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mirror of https://github.com/jcwimer/wrestlingApp synced 2026-03-25 01:14:43 +00:00

Pool order tests are not asserting properly and once fixed some were failing. All tests fixed and passing now.

This commit is contained in:
2023-01-23 22:14:00 +00:00
parent 1ee886abd3
commit 1d0cff0e6f
4 changed files with 427 additions and 324 deletions

View File

@@ -226,9 +226,28 @@ class Wrestler < ActiveRecord::Base
points_scored
end
def decision_points_scored_pool
points_scored = 0
decision_wins.select{|m| m.bracket_position == "Pool"}.each do |m|
score_of_match = m.score.delete(" ")
score_one = score_of_match.partition('-').first.to_i
score_two = score_of_match.partition('-').last.to_i
if score_one > score_two
points_scored = points_scored + score_one
elsif score_two > score_one
points_scored = points_scored + score_two
end
end
points_scored
end
def fastest_pin
pin_wins.sort_by{|m| m.pin_time_in_seconds}.first
end
def fastest_pin_pool
pin_wins.select{|m| m.bracket_position == "Pool"}.sort_by{|m| m.pin_time_in_seconds}.first
end
def pin_time
time = 0
@@ -238,6 +257,14 @@ class Wrestler < ActiveRecord::Base
time
end
def pin_time_pool
time = 0
pin_wins.select{|m| m.bracket_position == "Pool"}.each do | m |
time = time + m.pin_time_in_seconds
end
time
end
def season_win_percentage
win = self.season_win.to_f
loss = self.season_loss.to_f

View File

@@ -5,17 +5,26 @@ class PoolOrder
def getPoolOrder
setOriginalPoints
while checkForTieBreakers == true
breakTie
while checkForTies(@wrestlers) == true
getWrestlersOrderByPoolAdvancePoints.each do |wrestler|
wrestlers_with_same_points = getWrestlersOrderByPoolAdvancePoints.select{|w| w.poolAdvancePoints == wrestler.poolAdvancePoints}
if wrestlers_with_same_points.size > 1
breakTie(wrestlers_with_same_points)
end
end
end
@wrestlers.sort_by{|w| w.poolAdvancePoints}.reverse.each_with_index do |wrestler, index|
placement = index + 1
wrestler.pool_placement = placement
wrestler.save
getWrestlersOrderByPoolAdvancePoints.each_with_index do |wrestler, index|
placement = index + 1
wrestler.pool_placement = placement
wrestler.save
end
@wrestlers.sort_by{|w| w.poolAdvancePoints}.reverse!
end
def getWrestlersOrderByPoolAdvancePoints
@wrestlers.sort_by{|w| w.poolAdvancePoints}.reverse
end
def setOriginalPoints
@wrestlers.each do |w|
w.pool_placement_tiebreaker = nil
@@ -24,16 +33,16 @@ class PoolOrder
end
end
def checkForTieBreakers
if wrestlersWithSamePoints.size > 1
def checkForTies(wrestlers_to_check)
if wrestlersWithSamePoints(wrestlers_to_check).size > 1
return true
end
return false
end
def wrestlersWithSamePoints
@wrestlers.each do |w|
wrestlersWithSamePointsLocal = @wrestlers.select{|wr| wr.poolAdvancePoints == w.poolAdvancePoints}
def wrestlersWithSamePoints(wrestlers_to_check)
wrestlers_to_check.each do |w|
wrestlersWithSamePointsLocal = wrestlers_to_check.select{|wr| wr.poolAdvancePoints == w.poolAdvancePoints}
if wrestlersWithSamePointsLocal.size > 1
return wrestlersWithSamePointsLocal
end
@@ -41,34 +50,34 @@ class PoolOrder
return []
end
def ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize)
if wrestlersWithSamePoints.size == originalTieSize
def ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize,wrestlers_to_check)
if wrestlersWithSamePoints(wrestlers_to_check).size == originalTieSize
return true
else
return false
end
end
def breakTie
originalTieSize = wrestlersWithSamePoints.size
deductedPoints(originalTieSize) if ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize)
def breakTie(wrestlers_with_same_points)
originalTieSize = wrestlers_with_same_points.size
deductedPoints(originalTieSize,wrestlers_with_same_points) if ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize,wrestlers_with_same_points)
if originalTieSize == 2
headToHead if ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize)
headToHead(wrestlers_with_same_points) if ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize,wrestlers_with_same_points)
end
teamPoints if ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize)
mostFalls if ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize)
mostTechs if ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize)
mostMajors if ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize)
mostDecisionPointsScored if ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize)
fastest_pins if ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize)
coinFlip if ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize)
teamPoints(wrestlers_with_same_points) if ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize,wrestlers_with_same_points)
mostFalls(wrestlers_with_same_points) if ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize,wrestlers_with_same_points)
mostTechs(wrestlers_with_same_points) if ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize,wrestlers_with_same_points)
mostMajors(wrestlers_with_same_points) if ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize,wrestlers_with_same_points)
mostDecisionPointsScored(wrestlers_with_same_points) if ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize,wrestlers_with_same_points)
fastest_pins(wrestlers_with_same_points) if ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize,wrestlers_with_same_points)
coinFlip(wrestlers_with_same_points) if ifWrestlersWithSamePointsIsSameAsOriginal(originalTieSize,wrestlers_with_same_points)
end
def headToHead
wrestlersWithSamePoints.each do |wr|
otherWrestler = wrestlersWithSamePoints.select{|w| w.id != wr.id}.first
if otherWrestler and wr.match_against(otherWrestler).first.winner_id == wr.id
def headToHead(wrestlers_with_same_points)
wrestlers_with_same_points.each do |wr|
otherWrestler = wrestlers_with_same_points.select{|w| w.id != wr.id}.first
if otherWrestler and wr.match_against(otherWrestler).select{|match| match.bracket_position == "Pool"}.first.winner_id == wr.id
addPointsToWrestlersAhead(wr)
wr.pool_placement_tiebreaker = "Head to Head"
addPoints(wr)
@@ -77,6 +86,8 @@ class PoolOrder
end
def addPoints(wrestler)
# addPointsToWrestlersAhead(wrestler)
# Cannot go here because if team points are the same the first with points added will stay ahead
wrestler.poolAdvancePoints = wrestler.poolAdvancePoints + 1
