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This fixes a bug where moving from two pools to four did not work
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@@ -7,6 +7,8 @@ class GeneratePoolNumbers
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@weight.wrestlers.each do |wrestler|
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if wrestler.pool and (wrestler.pool) > (@weight.pools)
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resetPool
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elsif @weight.one_pool_empty
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resetPool
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end
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end
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if @weight.pools == 4
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