workers (auto-detected based on CPU/memory if not specified) * `RAILS_MIN_THREADS` - Minimum number of threads per Puma worker (defaults to 5) * `RAILS_MAX_THREADS` - Maximum number of threads per Puma worker (defaults to 12) * `DATABASE_POOL_SIZE` - Database connection pool size (auto-calculated if not specified) * `SOLID_QUEUE_WORKERS` - Number of SolidQueue workers (auto-calculated if not specified) * `SOLID_QUEUE_THREADS` - Number of threads per SolidQueue worker (auto-calculated if not specified) * `PORT` - Port for Puma server to listen on (defaults to 3000) * `RAILS_LOG_LEVEL` - Log level for Rails in production (defaults to "info") * `PIDFILE` - PID file location for Puma * `RAILS_SSL_TERMINATION` - Set to "true" to enable force_ssl in production (HTTPS enforcement) * `REVERSE_PROXY_SSL_TERMINATION` - Set to "true" if the app is behind a SSL-terminating reverse proxy * `CI` - Set in CI environments to enable eager loading in test environment * `WRESTLINGDEV_NEW_RELIC_LICENSE_KEY` - New Relic license key for monitoring ### InfluxDB Configuration (all required if using InfluxDB) * `WRESTLINGDEV_INFLUXDB_DATABASE` - InfluxDB database name * `WRESTLINGDEV_INFLUXDB_HOST` - InfluxDB hostname * `WRESTLINGDEV_INFLUXDB_PORT` - InfluxDB port * `WRESTLINGDEV_INFLUXDB_USERNAME` - InfluxDB username (optional) * `WRESTLINGDEV_INFLUXDB_PASSWORD` - InfluxDB password (optional) This project provides multiple ways to develop and deploy, with Docker being the primary method. # Frontend Assets ## Sprockets to Propshaft Migration - Propshaft will automatically include in its search paths the folders vendor/assets, lib/assets and app/assets of your project and of all the gems in your Gemfile. You can see all included files by using the reveal rake task: `rake assets:reveal`. When importing you'll use the relative path from this command. - All css files are imported via `app/assets/stylesheets/application.css`. This is imported on `app/views/layouts/application.html.erb`. - Bootstrap and fontawesome have been downloaded locally to `vendor/` - All js files are imported with a combination of "pinning" with `config/importmaps.rb` and `app/assets/javascript/application.js` and imported to `app/views/layouts/application.html.erb` - Jquery, bootstrap, datatables have been downloaded locally to `vendor/` - Turbo and action cable are gems and get pathed properly by propshaft. - development is "nobuild" with `config.assets.build_assets = false` in `config/environments/development.rb` - production needs to run rake assets:precompile. This is done in the `deploy/rails-prod-Dockerfile`. ## Stimulus Implementation The application has been migrated from using vanilla JavaScript to Hotwired Stimulus. The Stimulus controllers are organized in: - `app/assets/javascripts/controllers/` - Contains all Stimulus controllers - `app/assets/javascripts/application.js` - Registers and loads all controllers The importmap configuration in `config/importmap.rb` handles the loading of all JavaScript dependencies including Stimulus controllers. # Using Repomix with LLMs `npx repomix app test`