end
@@ -87,13 +98,13 @@ class PoolOrder
end
end
def deductedPoints(originalTieSize)
def deductedPoints(originalTieSize,wrestlers_with_same_points)
pointsArray = []
wrestlersWithSamePoints.each do |w|
wrestlers_with_same_points.each do |w|
pointsArray << w.total_points_deducted
end
leastPoints = pointsArray.min
wrestlersWithLeastDeductedPoints = wrestlersWithSamePoints.select{|w| w.total_points_deducted == leastPoints}
wrestlersWithLeastDeductedPoints = wrestlers_with_same_points.select{|w| w.total_points_deducted == leastPoints}
addPointsToWrestlersAhead(wrestlersWithLeastDeductedPoints.first)
if wrestlersWithLeastDeductedPoints.size != originalTieSize
wrestlersWithLeastDeductedPoints.each do |wr|
@@ -103,38 +114,37 @@ class PoolOrder
end
end
def mostDecisionPointsScored
def mostDecisionPointsScored(wrestlers_with_same_points)
pointsArray = []
wrestlersWithSamePoints.each do |w|
pointsArray << w.decision_points_scored
wrestlers_with_same_points.each do |w|
pointsArray << w.decision_points_scored_pool
end
mostPoints = pointsArray.max
wrestlersWithMostPoints = wrestlersWithSamePoints.select{|w| w.decision_points_scored == mostPoints}
wrestlersWithMostPoints = wrestlers_with_same_points.select{|w| w.decision_points_scored_pool == mostPoints}
addPointsToWrestlersAhead(wrestlersWithMostPoints.first)
wrestlersWithMostPoints.each do |wr|
wr.pool_placement_tiebreaker = "Points Scored"
wr.pool_placement_tiebreaker = "Decision Points Scored"
addPoints(wr)
end
secondPoints = pointsArray.sort[-2]
wrestlersWithSecondMostPoints = wrestlersWithSamePoints.select{|w| w.decision_points_scored == secondPoints}
wrestlersWithSecondMostPoints = wrestlers_with_same_points.select{|w| w.decision_points_scored_pool == secondPoints}
addPointsToWrestlersAhead(wrestlersWithSecondMostPoints.first)
wrestlersWithSecondMostPoints.each do |wr|
wr.pool_placement_tiebreaker = "Points Scored"
wr.pool_placement_tiebreaker = "Decision Points Scored"
addPoints(wr)
end
end
def fastest_pins
def fastest_pins(wrestlers_with_same_points)
wrestlersWithSamePointsWithPins = []
wrestlersWithSamePoints.each do |wr|
if wr.pin_wins.size > 0
wrestlers_with_same_points.each do |wr|
if wr.pin_wins.select{|m| m.bracket_position == "Pool"}.size > 0
wrestlersWithSamePointsWithPins << wr
end
end
if wrestlersWithSamePointsWithPins.size > 0
fastest = wrestlersWithSamePointsWithPins.sort_by{|w| w.fastest_pin.pin_time_in_seconds}.first.fastest_pin
secondFastest = wrestlersWithSamePointsWithPins.sort_by{|w| w.fastest_pin.pin_time_in_seconds}.second.fastest_pin
wrestlersWithFastestPin = wrestlersWithSamePointsWithPins.select{|w| w.fastest_pin.pin_time_in_seconds == fastest.pin_time_in_seconds}
fastest = wrestlersWithSamePointsWithPins.sort_by{|w| w.pin_time_pool}.first.pin_time_pool
wrestlersWithFastestPin = wrestlersWithSamePointsWithPins.select{|w| w.pin_time_pool == fastest}
addPointsToWrestlersAhead(wrestlersWithFastestPin.first)
wrestlersWithFastestPin.each do |wr|
wr.pool_placement_tiebreaker = "Pin Time"
@@ -143,13 +153,13 @@ class PoolOrder
end
end
def teamPoints
pointsArray = []
wrestlersWithSamePoints.each do |w|
pointsArray << w.total_pool_points_for_pool_order
def teamPoints(wrestlers_with_same_points)
teamPointsArray = []
wrestlers_with_same_points.each do |w|
teamPointsArray << w.total_pool_points_for_pool_order
end
mostPoints = pointsArray.max
wrestlersSortedByTeamPoints = wrestlersWithSamePoints.select{|w| w.total_pool_points_for_pool_order == mostPoints}
mostPoints = teamPointsArray.max
wrestlersSortedByTeamPoints = wrestlers_with_same_points.select{|w| w.total_pool_points_for_pool_order == mostPoints}
addPointsToWrestlersAhead(wrestlersSortedByTeamPoints.first)
wrestlersSortedByTeamPoints.each do |wr|
wr.pool_placement_tiebreaker = "Team Points"
@@ -157,50 +167,56 @@ class PoolOrder
end
end
def mostFalls
pointsArray = []
wrestlersWithSamePoints.each do |w|
pointsArray << w.pin_wins.size
def mostFalls(wrestlers_with_same_points)
mostPins = []
wrestlers_with_same_points.each do |w|
mostPins << w.pin_wins.select{|m| m.bracket_position == "Pool"}.size
end
pinsMax = mostPins.max
wrestlersSortedByFallWins = wrestlers_with_same_points.select{|w| w.pin_wins.select{|m| m.bracket_position == "Pool"}.size == pinsMax}
if pinsMax > 0
addPointsToWrestlersAhead(wrestlersSortedByFallWins.first)
wrestlersSortedByFallWins.each do |wr|
wr.pool_placement_tiebreaker = "Most Pins"
addPoints(wr)
end
end
mostPoints = pointsArray.max
wrestlersSortedByFallWins = wrestlersWithSamePoints.select{|w| w.pin_wins.size == mostPoints}
addPointsToWrestlersAhead(wrestlersSortedByFallWins.first)
wrestlersSortedByFallWins.each do |wr|
wr.pool_placement_tiebreaker = "Most Pins"
addPoints(wr)
end
end
def mostTechs
pointsArray = []
wrestlersWithSamePoints.each do |w|
pointsArray << w.tech_wins.size
def mostTechs(wrestlers_with_same_points)
techsArray = []
wrestlers_with_same_points.each do |w|
techsArray << w.tech_wins.select{|m| m.bracket_position == "Pool"}.size
end
mostTechsWins = techsArray.max
wrestlersSortedByTechWins = wrestlers_with_same_points.select{|w| w.tech_wins.select{|m| m.bracket_position == "Pool"}.size == mostTechsWins}
if mostTechsWins > 0
addPointsToWrestlersAhead(wrestlersSortedByTechWins.first)
wrestlersSortedByTechWins.each do |wr|
wr.pool_placement_tiebreaker = "Most Techs"
addPoints(wr)
end
end
mostPoints = pointsArray.max
wrestlersSortedByTechWins = wrestlersWithSamePoints.select{|w| w.tech_wins.size == mostPoints}
addPointsToWrestlersAhead(wrestlersSortedByTechWins.first)
wrestlersSortedByTechWins.each do |wr|
wr.pool_placement_tiebreaker = "Most Techs"
addPoints(wr)
end
end
def mostMajors
pointsArray = []
wrestlersWithSamePoints.each do |w|
pointsArray << w.major_wins.size
def mostMajors(wrestlers_with_same_points)
majorsArray = []
wrestlers_with_same_points.each do |w|
majorsArray << w.major_wins.select{|m| m.bracket_position == "Pool"}.size
end
mostMajorWins = majorsArray.max
wrestlersSortedByMajorWins = wrestlers_with_same_points.select{|w| w.major_wins.select{|m| m.bracket_position == "Pool"}.size == mostMajorWins}
if mostMajorWins > 0
