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https://github.com/jcwimer/wrestlingApp
synced 2026-04-03 13:30:02 +00:00
Added clarifying documentation for BYE points as well as fixed logic.
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@@ -54,29 +54,20 @@ class CalculateWrestlerTeamScore
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def byePoints
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points = 0
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if @tournament.tournament_type == "Pool to bracket"
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if @wrestler.pool_wins.size >= 1 and @wrestler.has_a_pool_bye == true
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if pool_bye_points_eligible?
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points += 2
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end
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end
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if @tournament.tournament_type.include? "Regular Double Elimination"
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if @wrestler.championship_advancement_wins.size > 0 or @wrestler.matches_won.select{|m| m.bracket_position == "1/2" and m.win_type != "BYE"}.size > 0
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# if they have a win in the championship round or if they got a bye all the way to finals and won the finals
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points += @wrestler.championship_byes.size * 2
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if @tournament.tournament_type.include? "Double Elimination"
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if @wrestler.championship_advancement_wins.any? &&
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@wrestler.championship_byes.any? &&
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any_bye_round_had_wrestled_match?(@wrestler.championship_byes)
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points += 2
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end
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if @wrestler.consolation_advancement_wins.size > 0 or @wrestler.matches_won.select{|m| m.bracket_position == "3/4" and m.win_type != "BYE"}.size > 0
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# if they have a win in the consolation round or if they got a bye all the way to 3rd/4th match and won
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points += @wrestler.consolation_byes.size * 1
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end
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end
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if @tournament.tournament_type.include? "Modified 16 Man Double Elimination"
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if @wrestler.championship_advancement_wins.size > 0 or @wrestler.matches_won.select{|m| m.bracket_position == "1/2" and m.win_type != "BYE"}.size > 0
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# if they have a win in the championship round or if they got a bye all the way to finals and won the finals
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points += @wrestler.championship_byes.size * 2
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end
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if @wrestler.consolation_advancement_wins.size > 0 or @wrestler.matches_won.select{|m| m.bracket_position == "5/6" and m.win_type != "BYE"}.size > 0
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# if they have a win in the consolation round or if they got a bye all the way to 5th/6th match and won
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# since the consolation bracket goes to 5/6 in a modified tournament
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points += @wrestler.consolation_byes.size * 1
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if @wrestler.consolation_advancement_wins.any? &&
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@wrestler.consolation_byes.any? &&
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any_bye_round_had_wrestled_match?(@wrestler.consolation_byes)
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points += 1
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end
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end
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return points
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@@ -86,4 +77,30 @@ class CalculateWrestlerTeamScore
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(@wrestler.pin_wins.size * 2) + (@wrestler.tech_wins.size * 1.5) + (@wrestler.major_wins.size * 1)
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end
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private
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def pool_bye_points_eligible?
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return false unless @wrestler.pool_wins.size >= 1
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return false unless @wrestler.weight.pools.to_i > 1
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wrestler_pool_size = @wrestler.weight.wrestlers_in_pool(@wrestler.pool).size
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largest_pool_size = (1..@wrestler.weight.pools).map { |pool_number| @wrestler.weight.wrestlers_in_pool(pool_number).size }.max
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wrestler_pool_size < largest_pool_size
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end
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def any_bye_round_had_wrestled_match?(bye_matches)
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bye_matches.any? do |bye_match|
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next false if bye_match.round.nil?
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@wrestler.weight.matches.any? do |match|
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next false if match.id == bye_match.id
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next false if match.round != bye_match.round
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next false if match.is_consolation_match != bye_match.is_consolation_match
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match.finished == 1 && match.win_type.present? && match.win_type != "BYE"
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end
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end
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end
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end
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