require 'test_helper' class DoubleEliminationAutoByes < ActionDispatch::IntegrationTest def setup end def winner_by_name(winner_name,match) wrestler = @tournament.weights.first.wrestlers.select{|w| w.name == winner_name}.first match.winner_id = wrestler.id match.finished = 1 match.win_type = "Decision" match.score = "0-0" match.save end test "8 man double elimination bracket with only 6 guys deletes one guy and auto advances byes and matches with a bye never get assigned to a mat" do create_double_elim_tournament_single_weight_1_6(6) mat = Mat.create!(name: "Mat 1", tournament_id: @tournament.id) test3_wrestler = @tournament.weights.first.wrestlers.select{|w| w.name == "Test6"}.first.destroy GenerateTournamentMatches.new(@tournament.reload).generate matches = @tournament.matches.reload round1 = matches.select{|m| m.round == 1} assert round1.select{|m| m.bracket_position_number == 1}.first.wrestler1.name == "Test1" assert round1.select{|m| m.bracket_position_number == 1}.first.loser2_name == "BYE" assert round1.select{|m| m.bracket_position_number == 2}.first.wrestler1.name == "Test4" assert round1.select{|m| m.bracket_position_number == 2}.first.wrestler2.name == "Test5" assert round1.select{|m| m.bracket_position_number == 3}.first.wrestler1.name == "Test3" assert round1.select{|m| m.bracket_position_number == 3}.first.loser2_name == "BYE" assert round1.select{|m| m.bracket_position_number == 4}.first.wrestler1.name == "Test2" assert round1.select{|m| m.bracket_position_number == 4}.first.loser2_name == "BYE" winner_by_name("Test4", round1.select{|m| m.bracket_position_number == 2}.first) queued_match = mat.reload.queue1_match if queued_match assert queued_match.loser1_name != "BYE" assert queued_match.loser2_name != "BYE" end semis = matches.select{|m| m.bracket_position == "Semis"}.sort_by{|m| m.bracket_position_number} assert semis.first.reload.wrestler1.name == "Test1" assert semis.first.reload.wrestler2.name == "Test4" assert semis.second.reload.wrestler1.name == "Test3" assert semis.second.reload.wrestler2.name == "Test2" winner_by_name("Test4",semis.first) queued_match = mat.reload.queue1_match if queued_match assert queued_match.loser1_name != "BYE" assert queued_match.loser2_name != "BYE" end winner_by_name("Test2",semis.second) queued_match = mat.reload.queue1_match if queued_match assert queued_match.loser1_name != "BYE" assert queued_match.loser2_name != "BYE" end conso_quarter = matches.select{|m| m.bracket_position == "Conso Quarter"}.sort_by{|m| m.bracket_position_number} assert conso_quarter.first.reload.loser1_name == "BYE" assert conso_quarter.first.reload.wrestler2.name == "Test5" assert conso_quarter.second.reload.loser1_name == "BYE" assert conso_quarter.second.reload.loser2_name == "BYE" conso_semis = matches.select{|m| m.bracket_position == "Conso Semis"}.sort_by{|m| m.bracket_position_number} assert conso_semis.first.reload.wrestler1.name == "Test3" assert conso_semis.first.reload.wrestler2.name == "Test5" assert conso_semis.second.reload.wrestler1.name == "Test1" assert conso_semis.second.reload.loser2_name == "BYE" winner_by_name("Test5",conso_semis.first) queued_match = mat.reload.queue1_match if queued_match assert queued_match.loser1_name != "BYE" assert queued_match.loser2_name != "BYE" end first_finals = matches.select{|m| m.bracket_position == "1/2"}.first third_finals = matches.select{|m| m.bracket_position == "3/4"}.first fifth_finals = matches.select{|m| m.bracket_position == "5/6"}.first assert first_finals.reload.wrestler1.name == "Test4" assert first_finals.reload.wrestler2.name == "Test2" assert third_finals.reload.wrestler1.name == "Test5" assert third_finals.reload.wrestler2.name == "Test1" test3_wrestler = @tournament.weights.first.wrestlers.select{|w| w.name == "Test3"}.first assert fifth_finals.reload.wrestler1.name == "Test3" assert fifth_finals.reload.loser2_name == "BYE" assert_equal test3_wrestler.id, fifth_finals.reload.winner_id # DEBUG # matches.sort_by{|m| m.bout_number}.each do |match| # match.reload # puts "Round #{match.round} #{match.w1_bracket_name} vs #{match.w2_bracket_name}" # end end end