addPointsToWrestlersAhead(wrestlersSortedByMajorWins.first)
wrestlersSortedByMajorWins.each do |wr|
wr.pool_placement_tiebreaker = "Most Majors"
addPoints(wr)
end
end
mostPoints = pointsArray.max
wrestlersSortedByMajorWins = wrestlersWithSamePoints.select{|w| w.major_wins.size == mostPoints}
addPointsToWrestlersAhead(wrestlersSortedByMajorWins.first)
wrestlersSortedByMajorWins.each do |wr|
wr.pool_placement_tiebreaker = "Most Majors"
addPoints(wr)
end
end
def coinFlip
wrestler = wrestlersWithSamePoints.sample
def coinFlip(wrestlers_with_same_points)
wrestler = wrestlers_with_same_points.sample
wrestler.pool_placement_tiebreaker = "Coin Flip"
addPointsToWrestlersAhead(wrestler)
addPoints(wrestler)

View File

@@ -6,412 +6,466 @@ class PoolAdvancementTest < ActionDispatch::IntegrationTest
create_pool_tournament_single_weight(6)
end
def finishWithNoTies
end_match(match_wrestler_vs("Test1","Test2"),"Test1")
test "Pool order based on wins" do
end_match(match_wrestler_vs("Test1","Test2"),"Test1")
end_match(match_wrestler_vs("Test1","Test3"),"Test1")
end_match(match_wrestler_vs("Test1","Test4"),"Test1")
end_match(match_wrestler_vs("Test1","Test5"),"Test1")
end_match(match_wrestler_vs("Test1","Test6"),"Test1")
end_match(match_wrestler_vs("Test2","Test3"),"Test2")
end_match(match_wrestler_vs("Test2","Test4"),"Test2")
end_match(match_wrestler_vs("Test2","Test5"),"Test2")
end_match(match_wrestler_vs("Test2","Test6"),"Test2")
end_match(match_wrestler_vs("Test3","Test4"),"Test3")
end_match(match_wrestler_vs("Test3","Test5"),"Test3")
end_match(match_wrestler_vs("Test3","Test6"),"Test3")
end_match(match_wrestler_vs("Test4","Test5"),"Test4")
end_match(match_wrestler_vs("Test4","Test6"),"Test4")
end_match(match_wrestler_vs("Test5","Test6"),"Test5")
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement == 1
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement == 2
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement == 3
assert Wrestler.find(translate_name_to_id("Test4")).pool_placement == 4
assert Wrestler.find(translate_name_to_id("Test5")).pool_placement == 5
assert Wrestler.find(translate_name_to_id("Test6")).pool_placement == 6
end
def finishNonTiebreakerMatches
@tournament.matches.where("w1 = ? OR w2 = ? AND w1 != ? OR w2 != ? AND w1 != ? OR w2 != ?",translate_name_to_id("Test1"),translate_name_to_id("Test1"),translate_name_to_id("Test2"),translate_name_to_id("Test2"),translate_name_to_id("Test3"),translate_name_to_id("Test3")).each do | match |
end_match(match,"Test1")
end
@tournament.matches.where("w1 = ? OR w2 = ? AND w1 != ? OR w2 != ? AND w1 != ? OR w2 != ?",translate_name_to_id("Test2"),translate_name_to_id("Test2"),translate_name_to_id("Test1"),translate_name_to_id("Test1"),translate_name_to_id("Test3"),translate_name_to_id("Test3")).each do | match |
end_match(match,"Test1")
end
@tournament.matches.where("w1 = ? OR w2 = ? AND w1 != ? OR w2 != ? AND w1 != ? OR w2 != ?",translate_name_to_id("Test3"),translate_name_to_id("Test3"),translate_name_to_id("Test1"),translate_name_to_id("Test1"),translate_name_to_id("Test2"),translate_name_to_id("Test2")).each do | match |
end_match(match,"Test1")
end
@tournament.matches.where("w1 = ? OR w2 = ? AND finished != 1",translate_name_to_id("Test4"),translate_name_to_id("Test4")).each do | match |
end_match(match,"Test4")
end
@tournament.matches.where("w1 = ? OR w2 = ? AND finished != 1",translate_name_to_id("Test5"),translate_name_to_id("Test5")).each do | match |
end_match(match,"Test5")
end
@tournament.matches.where("w1 = ? OR w2 = ? AND finished != 1",translate_name_to_id("Test6"),translate_name_to_id("Test6")).each do | match |
end_match(match,"Test6")
end
end
def finishWithTieMostTeamPoints
end_match_with_pin(match_wrestler_vs("Test1","Test2"),"Test1")
end_match(match_wrestler_vs("Test1","Test3"),"Test3")
test "Pool order three way tie with most team points" do
end_match_with_pin(match_wrestler_vs("Test1","Test2"),"Test1")
end_match(match_wrestler_vs("Test1","Test4"),"Test1")
end_match(match_wrestler_vs("Test1","Test5"),"Test1")
end_match(match_wrestler_vs("Test1","Test6"),"Test1")
end_match(match_wrestler_vs("Test2","Test3"),"Test2")
end_match(match_wrestler_vs("Test2","Test4"),"Test2")
end_match(match_wrestler_vs("Test2","Test5"),"Test2")
end_match(match_wrestler_vs("Test2","Test6"),"Test2")
end_match(match_wrestler_vs("Test1","Test3"),"Test3")
end_match(match_wrestler_vs("Test3","Test4"),"Test3")
end_match(match_wrestler_vs("Test3","Test5"),"Test3")
end_match(match_wrestler_vs("Test3","Test6"),"Test3")
end_match(match_wrestler_vs("Test4","Test5"),"Test4")
end_match(match_wrestler_vs("Test4","Test6"),"Test4")
end_match(match_wrestler_vs("Test5","Test6"),"Test5")
end_match(match_wrestler_vs("Test5","Test6"),"Test5")
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement == 1
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement_tiebreaker == "Team Points"
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement == 2
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement_tiebreaker == "Head to Head"
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement == 3
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement_tiebreaker == nil
assert Wrestler.find(translate_name_to_id("Test4")).pool_placement == 4
assert Wrestler.find(translate_name_to_id("Test5")).pool_placement == 5
assert Wrestler.find(translate_name_to_id("Test6")).pool_placement == 6
end
def finishWithTieMostTeamPointsSecondPlace
test "Pool order three way tie with most team points where first place won by wins" do
end_match(match_wrestler_vs("Test1","Test2"),"Test1")
end_match(match_wrestler_vs("Test1","Test3"),"Test1")
end_match(match_wrestler_vs("Test1","Test4"),"Test1")
end_match(match_wrestler_vs("Test1","Test5"),"Test1")
end_match(match_wrestler_vs("Test1","Test6"),"Test1")
end_match_with_pin(match_wrestler_vs("Test2","Test3"),"Test2")
end_match(match_wrestler_vs("Test2","Test4"),"Test4")
end_match(match_wrestler_vs("Test2","Test5"),"Test2")
end_match(match_wrestler_vs("Test2","Test6"),"Test2")
end_match(match_wrestler_vs("Test3","Test4"),"Test3")
end_match(match_wrestler_vs("Test3","Test5"),"Test3")
end_match(match_wrestler_vs("Test3","Test6"),"Test3")
end_match(match_wrestler_vs("Test2","Test4"),"Test4")
end_match(match_wrestler_vs("Test4","Test5"),"Test4")
end_match(match_wrestler_vs("Test4","Test6"),"Test4")
end_match(match_wrestler_vs("Test5","Test6"),"Test5")
end_match(match_wrestler_vs("Test5","Test6"),"Test5")
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement == 1
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement_tiebreaker == nil
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement == 2
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement_tiebreaker == "Team Points"
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement == 3
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement_tiebreaker == "Head to Head"
assert Wrestler.find(translate_name_to_id("Test4")).pool_placement == 4
assert Wrestler.find(translate_name_to_id("Test4")).pool_placement_tiebreaker == nil
assert Wrestler.find(translate_name_to_id("Test5")).pool_placement == 5
assert Wrestler.find(translate_name_to_id("Test6")).pool_placement == 6
end
def finishWithTieMostTeamPointsTwoWayTie
test "Pool order three way tie with most team points but most team points are tied between two wrestlers" do
end_match_with_pin(match_wrestler_vs("Test1","Test2"),"Test1")
end_match_with_pin(match_wrestler_vs("Test1","Test3"),"Test3")
end_match(match_wrestler_vs("Test1","Test4"),"Test1")
end_match(match_wrestler_vs("Test1","Test5"),"Test1")
end_match(match_wrestler_vs("Test1","Test6"),"Test1")
end_match(match_wrestler_vs("Test2","Test3"),"Test2")
end_match(match_wrestler_vs("Test2","Test4"),"Test2")
end_match(match_wrestler_vs("Test2","Test5"),"Test2")
end_match(match_wrestler_vs("Test2","Test6"),"Test2")
end_match_with_pin(match_wrestler_vs("Test1","Test3"),"Test3")
end_match(match_wrestler_vs("Test3","Test4"),"Test3")
end_match(match_wrestler_vs("Test3","Test5"),"Test3")
end_match(match_wrestler_vs("Test3","Test6"),"Test3")
end_match(match_wrestler_vs("Test4","Test5"),"Test4")
end_match(match_wrestler_vs("Test4","Test6"),"Test4")
end_match(match_wrestler_vs("Test5","Test6"),"Test5")
end_match(match_wrestler_vs("Test5","Test6"),"Test5")
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement == 2
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement_tiebreaker == "Team Points"
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement = 3
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement_tiebreaker == nil
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement == 1
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement_tiebreaker == "Head to Head"
assert Wrestler.find(translate_name_to_id("Test4")).pool_placement == 4
assert Wrestler.find(translate_name_to_id("Test5")).pool_placement == 5
assert Wrestler.find(translate_name_to_id("Test6")).pool_placement == 6
end
def finishedWithTieMostFalls
#Test1 has 12 points
test "Pool order three way tie with most pins" do
#Test1 has 12 points
#Test2 has 12 points
#Test3 has 12 points
end_match_with_pin(match_wrestler_vs("Test1","Test2"),"Test1")
end_match_with_major(match_wrestler_vs("Test1","Test3"),"Test3")
end_match(match_wrestler_vs("Test1","Test4"),"Test1")
end_match(match_wrestler_vs("Test1","Test5"),"Test1")
end_match_with_pin(match_wrestler_vs("Test1","Test6"),"Test1")
end_match_with_major(match_wrestler_vs("Test2","Test3"),"Test2")
end_match_with_major(match_wrestler_vs("Test2","Test4"),"Test2")
end_match_with_major(match_wrestler_vs("Test2","Test5"),"Test2")
end_match_with_major(match_wrestler_vs("Test2","Test6"),"Test2")
end_match_with_major(match_wrestler_vs("Test1","Test3"),"Test3")
end_match_with_major(match_wrestler_vs("Test3","Test4"),"Test3")
end_match_with_major(match_wrestler_vs("Test3","Test5"),"Test3")
end_match_with_major(match_wrestler_vs("Test3","Test6"),"Test3")
end_match(match_wrestler_vs("Test4","Test5"),"Test4")
end_match(match_wrestler_vs("Test4","Test6"),"Test4")
end_match(match_wrestler_vs("Test5","Test6"),"Test5")
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement == 1
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement_tiebreaker == "Most Pins"
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement == 2
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement_tiebreaker == "Head to Head"
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement == 3
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement_tiebreaker == "Team Points"
assert Wrestler.find(translate_name_to_id("Test4")).pool_placement == 4
assert Wrestler.find(translate_name_to_id("Test5")).pool_placement == 5
assert Wrestler.find(translate_name_to_id("Test6")).pool_placement == 6
end
def finishedWithTieMostTechFalls
#Test1 has 11 points
test "Pool order three way tie with most tech falls" do
#Test1 has 11 points
#Test2 has 11 points
#Test3 has 11 points
end_match_with_tech(match_wrestler_vs("Test1","Test2"),"Test1")
end_match(match_wrestler_vs("Test1","Test3"),"Test3")
end_match(match_wrestler_vs("Test1","Test4"),"Test1")
end_match(match_wrestler_vs("Test1","Test5"),"Test1")
end_match_with_tech(match_wrestler_vs("Test1","Test6"),"Test1")
end_match(match_wrestler_vs("Test2","Test3"),"Test2")
end_match_with_major(match_wrestler_vs("Test2","Test4"),"Test2")
end_match_with_major(match_wrestler_vs("Test2","Test5"),"Test2")
end_match_with_major(match_wrestler_vs("Test2","Test6"),"Test2")
end_match(match_wrestler_vs("Test1","Test3"),"Test3")
end_match_with_major(match_wrestler_vs("Test3","Test4"),"Test3")
end_match_with_major(match_wrestler_vs("Test3","Test5"),"Test3")
end_match_with_major(match_wrestler_vs("Test3","Test6"),"Test3")
end_match(match_wrestler_vs("Test4","Test5"),"Test4")
end_match(match_wrestler_vs("Test4","Test6"),"Test4")
end_match(match_wrestler_vs("Test5","Test6"),"Test5")
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement == 1
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement_tiebreaker == "Most Techs"
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement == 2
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement_tiebreaker == "Head to Head"
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement == 3
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement_tiebreaker == "Team Points"
assert Wrestler.find(translate_name_to_id("Test4")).pool_placement == 4
assert Wrestler.find(translate_name_to_id("Test5")).pool_placement == 5
assert Wrestler.find(translate_name_to_id("Test6")).pool_placement == 6
end
def finishedWithTieQuickestPin
#Test1 has 5:20 of pin time
#Test2 has 9:20 of pin time
#Test3 has 20 minutes of pin time
test "Pool order three way tie with quickest pin times" do
# end_match_with_pin 5:00
# end_match_with_quick_pin 1:20
# end_match_with_quickest_pin 0:20
# Test1 has 9:00 of pin time
# Test2 has 12:40 of pin time
# Test3 has 20:00 of pin time
end_match_with_pin(match_wrestler_vs("Test1","Test2"),"Test1")
end_match_with_pin(match_wrestler_vs("Test1","Test3"),"Test3")
end_match_with_quick_pin(match_wrestler_vs("Test1","Test4"),"Test1")
end_match_with_quick_pin(match_wrestler_vs("Test1","Test5"),"Test1")
end_match_with_quick_pin(match_wrestler_vs("Test1","Test6"),"Test1")
end_match_with_pin(match_wrestler_vs("Test2","Test3"),"Test2")
end_match_with_quick_pin(match_wrestler_vs("Test2","Test4"),"Test2")
end_match_with_pin(match_wrestler_vs("Test2","Test4"),"Test2")
end_match_with_quick_pin(match_wrestler_vs("Test2","Test5"),"Test2")
end_match_with_quick_pin(match_wrestler_vs("Test2","Test6"),"Test2")
end_match(match_wrestler_vs("Test3","Test4"),"Test3")
end_match_with_pin(match_wrestler_vs("Test1","Test3"),"Test3")
end_match_with_pin(match_wrestler_vs("Test3","Test4"),"Test3")
end_match_with_pin(match_wrestler_vs("Test3","Test5"),"Test3")
end_match_with_pin(match_wrestler_vs("Test3","Test6"),"Test3")
end_match(match_wrestler_vs("Test4","Test5"),"Test4")
end_match(match_wrestler_vs("Test4","Test6"),"Test4")
end_match(match_wrestler_vs("Test5","Test6"),"Test5")
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement == 1
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement_tiebreaker == "Pin Time"
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement == 2
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement_tiebreaker == "Head to Head"
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement == 3
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement_tiebreaker == "Decision Points Scored"
assert Wrestler.find(translate_name_to_id("Test4")).pool_placement == 4
assert Wrestler.find(translate_name_to_id("Test5")).pool_placement == 5
assert Wrestler.find(translate_name_to_id("Test6")).pool_placement == 6
end
def finishedWithTieQuickestPinTwoWayTie
#Test1 has 5:20 of pin time
#Test2 has 9:20 of pin time
#Test3 has 5:20 of pin time
test "Pool order three way tie with quickest pin times but pin time accumulation is tied between two wrestlers" do
# end_match_with_pin 5:00
# end_match_with_quick_pin 1:20
# end_match_with_quickest_pin 0:20
# Test1 has 9:00 of pin time
# Test2 has 9:00 of pin time
# Test3 has 12:40 of pin time
end_match_with_pin(match_wrestler_vs("Test1","Test2"),"Test1")
end_match_with_pin(match_wrestler_vs("Test1","Test3"),"Test3")
end_match_with_quick_pin(match_wrestler_vs("Test1","Test4"),"Test1")
end_match_with_quick_pin(match_wrestler_vs("Test1","Test5"),"Test1")
end_match_with_quick_pin(match_wrestler_vs("Test1","Test6"),"Test1")
end_match_with_pin(match_wrestler_vs("Test2","Test3"),"Test2")
end_match_with_quick_pin(match_wrestler_vs("Test2","Test4"),"Test2")
end_match_with_quick_pin(match_wrestler_vs("Test2","Test5"),"Test2")
end_match_with_quick_pin(match_wrestler_vs("Test2","Test6"),"Test2")
end_match_with_quick_pin(match_wrestler_vs("Test3","Test4"),"Test3")
end_match_with_pin(match_wrestler_vs("Test1","Test3"),"Test3")
end_match_with_pin(match_wrestler_vs("Test3","Test4"),"Test3")
end_match_with_quick_pin(match_wrestler_vs("Test3","Test5"),"Test3")
end_match_with_quick_pin(match_wrestler_vs("Test3","Test6"),"Test3")
end_match(match_wrestler_vs("Test4","Test5"),"Test4")
end_match(match_wrestler_vs("Test4","Test6"),"Test4")
end_match(match_wrestler_vs("Test5","Test6"),"Test5")
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement == 1
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement_tiebreaker == "Head to Head"
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement == 2
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement_tiebreaker == "Pin Time"
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement == 3
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement_tiebreaker == "Decision Points Scored"
assert Wrestler.find(translate_name_to_id("Test4")).pool_placement == 4
assert Wrestler.find(translate_name_to_id("Test5")).pool_placement == 5
assert Wrestler.find(translate_name_to_id("Test6")).pool_placement == 6
end
def finishedWithTieCoinFlip
end_match(match_wrestler_vs("Test1","Test2"),"Test1")
end_match(match_wrestler_vs("Test1","Test3"),"Test3")
end_match(match_wrestler_vs("Test1","Test4"),"Test1")
end_match(match_wrestler_vs("Test1","Test5"),"Test1")
end_match(match_wrestler_vs("Test1","Test6"),"Test1")
end_match(match_wrestler_vs("Test2","Test3"),"Test2")
end_match(match_wrestler_vs("Test2","Test4"),"Test2")
end_match(match_wrestler_vs("Test2","Test5"),"Test2")
end_match(match_wrestler_vs("Test2","Test6"),"Test2")
end_match(match_wrestler_vs("Test3","Test4"),"Test3")
end_match(match_wrestler_vs("Test3","Test5"),"Test3")
end_match(match_wrestler_vs("Test3","Test6"),"Test3")
end_match(match_wrestler_vs("Test4","Test5"),"Test4")
end_match(match_wrestler_vs("Test4","Test6"),"Test4")
end_match(match_wrestler_vs("Test5","Test6"),"Test5")
end
def finishedWithDeductedPoints
test "Pool order three way tie with deducted points" do
team_point_adjusts_for_wrestler("Test2", 1)
team_point_adjusts_for_wrestler("Test3", 2)
end_match(match_wrestler_vs("Test1","Test2"),"Test1")
end_match(match_wrestler_vs("Test1","Test3"),"Test3")
end_match(match_wrestler_vs("Test1","Test4"),"Test1")
end_match(match_wrestler_vs("Test1","Test5"),"Test1")
end_match(match_wrestler_vs("Test1","Test6"),"Test1")
end_match(match_wrestler_vs("Test2","Test3"),"Test2")
end_match(match_wrestler_vs("Test2","Test4"),"Test2")
end_match(match_wrestler_vs("Test2","Test5"),"Test2")
end_match(match_wrestler_vs("Test2","Test6"),"Test2")
end_match(match_wrestler_vs("Test1","Test3"),"Test3")
end_match(match_wrestler_vs("Test3","Test4"),"Test3")
end_match(match_wrestler_vs("Test3","Test5"),"Test3")
end_match(match_wrestler_vs("Test3","Test6"),"Test3")
end_match(match_wrestler_vs("Test4","Test5"),"Test4")
end_match(match_wrestler_vs("Test4","Test6"),"Test4")
end_match(match_wrestler_vs("Test5","Test6"),"Test5")
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement == 1
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement_tiebreaker == "Least Deducted Points"
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement == 2
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement_tiebreaker == "Least Deducted Points"
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement == 3
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement_tiebreaker == nil
assert Wrestler.find(translate_name_to_id("Test4")).pool_placement == 4
assert Wrestler.find(translate_name_to_id("Test5")).pool_placement == 5
assert Wrestler.find(translate_name_to_id("Test6")).pool_placement == 6
end
def finishedWithDeductedPointsTwoWayTie
test "Pool order three way tie with deducted points but least deducted is tied between two wrestlers" do
team_point_adjusts_for_wrestler("Test1", 2)
team_point_adjusts_for_wrestler("Test2", 1)
team_point_adjusts_for_wrestler("Test3", 1)
end_match(match_wrestler_vs("Test1","Test2"),"Test1")
end_match(match_wrestler_vs("Test1","Test3"),"Test3")
end_match(match_wrestler_vs("Test1","Test4"),"Test1")
end_match(match_wrestler_vs("Test1","Test5"),"Test1")
end_match(match_wrestler_vs("Test1","Test6"),"Test1")
end_match(match_wrestler_vs("Test2","Test3"),"Test2")
end_match(match_wrestler_vs("Test2","Test4"),"Test2")
end_match(match_wrestler_vs("Test2","Test5"),"Test2")
end_match(match_wrestler_vs("Test2","Test6"),"Test2")
end_match(match_wrestler_vs("Test3","Test4"),"Test3")
end_match(match_wrestler_vs("Test3","Test5"),"Test3")
end_match(match_wrestler_vs("Test3","Test6"),"Test3")
end_match(match_wrestler_vs("Test4","Test5"),"Test4")
end_match(match_wrestler_vs("Test4","Test6"),"Test4")
end_match(match_wrestler_vs("Test5","Test6"),"Test5")
end
def finishedWithDeductedPointsTwoWayTieWithZero
team_point_adjusts_for_wrestler("Test1", 1)
end_match(match_wrestler_vs("Test1","Test2"),"Test1")
end_match(match_wrestler_vs("Test1","Test3"),"Test3")
end_match(match_wrestler_vs("Test1","Test4"),"Test1")
end_match(match_wrestler_vs("Test1","Test5"),"Test1")
end_match(match_wrestler_vs("Test1","Test6"),"Test1")
end_match(match_wrestler_vs("Test2","Test3"),"Test2")
end_match(match_wrestler_vs("Test2","Test4"),"Test2")
end_match(match_wrestler_vs("Test2","Test5"),"Test2")
end_match(match_wrestler_vs("Test2","Test6"),"Test2")
end_match(match_wrestler_vs("Test3","Test4"),"Test3")
end_match(match_wrestler_vs("Test3","Test5"),"Test3")
end_match(match_wrestler_vs("Test3","Test6"),"Test3")
end_match(match_wrestler_vs("Test4","Test5"),"Test4")
end_match(match_wrestler_vs("Test4","Test6"),"Test4")
end_match(match_wrestler_vs("Test5","Test6"),"Test5")
end
test "Pool order based on wins" do
finishWithNoTies
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement = 1
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement = 2
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement = 3
assert Wrestler.find(translate_name_to_id("Test4")).pool_placement = 4
assert Wrestler.find(translate_name_to_id("Test5")).pool_placement = 5
assert Wrestler.find(translate_name_to_id("Test6")).pool_placement = 6
end
test "Pool order three way tie with most team points" do
finishWithTieMostTeamPoints
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement = 1
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement_tiebreaker = "Team Points"
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement = 2
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement_tiebreaker = "Head to Head"
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement = 3
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement_tiebreaker = ""
assert Wrestler.find(translate_name_to_id("Test4")).pool_placement = 4
assert Wrestler.find(translate_name_to_id("Test5")).pool_placement = 5
assert Wrestler.find(translate_name_to_id("Test6")).pool_placement = 6
end
test "Pool order three way tie with most team points where first place won by wins" do
finishWithTieMostTeamPointsSecondPlace
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement = 1
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement_tiebreaker = ""
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement = 2
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement_tiebreaker = "Team Points"
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement = 3
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement_tiebreaker = "Head to Head"
assert Wrestler.find(translate_name_to_id("Test4")).pool_placement = 4
assert Wrestler.find(translate_name_to_id("Test4")).pool_placement_tiebreaker = ""
assert Wrestler.find(translate_name_to_id("Test5")).pool_placement = 5
assert Wrestler.find(translate_name_to_id("Test6")).pool_placement = 6
end
test "Pool order three way tie with most team points but most team points are tied between two wrestlers" do
finishWithTieMostTeamPointsTwoWayTie
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement = 2
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement_tiebreaker = "Team Points"
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement = 3
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement_tiebreaker = ""
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement = 1
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement_tiebreaker = "Head to Head"
assert Wrestler.find(translate_name_to_id("Test4")).pool_placement = 4
assert Wrestler.find(translate_name_to_id("Test5")).pool_placement = 5
assert Wrestler.find(translate_name_to_id("Test6")).pool_placement = 6
end
test "Pool order three way tie with most pins" do
finishWithTieMostTeamPoints
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement = 1
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement_tiebreaker = "Most Pins"
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement = 2
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement_tiebreaker = "Head to Head"
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement = 3
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement_tiebreaker = ""
assert Wrestler.find(translate_name_to_id("Test4")).pool_placement = 4
assert Wrestler.find(translate_name_to_id("Test5")).pool_placement = 5
assert Wrestler.find(translate_name_to_id("Test6")).pool_placement = 6
end
test "Pool order three way tie with most tech falls" do
finishWithTieMostTeamPoints
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement = 1
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement_tiebreaker = "Most Techs"
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement = 2
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement_tiebreaker = "Head to Head"
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement = 3
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement_tiebreaker = ""
assert Wrestler.find(translate_name_to_id("Test4")).pool_placement = 4
assert Wrestler.find(translate_name_to_id("Test5")).pool_placement = 5
assert Wrestler.find(translate_name_to_id("Test6")).pool_placement = 6
end
test "Pool order three way tie with quickest pin times" do
finishedWithTieQuickestPin
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement = 1
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement_tiebreaker = "Pin Time"
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement = 2
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement_tiebreaker = "Head to Head"
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement = 3
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement_tiebreaker = ""
assert Wrestler.find(translate_name_to_id("Test4")).pool_placement = 4
assert Wrestler.find(translate_name_to_id("Test5")).pool_placement = 5
assert Wrestler.find(translate_name_to_id("Test6")).pool_placement = 6
end
test "Pool order three way tie with quickest pin times but pin time accumulation is tied between two wrestlers" do
finishedWithTieQuickestPinTwoWayTie
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement = 2
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement_tiebreaker = "Pin Time"
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement = 3
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement_tiebreaker = ""
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement = 1
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement_tiebreaker = "Head to Head"
assert Wrestler.find(translate_name_to_id("Test4")).pool_placement = 4
assert Wrestler.find(translate_name_to_id("Test5")).pool_placement = 5
assert Wrestler.find(translate_name_to_id("Test6")).pool_placement = 6
end
test "Pool order three way tie with deducted points" do
finishedWithDeductedPoints
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement = 1
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement_tiebreaker = "Head to Head"
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement = 2
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement_tiebreaker = "Least Deducted Points"
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement = 1
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement_tiebreaker = ""
assert Wrestler.find(translate_name_to_id("Test4")).pool_placement = 4
assert Wrestler.find(translate_name_to_id("Test5")).pool_placement = 5
assert Wrestler.find(translate_name_to_id("Test6")).pool_placement = 6
end
test "Pool order three way tie with deducted points but least deducted is tied between two wrestlers" do
finishedWithDeductedPointsTwoWayTie
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement = 3
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement_tiebreaker = ""
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement = 2
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement_tiebreaker = "Least Deducted Points"
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement = 1
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement_tiebreaker = "Head to Head"
assert Wrestler.find(translate_name_to_id("Test4")).pool_placement = 4
assert Wrestler.find(translate_name_to_id("Test5")).pool_placement = 5
assert Wrestler.find(translate_name_to_id("Test6")).pool_placement = 6
end_match(match_wrestler_vs("Test5","Test6"),"Test5")
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement == 3
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement_tiebreaker == nil
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement == 1
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement_tiebreaker == "Head to Head"
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement == 2
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement_tiebreaker == "Least Deducted Points"
assert Wrestler.find(translate_name_to_id("Test4")).pool_placement == 4
assert Wrestler.find(translate_name_to_id("Test5")).pool_placement == 5
assert Wrestler.find(translate_name_to_id("Test6")).pool_placement == 6
end
test "Pool order three way tie with deducted points but least deducted is tied between two wrestlers with zero" do
finishedWithDeductedPointsTwoWayTieWithZero
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement = 3
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement_tiebreaker = ""
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement = 2
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement_tiebreaker = "Least Deducted Points"
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement = 1
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement_tiebreaker = "Head to Head"
assert Wrestler.find(translate_name_to_id("Test4")).pool_placement = 4
assert Wrestler.find(translate_name_to_id("Test5")).pool_placement = 5
assert Wrestler.find(translate_name_to_id("Test6")).pool_placement = 6
team_point_adjusts_for_wrestler("Test1", 1)
end_match(match_wrestler_vs("Test1","Test2"),"Test1")
end_match(match_wrestler_vs("Test1","Test4"),"Test1")
end_match(match_wrestler_vs("Test1","Test5"),"Test1")
end_match(match_wrestler_vs("Test1","Test6"),"Test1")
end_match(match_wrestler_vs("Test2","Test3"),"Test2")
end_match(match_wrestler_vs("Test2","Test4"),"Test2")
end_match(match_wrestler_vs("Test2","Test5"),"Test2")
end_match(match_wrestler_vs("Test2","Test6"),"Test2")
end_match(match_wrestler_vs("Test1","Test3"),"Test3")
end_match(match_wrestler_vs("Test3","Test4"),"Test3")
end_match(match_wrestler_vs("Test3","Test5"),"Test3")
end_match(match_wrestler_vs("Test3","Test6"),"Test3")
end_match(match_wrestler_vs("Test4","Test5"),"Test4")
end_match(match_wrestler_vs("Test4","Test6"),"Test4")
end_match(match_wrestler_vs("Test5","Test6"),"Test5")
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement == 3
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement_tiebreaker == nil
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement == 1
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement_tiebreaker == "Head to Head"
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement == 2
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement_tiebreaker == "Least Deducted Points"
assert Wrestler.find(translate_name_to_id("Test4")).pool_placement == 4
assert Wrestler.find(translate_name_to_id("Test5")).pool_placement == 5
assert Wrestler.find(translate_name_to_id("Test6")).pool_placement == 6
end
test "Pool order three way tie with coin flip" do
finishedWithTieCoinFlip
assert Wrestler.where("weight_id = ? AND pool_placement = 1",@weight.id).first.pool_placement_tiebreaker = "Coin Flip"
assert Wrestler.where("weight_id = ? AND pool_placement = 2",@weight.id).first.pool_placement_tiebreaker = "Head to Head"
end_match(match_wrestler_vs("Test1","Test2"),"Test1")
end_match(match_wrestler_vs("Test1","Test4"),"Test1")
end_match(match_wrestler_vs("Test1","Test5"),"Test1")
end_match(match_wrestler_vs("Test1","Test6"),"Test1")
end_match(match_wrestler_vs("Test2","Test3"),"Test2")
end_match(match_wrestler_vs("Test2","Test4"),"Test2")
end_match(match_wrestler_vs("Test2","Test5"),"Test2")
end_match(match_wrestler_vs("Test2","Test6"),"Test2")
end_match(match_wrestler_vs("Test1","Test3"),"Test3")
end_match(match_wrestler_vs("Test3","Test4"),"Test3")
end_match(match_wrestler_vs("Test3","Test5"),"Test3")
end_match(match_wrestler_vs("Test3","Test6"),"Test3")
end_match(match_wrestler_vs("Test4","Test5"),"Test4")
end_match(match_wrestler_vs("Test4","Test6"),"Test4")
end_match(match_wrestler_vs("Test5","Test6"),"Test5")
assert Wrestler.where("weight_id = ? AND pool_placement = 1",@weight.id).first.pool_placement_tiebreaker == "Coin Flip"
assert Wrestler.where("weight_id = ? AND pool_placement = 2",@weight.id).first.pool_placement_tiebreaker == "Head to Head"
end
test "Pool order when two two way ties head to head tiebreakers" do
end_match(match_wrestler_vs("Test1","Test2"),"Test1")
end_match(match_wrestler_vs("Test1","Test3"),"Test1")
end_match(match_wrestler_vs("Test1","Test5"),"Test1")
end_match(match_wrestler_vs("Test1","Test6"),"Test1")
end_match(match_wrestler_vs("Test2","Test3"),"Test2")
end_match(match_wrestler_vs("Test2","Test4"),"Test2")
end_match(match_wrestler_vs("Test2","Test5"),"Test2")
end_match(match_wrestler_vs("Test2","Test6"),"Test2")
end_match(match_wrestler_vs("Test3","Test4"),"Test3")
end_match(match_wrestler_vs("Test3","Test5"),"Test3")
end_match(match_wrestler_vs("Test3","Test6"),"Test3")
end_match(match_wrestler_vs("Test1","Test4"),"Test4")
end_match(match_wrestler_vs("Test4","Test5"),"Test4")
end_match(match_wrestler_vs("Test4","Test6"),"Test4")
end_match(match_wrestler_vs("Test5","Test6"),"Test5")
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement == 1
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement_tiebreaker == "Head to Head"
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement == 2
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement == 3
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement_tiebreaker == "Head to Head"
assert Wrestler.find(translate_name_to_id("Test4")).pool_placement == 4
end
test "Pool order with 4 wrestlers and two two way ties" do
# Setup
Wrestler.find(translate_name_to_id("Test5")).destroy
Wrestler.find(translate_name_to_id("Test6")).destroy
GenerateTournamentMatches.new(Wrestler.find(translate_name_to_id("Test1")).tournament).generate
weight = Wrestler.find(translate_name_to_id("Test1")).weight
# Match results
# Test1 is the best wrestler but got injured after round 1 and forfeited out
end_match_custom(match_wrestler_vs("Test3","Test4"),"Tech Fall","0-16","Test3")
end_match_custom(match_wrestler_vs("Test2","Test3"),"Pin","0:35","Test3")
end_match_custom(match_wrestler_vs("Test2","Test4"),"Pin","1:13","Test4")
end_match_custom(match_wrestler_vs("Test4","Test1"),"Forfeit","","Test4")
end_match_custom(match_wrestler_vs("Test2","Test1"),"Forfeit","","Test2")
end_match_custom(match_wrestler_vs("Test1","Test3"),"Pin","0:44","Test1")
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement == 1
assert Wrestler.find(translate_name_to_id("Test3")).pool_placement_tiebreaker == "Head to Head"
assert Wrestler.find(translate_name_to_id("Test4")).pool_placement == 2
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement == 3
assert Wrestler.find(translate_name_to_id("Test2")).pool_placement_tiebreaker == "Head to Head"
assert Wrestler.find(translate_name_to_id("Test1")).pool_placement == 4
end
end

View File

@@ -172,7 +172,7 @@ class ActiveSupport::TestCase
def team_point_adjusts_for_wrestler(wrestler_name,points)
adjust = Teampointadjust.new
adjust.points = points
adjust.wrestler_id = get_wrestler_by_name(wrestler_name)
adjust.wrestler_id = get_wrestler_by_name(wrestler_name).id
adjust.save
end
@@ -201,19 +201,19 @@ class ActiveSupport::TestCase
def end_match_extra_points(match,winner)
match.win_type = "Decision"
match.score = 0-2
match.score = "0-2"
save_match(match,winner)
end
def end_match_with_major(match,winner)
match.win_type = "Major"
match.score = 8-0
match.score = "8-0"
save_match(match,winner)
end
def end_match_with_tech(match,winner)
match.win_type = "Tech Fall"
match.score = 15-0
match.score = "15-0"
save_match(match,winner)
end
@@ -235,6 +235,12 @@ class ActiveSupport::TestCase
save_match(match,winner)
end
def end_match_custom(match,win_type,score,winner)
match.win_type = win_type
match.score = score
save_match(match,winner)
end
def save_match(match,winner)
match.finished = 1
match.winner_id = translate_name_to_id(winner)